Thargoids in the bubble inside a human-controlled system

You can't win their interdictions. The ship controls as if it's in a neutron cone and doesn't respond to inputs properly. The only ways to escape are if you've already charged the FSD for a hyperspace jump and get lucky enough to point at the destination star, or you drop within the orbital zone of a planet (which automatically breaks the interdiction tether). In the latter case you then get to see the thargoid in supercruise.

Thanks for confirming, so, they're scripted to win... nice lol. When I got interdicted, I had my target system locked, but it was the other side of the star, I was just flying around it when they snagged me.
 
sigh I know that's there. But is is really expected that a player has to read though everything in the Launcher, then everything in GalNet prior to actually playing? Why not simply have the warning in the mission brief that the player really should be reading regardless.
Because mission giver do not expect this to happen :) ... he however hires professional to dealt with his needs and unexpected problems ;)
 
Considering FDev are the ultimate mission giver, I'd suggest they knew exactly what they were asking lol.
This may be not exactly true. I think there is given decreasing chance to encounter Scythes in relation to increasing distance from Thargoid controlled space. But because Thargoid controlled space is changing, it will need to do further changes to already existing routines for missions with implementing another function counting probability for Scythe encounter during mission generation. Personally I think that using gallnet articles is much more efficient way how to inform players about such possible dangers. Players just need little more search what is going on around him and use little better prepared ships. Another option is give warning to all missions ... this should be easy, but personally Im not sure if I would like this. Elite was never game which was saying to player what all can be problem, it was given to players to figure those things by themselves.
 
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Where's the in-game warning though?
Where's the in-game warning of pirates if you carry cargo? (Yes, cargo missions have that warning, but normal cargo doesn't. I expect some slave traders close to Thargoid space may be discovering this too...)
Where's the in-game warning that if you go mining some pirates are likely to drop into the ring shortly after you?
Where's the in-game warning that certain NSP phenomena can damage your exploration ship?


This is the point I'm making: we don't expect there to be a big notice on the commodity market saying "warning, cargo may attract pirates" (and it's been a while since I've looked at them, but I don't recall the tutorials covering this either, though I think it is mentioned somewhere in the Codex Handbook). It's just something that players are expected to be vaguely aware of from the genre conventions / marketing / fact their ship has weapon mounts - in-game actions may be opposed violently.


New players won't be surprised in the same way (though probably will be surprised, yes!); it's the veteran players who via the Glaive and now even more so the Scythe are having their "there's no enemy you can't easily run away from, Elite Dangerous is combat-optional" assumption challenged. It's interesting to see Frontier taking a risk on removing that; I'm fairly sure that they did not originally intend to add it, and no other space game with weapons, shields, etc. (including Elite/FE2/FFE) has "you only need to fit them if you intend to attack", but it's become such a defining feature of the game over the last several years that changing it is very definitely a risk.

Personally I think that using gallnet articles is much more efficient way how to inform players about such possible dangers.
It's a reasonable way to indicate "something has changed", but not at all useful for ongoing information since in a couple of months all the Galnet articles mentioning Scythes will probably have gone (certainly all the current ones will) but the Scythes probably won't have.
 
Okay, there is a situation where the thargoids are scripted to win, but have we not had similar situations where a totally unexpected event happens and you get sent to the rebuy screen?

I am thinking of auto dock and control of your ship is handed over to traffic control, and then BAM! A ship appears immediately in front of you and the resulting collision results in ship destruction. I have also had this happen when boosting along miles away from a station, and BAM! That dammed NPC magically appears to cause a collision. No time to react.

Steve
 
Look, I'm seeing this purely from the perspective of a new player, getting insta-killed when they aren't taking any obvious risk. Or, really, any player doing their own thing that's not AX Combat related. The game needs to give players more fair warning when undertaking specific mission type that put them at a greater risk that's not obvious.

There are known risks in many aspects of the game, you carry Cargo, there might be Pirates, you carry passengers, there might be a wanted fellow aboard etc. These are calculated risks the player can choose to take, or not. Getting jumped by a Thargoid when not engaged in Thargoid content and not near any of their systems etc. could easily be a rebuy event for many. We don't yet know the extent of things, yet OP was surprised by the event, and seemingly not too happy about it ruining their chosen gameplay.

As for me, not really that fussed, might make things interesting. Not what I'd choose, but whatever. Not sure I'd survive in my current ship though lol. I just don't want to see a newer players time ruined by it. I know more people who've gotten into Elite and had some random event spoil it for them, never to return, than I know who still actively play.

Just make the risk clear in the mission briefing at least. We now know from external sources initially of this new danger, let that be reflected in briefings. We don't know for sure how far these encounter extend, nor if they'll expand further.

What if Thargoids start going after miners next? Active targetting explorers way outside the bubble, because of "narrative"? Just a little warning is all I suggest, for the children... erm, new players lol.

To reiterate, I like random events and surprises, with the Thargoids behaving differently. To force that on players not wishing to engage in that content though, by actively avoiding Thargoid space, is a bit much.
 
Look - I gotta be honest - If people are incapable of doing cursory searches - reading - research before pushing undock let alone after an "incident" - that's on them. Granted initially it seems kind of a low blow move but still - there IS a war going on - there HAS been discusison over this - and I get the distinct impression he didn't check his map - not really been clear on that....yet

Stop making excuses for ineptitude.

This game is full of hazards - I've lost count how many times I go to a 0 Threat Salvage/Encoded Emissions and got my ass handed to me.

