Howdy Devs,
I'd like to know more about the game's calculation for damage when it comes to a certain flying nuisance.
After several trials, I think I have observed that Thargon missile complexity is;
Thargon Collision (if it hits collides at all)
+
Missile Explosion Damage (large radius intersection true/false with ship hitbox)
+
Breach Damage (probability on collision detection)
The community has noticed an inverse relationship with the observable damage done to our ships with our ship "size" where mass doesn't seem to be a factor but Armour Hardness most intuitively is a factor.
Did your team set a constant for balancing for each ship, OR, did your team balance the observable damage with a function of Armour Hardness?
OR,
Instead of answering that question, would you mind sharing the components of Thargon Missile Damage?
It's been really tough trying to resolve the topology of factors, but this is my current hypothesis for the observed Armour Health Damage calculation without the Thargon Collision included:
I'd like to know more about the game's calculation for damage when it comes to a certain flying nuisance.
After several trials, I think I have observed that Thargon missile complexity is;
Thargon Collision (if it hits collides at all)
+
Missile Explosion Damage (large radius intersection true/false with ship hitbox)
+
Breach Damage (probability on collision detection)
The community has noticed an inverse relationship with the observable damage done to our ships with our ship "size" where mass doesn't seem to be a factor but Armour Hardness most intuitively is a factor.
Did your team set a constant for balancing for each ship, OR, did your team balance the observable damage with a function of Armour Hardness?
OR,
Instead of answering that question, would you mind sharing the components of Thargon Missile Damage?
It's been really tough trying to resolve the topology of factors, but this is my current hypothesis for the observed Armour Health Damage calculation without the Thargon Collision included: