Thargoids not scary, not challenging and most likely not dangerous at all

I'm satisfied with what I've seen so far.

So far as I'm aware, there have still been ZERO Thargoid attacks on CMDR ships. We drop in on them after they've destroyed other ships and are scavenging, but directly targeting CMDRs....

Appart from the new hyperdictions where as many as 3 ships appear, instant pulse disable you and open fire.......
 
It is not a small issue that a few weeks ago they were disabling us, and we were at their mercy (thank god destruction wasn't their intent at that time), yet now they don't seem to be able to do that. What happened? The only really viable explanation I can think of was that they were scanning us for some reason (probably Tharg CG to 'scan humans'), and that they weren't trying to disable us AND weren't aware that their scans had that effect (it's a stretch).

Maybe they become a lot more dangerous once we can hurt them. After all you don't go giving a kid the smackdown if all they can do is poke your ankles.

Human thinking. Think how a tiger views a frog.
 
I'm puzzled by this thinking.

Surely those who have taken the time and effort to Engineer their ships, should in fact be rewarded with a ship which is harder for even Thargoids to damage?

I'd hate to think my very heavily engineered exploration Conda - something I took a lot of time and effort over - should somehow be weaker against anything rather than stronger :)

I see your point and to a point i have no issue with out and out upgrades... but still, the problem stands.

if you have a ship with 3x more hull points than standard due to making the perfect ENG tank ship, but then complain that an enemy ship is unable to blow you up quickly ....... can you not see the issue here?

if a thargoid could blow up said ship in say 20seconds, where does that leave a stock, but even A rated vessel? unless you are happy to say Thargoid content should only be accessible for the highest engineered ships?.
 
Do you use a torpedo to kill an annoying insect?

We've seen nothing. You think all those wrecked ships were because they crashed into a green, corrosive cloud? We've yet to SEE any 'proper' corrosive weaponry being used on us, and I am still VERY suspicious that the Thargoids did NOT attack these ships. We have STILL not seen evidence they attack, and the only time they've ever been offensive is in self defence.

I think there is another player out there, and the Thargoids are actively seeking them, as they have been for some time. Sure, they're gathering data... but look at the data - black boxes. Bodies and live specimens that maybe we in contact with these other entities.

They're non-aggressive. I cannot yet explain why they're hyperdicting us, although again, they're just scanning us for signs of...something. We know they dislike Guardian tech. I don't think they are specifically looking for that, however.

This is only just beginning folks... it's going to get VERY interesting soon.
 
As many previously mentioned, it's an incomplete picture at this moment when we don't yet have weapons that has the enough RNNNGHH to defeat even one Thargoid ship.
So calling the Thargois not challenging and not dangerous is kind of stupid at this point. Now come back when we got all the weapons and gadgets with proof of one-shotting these Thargoids and I'll place next to you with a sign.
As for now, I'll just believe this is a bait thread for answers like mine.
 
I always remember playing Freespace and killing the Shivan ships that first attack.

It took me about an hour, and I was greeted as a hero.

I later learned that it was a puny Scout.
This, is exactly what I'm thinking of. We have yet to see an invasionary force. These ships, although large, act like recon/scouts/couriers/savengers. (Weren't Thargoid motherships like the size of moons?) They scower and scan debris fields and collect specific items/affects from them. They track down and scan lone human ships, (hyperdiction) and seem pretty weak weapons wise. They could very well be the small fry grunts, the drones, scout probes. What also interests me, is how we interact weapons wise. Consider it like Rock Paper Siscors. We may be on the same level weapon tech wise, but we just aren't using the right weapon. Like a Sith trying to electrocute a robot. Probably won't have much effect, if any. Might even power up/super charge the machine if it's the right voltage and amp and all that. But if he just grabbed a bucket of water, he might be able to instantly destroy or disable the robot. Maybe these scout ships are having the same problem with us. Maybe only Thargoid destroyers or higher ups are allowed the fancy anti-human corrosive weapons.

And just like we have developed fancy thermal resistant materials, maybe they've gone and perfected that, and have thermal/kinetic proof materials. I mean, even today, we have bullet resistant materials that all but halt the most serious barrages of high calibre bullets. (like that window material where you can fire a .50cal sniper into the same hole 4 or 5 times before it'll go through.)
 
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I see your point and to a point i have no issue with out and out upgrades... but still, the problem stands.

if you have a ship with 3x more hull points than standard due to making the perfect ENG tank ship, but then complain that an enemy ship is unable to blow you up quickly ....... can you not see the issue here?

if a thargoid could blow up said ship in say 20seconds, where does that leave a stock, but even A rated vessel? unless you are happy to say Thargoid content should only be accessible for the highest engineered ships?.

