The 2gb RAM requirement

The ED exe we currently use is 32bit. By default, it can access 2GB RAM.

The 32 bit exe can be made "large address space aware" so that it can access 3GB in a 32bit OS and up to 4GB on 64bit OS.

IS the 32 bit ED exe LAA?

Note, there are utilities that can modify a flag in an 32 bit exe to make it LAA. But I don't recommend it for ED. It would be nice if the ED developers turned on this flag themselves.

Why do I care? Well, I have 3GB VRAM and 12GB system RAM, so the more stuff in RAM, the smoother the gameplay usually.
 
So please let me understand: are you complaining that they are actually optimizing memory usage instead of just bloating like everyone else today?

Ok, now I have really heard everything.
 
So please let me understand: are you complaining that they are actually optimizing memory usage instead of just bloating like everyone else today?

Ok, now I have really heard everything.

Optimizing is great. Reducing hard drive disc access is also great.

If you don't have the extra VRAM/RAM, it should make no difference to you.

Overall, I think they've done a great job in making this as compatible as possible with all the different PC configurations out there.
 
I think OP is concerned that the minimum specs are targets that FD wants to keep, and they may hold back further development and expansions, rather than just the current minimum needed because of the state of the game.
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I'm sure when FD is ready to raise the bar, they'll raise the bar. They know they've got plenty of headroom.
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Edit: To be fair, I desperately want to see them raise that bar. I'm putting the finishing touches on a rig with an overclocked i7 5930k and 16gb of 3000mhz DDR4. I want to bring it to it's knees when I'm in ED.
 
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The ED exe we currently use is 32bit. By default, it can access 2GB RAM.

The 32 bit exe can be made "large address space aware" so that it can access 3GB in a 32bit OS and up to 4GB on 64bit OS.

IS the 32 bit ED exe LAA?

Note, there are utilities that can modify a flag in an 32 bit exe to make it LAA. But I don't recommend it for ED. It would be nice if the ED developers turned on this flag themselves.

Why do I care? Well, I have 3GB VRAM and 12GB system RAM, so the more stuff in RAM, the smoother the gameplay usually.

What are you basing that assumption on for ED? Are you running at 3840x2160 and have you monitored your vram use to see if it's even hitting 2GB?

I haven't got a system to push ED far enough but I know something like Skyrim with the official high-resolution texture pack enabled on full HD (3840x2160) at Ultra and 4xMSAA only used 1.7 gig.

(Doesn't the graphics card handle the 3 gig memory itself separately from the 32 bit game anyway?)
 
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Please consider upping the min spec to 4 gigs of system memory.
Okay, upping the min spec to 4 Gigs wouldn't solve anything in the first place. Essentially, 32 bits program in Windows are limited to an addressing of 2GB in the first place. So effectively, even if you have 4 GB, you still only address 2 Gigs of RAM in the first place.
Of course, it means that more memory can actually be used by different programs and system (as you pointed out) but it would only make sense if the game is pushing the boundary towards the 2 gigs in the first place, which I have not seen on my machine.
The only way you can start making use of more than 2 GB by process on Windows is if you switch to a 64 bits version of Windows and the code to support 64 bits.
So it seems that the electron gods have not blessed you that much in the understanding of programming and computer architecture in the first place.
 
Okay, upping the min spec to 4 Gigs wouldn't solve anything in the first place. Essentially, 32 bits program in Windows are limited to an addressing of 2GB in the first place. So effectively, even if you have 4 GB, you still only address 2 Gigs of RAM in the first place.
Of course, it means that more memory can actually be used by different programs and system (as you pointed out) but it would only make sense if the game is pushing the boundary towards the 2 gigs in the first place, which I have not seen on my machine.
The only way you can start making use of more than 2 GB by process on Windows is if you switch to a 64 bits version of Windows and the code to support 64 bits.
So it seems that the electron gods have not blessed you that much in the understanding of programming and computer architecture in the first place.

You're sharing that 2gB with the OS too assuming you've got the 64-bit win7 you'd get. I don't see upping the minimum spec makes any difference. Upping the spec of a system that can't be maxed out might but essentially as long as there are systems that can play tripple HD setups at ultra things are fine. How much more detail needs to be added to the textures and rendering that there are already. Are Frontier going to be aiming for complete photorealism?
 
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Why do I care? Well, I have 3GB VRAM and 12GB system RAM, so the more stuff in RAM, the smoother the gameplay usually.

It doesn't work like that. Elite uses the RAM it uses. If you have more RAM it's not going to use more because it's using what is uses. Imagine Elite's RAM usage is a box of a certain size. Having more space to store the box doesn't make any difference, you just need enough space and you're good to go. Also, you want as much as possible in VRAM that needs to be there (textures, model data) or your performance is going to suffer like crazy.
 
I think OP is concerned that the minimum specs are targets that FD wants to keep, and they may hold back further development and expansions, rather than just the current minimum needed because of the state of the game.
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I'm sure when FD is ready to raise the bar, they'll raise the bar. They know they've got plenty of headroom.
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Edit: To be fair, I desperately want to see them raise that bar. I'm putting the finishing touches on a rig with an overclocked i7 5930k and 16gb of 3000mhz DDR4. I want to bring it to it's knees when I'm in ED.

Only way to do that at the moment, is to use supersampling. My rig has i75960X, 32GB 3300DDR4, single GTX980, and on ultra, 3 1080p monitors, I rarely dip below 60fps on Ultra.

Supersampling kills it though, even on a single screen (but no real visial improvement in my opinion).
 
I've been thinking for awhile that the 2gb system memory requirement may be bad move. I understand the desire to reach out to the wider audience etc but:

1. 2gb is practically nothing nowadays - Pretty okay modules are dirt cheap (be they even sodimm) up to 8gb. Every PC now comes with a good quantity of memory. If there's something some of them may lack - it's on the GPU part.

2. Asking for a minimum of quad core cpu and a high class 4K radeon GPU and just 2 gigs of memory seems weird - So maybe you don't need to load that many things in memory at once, being that space is pretty vast and few assets get used on high LODs, but once you start putting all the other stuff, i can imagine a situation where having that minimum spec configuration will help me rediscover the words 'memory bandwidth'.

Please consider upping the min spec to 4 gigs of system memory.
If however your engine is one made by the electron gods themselves and this presents no issues for you then just .. carry on :D
This really really seems an odd request, the game can run on stuff that doesn't require that much? that is a good thing, means it is well optimized?
The thing that might be argued is the limitations of 32 bit when we get more and more stuff, and I do think it will move towards 64 bit at such time.

You have to remember what kind of game we are talking about space sims in general do not use as much memory as fps and such games, simply because space is very empty, you will notice that when you enter a station ram usage goes up, leaving, it goes down. Having a 2gb minimum is a great thing, if the game doesn't need more then that to do everything (at low settings) then that's why it is the minimum spec, increasing the minimum would not actually do anything to improve the game, and everything considering what would you want increased? when planetary landing, possibly fps dlc? and such comes into play the specs might change but until then, this is a good thing?

Just because a game has high requirements doesn't mean it is good or looks good, assassin's creed unity is a great example of that..
 
Only way to do that at the moment, is to use supersampling. My rig has i75960X, 32GB 3300DDR4, single GTX980, and on ultra, 3 1080p monitors, I rarely dip below 60fps on Ultra.

Supersampling kills it though, even on a single screen (but no real visial improvement in my opinion).

Good luck with that when planetary exploration hits. We won't just be rendering a few high res balls and a bunch of dots painted on the skybox then.
 
>Please consider upping the min spec to 4 gigs of system memory.

Min spec is min spec! I don't see why inflating it to 4GB makes any difference than mistakenly thinking "oooh, lots of goodies in that extra 2GB".

They could have said "might run OK on 1GB", but 500-600MB for the game + Operating System may run into issues, so perhaps it's simpler just to say 2GB.
 
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