Greetings,
Why would anyone purchase an 8A Fuel Scoop at 289 million credits when there are so many other very useful modules including the 8E 264 cargo rack at 3.8 million for my Imperial Cutter? Well I did! Why?
Being mostly a Trader I finally decided to get somewhat serious engineering my Cutter weapons. First up just for fun let's go with two of the 3D turret beams costing 19 million each, go with class 3 efficient and adding Thermal Shock and Thermal Conduit effects for PvE. Pro laser players may laugh at my decision but never being really serious about combat it might just fill the bill.
Now I have to collects mats, trade with Material Traders in a few systems then fly to WARD for the Engineering. A lot of jumping around so let's drop a cargo hold and put in a 8A Fuel Scoop.
OMG it is so fast! A short hop and upon flying around from the arrival star to the station I get the 'fuel scoop completed' voice message not even trying to scoop. Two max 30LY jumps (engineered FSD) with a star one cannot refuel in between and it fills the Cutter's huge tanks in less than 10 seconds! I wish that I had this on my long range explorer Anaconda! If a player is going to take a Cutter to the center of the galaxy this could certainly cut down on the scooping time and hours to get there.
So in the bubble I smile while moving around to complete my beam turret upgrades. As one can buy/sell equipment with no loss in credits I'm only renting the thing! Too bad that we cannot design our own paint work as I'd probably put a U-Hall Fuel Scoop rental logo on the Cutter.
UPDATE: After Engineering 3 pips to WEP and I never lose a bar firing the dual 3D turret beams constantly or any heat generation. Probably per my class 5 charge enhanced distributor plus those 19 million credit turret beams were already heat and power efficient before engineering them. Probably why they cost so much. That gives me other choices with ENG and SYS. We'll see in ED combat...
Regards
Why would anyone purchase an 8A Fuel Scoop at 289 million credits when there are so many other very useful modules including the 8E 264 cargo rack at 3.8 million for my Imperial Cutter? Well I did! Why?
Being mostly a Trader I finally decided to get somewhat serious engineering my Cutter weapons. First up just for fun let's go with two of the 3D turret beams costing 19 million each, go with class 3 efficient and adding Thermal Shock and Thermal Conduit effects for PvE. Pro laser players may laugh at my decision but never being really serious about combat it might just fill the bill.
Now I have to collects mats, trade with Material Traders in a few systems then fly to WARD for the Engineering. A lot of jumping around so let's drop a cargo hold and put in a 8A Fuel Scoop.
OMG it is so fast! A short hop and upon flying around from the arrival star to the station I get the 'fuel scoop completed' voice message not even trying to scoop. Two max 30LY jumps (engineered FSD) with a star one cannot refuel in between and it fills the Cutter's huge tanks in less than 10 seconds! I wish that I had this on my long range explorer Anaconda! If a player is going to take a Cutter to the center of the galaxy this could certainly cut down on the scooping time and hours to get there.
So in the bubble I smile while moving around to complete my beam turret upgrades. As one can buy/sell equipment with no loss in credits I'm only renting the thing! Too bad that we cannot design our own paint work as I'd probably put a U-Hall Fuel Scoop rental logo on the Cutter.
UPDATE: After Engineering 3 pips to WEP and I never lose a bar firing the dual 3D turret beams constantly or any heat generation. Probably per my class 5 charge enhanced distributor plus those 19 million credit turret beams were already heat and power efficient before engineering them. Probably why they cost so much. That gives me other choices with ENG and SYS. We'll see in ED combat...
Regards

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