Again, I'm still puzzled :)

Surely it is logical to assume that if you've adjusted your ship such that it has better hull protection, then it will be better able to withstand attack against its hull?

I don't really talk about hull 'points' - I'm just thinking about what makes sense to me. And 'making your ship stronger means it withstands attack better' is what makes sense to me.

I don't know whether this is well known or not, but if you go to Outfitting, and a starport has them, a class 3E Hull Reinforcement Pack has Caustic Resistence, with a value of 50% ..

Chx4Sdv.png


I've fitted two of those to my Conda and it now has a Caustic Resistance value of 60.5%

G2eH94y.png


And I'm pretty sure the Goid damage is Caustic, so I reckon altering this value is going to be important, and that's available to all ships which can fit class 3E HRP's right now.

Regards
 
Again, I'm still puzzled :)

Surely it is logical to assume that if you've adjusted your ship such that it has better hull protection, then it will be better able to withstand attack against its hull?

I don't really talk about hull 'points' - I'm just thinking about what makes sense to me. And 'making your ship stronger means it withstands attack better' is what makes sense to me.

I don't know whether this is well known or not, but if you go to Outfitting, and a starport has them, a class 3E Hull Reinforcement Pack has Caustic Resistence, with a value of 50% ..

https://i.imgur.com/Chx4Sdv.png

I've fitted two of those to my Conda and it now has a Caustic Resistance value of 60.5%

https://i.imgur.com/G2eH94y.png

And I'm pretty sure the Goid damage is Caustic, so I reckon altering this value is going to be important, and that's available to all ships which can fit class 3E HRP's right now.

Regards

They give a very big resistance because they don't expect people to gimp their ships for other reasons (i.e. remove multiple items to get a high resistance from multiple HRPs), and to compensate for that (big initial value), they have very heavy diminishing returns. If you fitted 2 and got 100%, you'd be impervious. :) This is very good for me, because the ship I'm likely to use against them is shieldless and has an HRP (Ds of course) in every slot except 2. This also means that a trader can stick one of these HRPs in his smallest slot and get a BIG resistance to caustic, so he doesn't have to gimp his cargo cap.
 
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The current thargoids will win EVERYTIME in their/our current state given enough time be it 5 mins or 5 hours. They will eventually grind the human ship down simply because we cannot damage it. Is there an immediate danger - no but long term of course there is. They are also scary not because of what they are but because if we cannot damage what we assume to be scout ships, how on earth can we fight proper the combat variants. People whining about it now have the patience of a knat, like that of Verruca Salt who wants everything now - things didn't end well for her either so be careful what you wish for....
 
These variants we're encountering...something isn't quite right. They're not very hostile or well armed. I bet we haven't seen what really killed those capital ships yet. I bet these are just scout, salvage, and scientific vessels. That, or we just haven't angered them enough. This isn't even close to escalated yet.
 
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These variants we're encountering...something isn't quite right. They're not very hostile or well armed. I bet we haven't seen what really killed those capital ships yet. I bet these are just scout, salvage, and scientific vessels. That, or we just haven't angered them enough. This isn't even close to escalated yet.
I've thought the same thing regarding your last point. We can't scan them, see their system, or their hardpoints. What if these ships are just warding us off with the equivilant of small pulse lasers. I heard as someone messed with a Thargoid, that the longer the fight went on, the more Thargons it released. Maybe these ships have huge sized weapons holstered? How many times do you waste your huge Plasma on Sidewinders in a Hazres?
 
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I've thought the same thing regarding your last point. We can't scan them, see their system, or their hardpoints. What if these ships are just warding us off with the equivilant of small pulse lasers. I heard as someone messed with a Thargoid, that the longer the fight went on, the more Thargons it released. Maybe these ships have huge sized weapons holstered? How many times do you waste your huge Plasma on Sidewinders in a Hazres?

Not often, for sure. We're just gnats right now. Those upcoming missiles that we *think* will help us stomp some bugs could very well end up raising our status from "gnat" to "bee" in their eyes. Or perhaps they have small mammalian life forms that pester them rather than insects...heh.
 
These variants we're encountering...something isn't quite right. They're not very hostile or well armed. I bet we haven't seen what really killed those capital ships yet. I bet these are just scout, salvage, and scientific vessels. That, or we just haven't angered them enough. This isn't even close to escalated yet.

Assuming the title of "Thargoid Interceptor" is correct, it might be safe to assume that these ships are essentially Thargoid Eagles (Lightly armed yet highly mobile and agile ship) since, according to some sci fi wikis I read (Real life ones are more for combating bombers), Interceptors are very quick and agile at the cost of strength and durability (no, I am not counting the god mode they have right now in regards to current weapons).
 
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