If I came here to scream rant rave at how unfair this is and demand fine print - id be a total idiot child.
Time to adapt or die folks.

Is it unfair? That depends - but this isn't some child's game or an arcade game.
It's still vastly more forgiving than EVE Online - frankly the complaints are unfounded in that light.

In EVE Online you lose your ship - you lose everything - with a slight possibility of salvage recovery and even then the "loot fairy" is a real ####.
Insurance covers less than... 10%? of the ships value at that rate - its never enough - worse if its a faction ship with faction modules.

At least in this game you get your modules back engineered as well - yeah you lose "black box" data (Map data/bounties) - but frankly in comparison - it's rather poor taste to complain about it.

Credits are easy to make - and not that big of a deal. - Sure it hurts - but it could be so much worse.
Granted if I get ambushed by a Thargoid id be a little sore - but there's a reason I make a point to budget for rebuys - for those very situations.

Gotta draw the line somewhere - how much hand-holding and diaper changing are we going to do here?

New player or not - I'd expect them to bother to READ before pushing buttons. Frankly - he didn't read much.
 
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Getting jumped by a Thargoid when not engaged in Thargoid content and not near any of their systems

Except OP was near their systems. A new player is quite unlikely to get near those systems accidentally for a little while, and by the time you do you probably have at least some awareness that there's a war on out there.
I did start an alt and after some time went out to collect one meta-alloy - and plotted a route back through Thargoid-controlled space without checking it. Died and lost the meta-alloy. Sure I was bummed but hey I learned something in the process and now I check long routes don't go through those areas. Doing the same thing again five times and being surprised that you keep dying to interdictions - thats on the CMDR not the game.
 
I always thought thargoids have the ability to travel in interdict in witchspace? Technically they can go anywhere and do anything . The narrative/story only allows thargoids beachheads so that commanders can comprehend in hairless apes terms, rather than what they should be able to do ???
 
Except OP was near their systems. A new player is quite unlikely to get near those systems accidentally for a little while, and by the time you do you probably have at least some awareness that there's a war on out there.
I did start an alt and after some time went out to collect one meta-alloy - and plotted a route back through Thargoid-controlled space without checking it. Died and lost the meta-alloy. Sure I was bummed but hey I learned something in the process and now I check long routes don't go through those areas. Doing the same thing again five times and being surprised that you keep dying to interdictions - thats on the CMDR not the game.
Call me crazy but I was rather certain that taking on passenger missions tend to mean long range trips not unlike cargo hauls.
And if your not paying attention to where you plot your routes.....
 
Where's the in-game warning though?
It was in galnet, sorry, but stop underrate intelligence of playerbase and don't expect GIANT RED warning around hundreds systems, with audio notofication "warning, thargoids presence, prepare or eat rebuy", in this game experiments and...playing damn game always were giant part of "grab information" cake.
Personally I don't need giant shiny dots to understand, that near frontline systems can be quite dangerous.

Call me crazy, but personally I think, that games with all informations on silver plate, without place for learning things and discovering them are extremally boring. So as such person I cannot agree with idea of tons of warnings about any, even the smallest threat :)
 
It was in galnet, sorry, but stop underrate intelligence of playerbase and don't expect GIANT RED warning around hundreds systems, with audio notofication "warning, thargoids presence, prepare or eat rebuy", in this game experiments and...playing damn game always were giant part of "grab information" cake.
Personally I don't need giant shiny dots to understand, that near frontline systems can be quite dangerous.

Call me crazy, but personally I think, that games with all informations on silver plate, without place for learning things and discovering them are extremally boring. So as such person I cannot agree with idea of tons of warnings about any, even the smallest threat :)
Giant Grey X icons in Bubbles with shiny red icon - makes you go "the hell is that?" - kind of hard to ignore THAT flashing neon sign when looking at the map - which BY DEFAULT is shoved in your face.

If that doesn't make you ask the question..... there's bigger problems to worry about at that rate.

(In short - I agree wholeheartedly)
 
... reading clearly must be difficult skill ...


Not mentioning such tiny fact that game is named Elite Dangerous ... one should be not so much surprised if there happen some danger :)

I know that it will not sound friendly for some, but imo this game sorely needs some kind of danger and unexpected things to happen rather regularly as occasionally.
This doesn't mention the suddenly extended range of the attacks. People aren't surprised about Thargoids attacking, that is pretty well known, obviously. But if you didn't want to deal with that, you could just go somewhere else. The limits of "somewhere else" have now changed, with no ingame warning.

I don't think it's a bad thing that this change has occured, of course. The lack of warning on GalNet I'm neutral on, it's probably an oversight and any warning they did give would be buried in a month, but whatever. I don't think there's any need to insult the reading comprehension of players who are surprised by the change, though, when the reading material being cited wouldn't actually help.

I guess in the end, it's so natural for most players to get the majority of their info out-of-game that they're shocked when someone doesn't.
 
Giant Grey X icons in Bubbles with shiny red icon - makes you go "the hell is that?" - kind of hard to ignore THAT flashing neon sign when looking at the map - which BY DEFAULT is shoved in your face.

If that doesn't make you ask the question..... there's bigger problems to worry about at that rate.

(In short - I agree wholeheartedly)
The attacks are happening away from those icons.
 
Maybe in the sequel game our tattered remnants of civilization will try to come back and survive in the milky way!

Yeah well if you see hmm you see some caution cones icons under a crane, do you walk through and around and near the cones a lot? Then Penny Noon will be your accident lawyer and prove the wrecking ball what injured you, did NOT fall directly on one of the icons. Double indemnity for that!
 
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