Thargoid Rewards System.

I myself have become a avid fan of searching & destroying Thargoids. But alas one thing is BUGing me.

The rewards system seems to give me items that I already have, making me feel slightly shortchanged on my transaction of ridiculing the galaxy of our avid foes.

For instance, if I receive 10 or 20 materials for my efforts. It would be nice for the system to realise which ones I am missing and top those ones up accordingly? Ensuring this would mean that Thargoid eradication would become extremely helpful towards the farming experience. Would the Fdevs possibly take a look at this? Or is it a like it and lump it situation?

o7 cmdrs
 
If I remember correctly, the same set of 6 mats is selected at random and then awarded to the contributing players, while taking into account their participation tier. Awarding different mats to each of those players might be technically possible, but querying each player's inventory to determine which mats to award, would mean more computing power that FDEV might not be willing to allocate.

Keep in mind we can have just a few players active in a Thargoid war system, but we can also have hundreds or thousands of them converging on a hot system, like one with a port attack or a Spire site.
 
These days I try to leave room in my inventory across all mats. I keep my g5's (g4 for raws) traded down pretty aggressively and also have gotten a lot more free about engineering modules for multiple builds, even ones I just figure I'm likely to want to try out later. In general I keep my g5's down to 70ish at all times and my g4 raws at 120ish. That leaves me plenty of mats for engineering while also very rarely ending up getting a sequence of rewards that puts me over the top.

Basically there's just less need to hoard at max materials now. Better to keep everything traded down and use stuff up.

Of course I wish fdev would just lift all inventory caps everywhere, period, and render all this moot. Ships, modules, and mats. This isn't freaking Skyrim, there's just no gameplay risk to letting players hoard whatever they want. (With the possible exception of actual commodities, where I can certainly see the importance of preventing big market/BGS disruptions and the immersion advantage of having a capacity limit even on a fleet carrier—but I do wish I could lease warehouse space outside my fleet carrier even for that sometimes, too. For example, all the Titan graveyard commodities that still haven't come up in a CG... Yet.)
 
I myself have become a avid fan of searching & destroying Thargoids. But alas one thing is BUGing me.

The rewards system seems to give me items that I already have, making me feel slightly shortchanged on my transaction of ridiculing the galaxy of our avid foes.

For instance, if I receive 10 or 20 materials for my efforts. It would be nice for the system to realise which ones I am missing and top those ones up accordingly? Ensuring this would mean that Thargoid eradication would become extremely helpful towards the farming experience. Would the Fdevs possibly take a look at this? Or is it a like it and lump it situation?

o7 cmdrs
"Ridiculing the galaxy..." Ok
 
These days I try to leave room in my inventory across all mats. I keep my g5's (g4 for raws) traded down pretty aggressively and also have gotten a lot more free about engineering modules for multiple builds, even ones I just figure I'm likely to want to try out later. In general I keep my g5's down to 70ish at all times and my g4 raws at 120ish. That leaves me plenty of mats for engineering while also very rarely ending up getting a sequence of rewards that puts me over the top.

Basically there's just less need to hoard at max materials now. Better to keep everything traded down and use stuff up.

Of course I wish fdev would just lift all inventory caps everywhere, period, and render all this moot. Ships, modules, and mats. This isn't freaking Skyrim, there's just no gameplay risk to letting players hoard whatever they want. (With the possible exception of actual commodities, where I can certainly see the importance of preventing big market/BGS disruptions and the immersion advantage of having a capacity limit even on a fleet carrier—but I do wish I could lease warehouse space outside my fleet carrier even for that sometimes, too. For example, all the Titan graveyard commodities that still haven't come up in a CG... Yet.)
This might be the way to go, Though i do like to be fully stocked. Like a haurder. I may try to drop them down a little bit haha
 
They're also definitely not all equal in what they're used for and how hard they are to get otherwise, especially with the recent price cuts for blueprints.

Datamined Wake Exceptions are only used for one blueprint - and sure, it's a useful one that you'll probably put on almost every ship, but still, a full reserve of those will do your next 20 ships. You can probably assume that in the next 20 ships you build (and then use!) you'll pick up another few somewhere as a mission reward or a system reward or a Powerplay reward or from wake-scanning to reinforce a Powerplay system or whatever.

Improvised Components ... again, only used for one blueprint and it's not even a blueprint you'll use on every ship: it needs to be a ship with shields, and it needs to be one where you go Reinforced rather than Fast Charge, so a full set of those you might not ever get through no matter how long you play the game.

Polonium ... not used in any blueprints at all, you'll need one at a time for a niche Mines experimental effect. Maybe some synthesis uses if you're exploring ultra-sparse areas without a Fleet Carrier, but if you're doing that you'll probably be topping up every time you see a suitable moon.


There are plenty of materials where if you don't get the reward because you have a full reserve, you were never going to use that missed reward anyway. Conversely, something like Modified Embedded Firmware ... used in Overcharged Weapons which is an obvious blueprint for a lot of roles, gets used multiple times per ship, also downtrades to Cracked Industrial Firmware which is used in everything ... I never worry about "not having space for a reward" on that one because it's never full in the first place.
 
They're also definitely not all equal in what they're used for and how hard they are to get otherwise, especially with the recent price cuts for blueprints.

Datamined Wake Exceptions are only used for one blueprint - and sure, it's a useful one that you'll probably put on almost every ship, but still, a full reserve of those will do your next 20 ships. You can probably assume that in the next 20 ships you build (and then use!) you'll pick up another few somewhere as a mission reward or a system reward or a Powerplay reward or from wake-scanning to reinforce a Powerplay system or whatever.

Improvised Components ... again, only used for one blueprint and it's not even a blueprint you'll use on every ship: it needs to be a ship with shields, and it needs to be one where you go Reinforced rather than Fast Charge, so a full set of those you might not ever get through no matter how long you play the game.

Polonium ... not used in any blueprints at all, you'll need one at a time for a niche Mines experimental effect. Maybe some synthesis uses if you're exploring ultra-sparse areas without a Fleet Carrier, but if you're doing that you'll probably be topping up every time you see a suitable moon.


There are plenty of materials where if you don't get the reward because you have a full reserve, you were never going to use that missed reward anyway. Conversely, something like Modified Embedded Firmware ... used in Overcharged Weapons which is an obvious blueprint for a lot of roles, gets used multiple times per ship, also downtrades to Cracked Industrial Firmware which is used in everything ... I never worry about "not having space for a reward" on that one because it's never full in the first place.
This is a fantastic answer, Hence my thoughts on this.

I personally try to keep all my matts full to the brim. Then when I engineer a ship I down trade as most people do. This was before I discovered thargoid killing & clearing areas gave you matts.

If I only ever really use certain items would be nice to see those topped up instead of what I already have. Making it easier for me to continually play the game without a need to once a month dedicate 2-3 days of roaming around farming. I could simple spend 2-3 days actually doing something i enjoy.

Do not get me wrong, I understand that this is a simple process one that's actually quite easy to complete and you do get drawn into it after some time.

Just a simple tweak on the efficiency of something like this would redirect my gaming time massively.
 
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