Min spec should be 8GB RAM and SSD with a hex core intel CPU![]()
Thats star citizen.
Min spec should be 8GB RAM and SSD with a hex core intel CPU![]()
So please let me understand: are you complaining that they are actually optimizing memory usage instead of just bloating like everyone else today?
Ok, now I have really heard everything.
The ED exe we currently use is 32bit. By default, it can access 2GB RAM.
The 32 bit exe can be made "large address space aware" so that it can access 3GB in a 32bit OS and up to 4GB on 64bit OS.
IS the 32 bit ED exe LAA?
Note, there are utilities that can modify a flag in an 32 bit exe to make it LAA. But I don't recommend it for ED. It would be nice if the ED developers turned on this flag themselves.
Why do I care? Well, I have 3GB VRAM and 12GB system RAM, so the more stuff in RAM, the smoother the gameplay usually.
Okay, upping the min spec to 4 Gigs wouldn't solve anything in the first place. Essentially, 32 bits program in Windows are limited to an addressing of 2GB in the first place. So effectively, even if you have 4 GB, you still only address 2 Gigs of RAM in the first place.Please consider upping the min spec to 4 gigs of system memory.
Okay, upping the min spec to 4 Gigs wouldn't solve anything in the first place. Essentially, 32 bits program in Windows are limited to an addressing of 2GB in the first place. So effectively, even if you have 4 GB, you still only address 2 Gigs of RAM in the first place.
Of course, it means that more memory can actually be used by different programs and system (as you pointed out) but it would only make sense if the game is pushing the boundary towards the 2 gigs in the first place, which I have not seen on my machine.
The only way you can start making use of more than 2 GB by process on Windows is if you switch to a 64 bits version of Windows and the code to support 64 bits.
So it seems that the electron gods have not blessed you that much in the understanding of programming and computer architecture in the first place.
Why do I care? Well, I have 3GB VRAM and 12GB system RAM, so the more stuff in RAM, the smoother the gameplay usually.
I think OP is concerned that the minimum specs are targets that FD wants to keep, and they may hold back further development and expansions, rather than just the current minimum needed because of the state of the game.
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I'm sure when FD is ready to raise the bar, they'll raise the bar. They know they've got plenty of headroom.
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Edit: To be fair, I desperately want to see them raise that bar. I'm putting the finishing touches on a rig with an overclocked i7 5930k and 16gb of 3000mhz DDR4. I want to bring it to it's knees when I'm in ED.
I do not think that you use a word processor, a spreadsheet, a relational database, photoshop, while you play in ED ?
This really really seems an odd request, the game can run on stuff that doesn't require that much? that is a good thing, means it is well optimized?I've been thinking for awhile that the 2gb system memory requirement may be bad move. I understand the desire to reach out to the wider audience etc but:
1. 2gb is practically nothing nowadays - Pretty okay modules are dirt cheap (be they even sodimm) up to 8gb. Every PC now comes with a good quantity of memory. If there's something some of them may lack - it's on the GPU part.
2. Asking for a minimum of quad core cpu and a high class 4K radeon GPU and just 2 gigs of memory seems weird - So maybe you don't need to load that many things in memory at once, being that space is pretty vast and few assets get used on high LODs, but once you start putting all the other stuff, i can imagine a situation where having that minimum spec configuration will help me rediscover the words 'memory bandwidth'.
Please consider upping the min spec to 4 gigs of system memory.
If however your engine is one made by the electron gods themselves and this presents no issues for you then just .. carry on![]()
Only way to do that at the moment, is to use supersampling. My rig has i75960X, 32GB 3300DDR4, single GTX980, and on ultra, 3 1080p monitors, I rarely dip below 60fps on Ultra.
Supersampling kills it though, even on a single screen (but no real visial improvement in my opinion).