The ADS

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I said there would be a cloud of grumbling. I didnt make any threats.

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"You there, yes, excuse me. I am terribly sorry, but this is a Passive Resistance protest. No grumbling, I'm sorry. You will have to move to the Active Resistance Protest group. They meet on Tuesdays."
 
I'll try to explain this yet again, even though it has already been explained in detail dozens of times by many people.

"We" do not care about the "gameplay" of the ADS. "We" don't care about "populating the system map". "We" do not consider populating the system map desirable gameplay, and basically we no not even consider populating the system map "exploration". "We" see the system map as the starting point of exploration, not an end in itself, and get no gameplay value whatsoever from populating a system map, the same way "we" see no value in populating the galactic map before being able to jump if that were to become a thing.

We enjoyed exploring the actual star system, its celestial bodies, its planets, like in actually going there, seeing with out own eyes, touching it with our own imaginary hands. Most especially unusual systems, with unusual layouts. Also, from the exploration "update" what we hoped to see improved, was the act of exploring the system itself, more things to do, more things to interact with while going about the star system.

The exploration update not only didn't improve the act of exploring the system itself, broguth little to nothing new, and the FSS only delays the beginning of "our" exploration experience with a repetitive minigame to be done over and over in which "we" see no entertaining value at all, and simply obfuscates the kind of things we previously enjoyed looking for (the aforementioned unusal systems).

Indeed, sir!
 
I think the truth this frontier wont drastically improve the game in any meaningful way. Or its a different interpretation of cant that's not polite to say.


Or, like, they dont wanna do what you wanna happen because they either 1) dont agree with you (gasp!), or 2) prefer to put their resources elsewhere (e.g. next era). Of course you can just run around pretending that whenever you dont get what you want other people are meanies and poopypants, if that is how you cope with disappointment. ;)
 
Uhm, the general consensus in the exploration forums has always been that credits are mostly irrelevant to exploration. I think the reason for this is that exploration doesn't take a high end ship with very expensive modules.

I have been an active member there for quite some years, and I don't recall masses crying "Exploration pays garbage". So, sorry, I have to call Shenanigans on that one.

That doesn't mean the sentiment you responded to was true. But I suspect that sentiment was in jest :)
True, IIRC most explorers always said that they don't care for the credits. However, I also remember that almost everyone was always in agreement that exploration pays next to nothing. It was buffed in 1.2 and 2.3 for a reason...
 
I'll try to explain this yet again, even though it has already been explained in detail dozens of times by many people.

"We" do not care about the "gameplay" of the ADS. "We" don't care about "populating the system map". "We" do not consider populating the system map desirable gameplay, and basically we no not even consider populating the system map "exploration". "We" see the system map as the starting point of exploration, not an end in itself, and get no gameplay value whatsoever from populating a system map, the same way "we" see no value in populating the galactic map before being able to jump if that were to become a thing.

What about "Us", who do care about the "gameplay", who do care about "populating the system map" and consider it "desirable gameplay", and do consider it part of "exploration". What about those of "Us" who do not see the System map as a starting point, but rather as a finished product, and what about those of "Us" who cannot make sense of the last part of this, which those of "Us" cannot even conceptualize.

We enjoyed exploring the actual star system, its celestial bodies, its planets, like in actually going there, seeing with out own eyes, touching it with our own imaginary hands. Most especially unusual systems, with unusual layouts. Also, from the exploration "update" what we hoped to see improved, was the act of exploring the system itself, more things to do, more things to interact with while going about the star system.

Would it do any good, whatsoever, if "we" told "you" that the actual star system is still here, along with all its celestial bodies and planets, and that "you" can still go there, that nothing stops you from going there, wherever there might be, and you can still imagine touching it, appropriately or otherwise, with your imaginary hands? Would you believe me if I told you that your Unusual Systems still exist, and can still be found, and just because you haven't found one recently doesn't mean they're not still there to be found?

The exploration update not only didn't improve the act of exploring the system itself, broguth little to nothing new, and the FSS only delays the beginning of "our" exploration experience with a repetitive minigame to be done over and over in which "we" see no entertaining value at all, and simply obfuscates the kind of things we previously enjoyed looking for (the aforementioned unusal systems).

Again, I must ask, what makes "You" so much more important than "Us", that we should have to suffer again, as we suffered before, under the tyranny of your oppressive system, that made "Our" exploration a tedious, mindless, unenjoyable chore? Arrogance? Narcissism? Ego? Can you offer up anything other than "We" don't like it, that the rest of "Us" can actually counter with anything other than "Well 'We' Don't Like That"? Or will finally cede this is merely a matter of preferences and let it go at that point.

I will also challenge your position that the update did not bring anything new with actual evidence of new things:

1. POI Markers revealed by Probes
2. Mapping Probes
3. A brand new means of locating signal sources within systems.
4. Lagrange Clouds that did not exist before the update.
5. Space-based biological life that was not present before the update.

These are just five items that are indisputable facts that something new was introduced with the Exploration update.

I also challenge "You" to prove that "Your Fun" is somehow more important than "Our Fun". And I wish you luck with that.
 
I'll try to explain this yet again, even though it has already been explained in detail dozens of times by many people.

"We" do not care about the "gameplay" of the ADS. "We" don't care about "populating the system map". "We" do not consider populating the system map desirable gameplay, and basically we no not even consider populating the system map "exploration". "We" see the system map as the starting point of exploration, not an end in itself, and get no gameplay value whatsoever from populating a system map, the same way "we" see no value in populating the galactic map before being able to jump if that were to become a thing.

We enjoyed exploring the actual star system, its celestial bodies, its planets, like in actually going there, seeing with out own eyes, touching it with our own imaginary hands. Most especially unusual systems, with unusual layouts. Also, from the exploration "update" what we hoped to see improved, was the act of exploring the system itself, more things to do, more things to interact with while going about the star system.

The exploration update not only didn't improve the act of exploring the system itself, brougth little to nothing new, and the FSS only delays the beginning of "our" exploration experience with a repetitive minigame to be done over and over in which "we" see no entertaining value at all, and simply obfuscates the kind of things we previously enjoyed looking for (the aforementioned unusal systems).
I'm saving this quote to pin to the top of every future thread like this.
 
Telepresense.
Insta-respawn to stations upon destruction
Powerplay
Powerplay doesn't break the lore, rebuy and respawn is an unfortunate neccessity but is explained, but telepresense does completely break lore and I really dislike that. Addng more stuff that breaks the lore, just makes the game poorer. Just because there is stuff that breaks lore doesn't mean its okay to add more. The more that happens the more stupid the game will be.
 
Sorry, but the ADS did enable a playstyle, and did so more effectively than the FSS.

To explain, let’s consider the entire set of things people might explore for. Now appreciate that some people are specifically interested in certain subsets of that entire set.

For simplicity, let’s consider a couple of levels of subsets.Not sure where you are with all this so please forgive me if this is stating the obvious. The Stellar Forge has produced a huge amount of systems. Most of those can be considered fairly standard, but it very occasionally throws up some oddities.

For some players what they are looking for when exploring is those rarities of the Stellar Forge. So let’s take that as a subset.

Now to illustrate further, let’s consider a subset of that subset:

- unusual orbital configurations (such as extreme numbers of nested orbits)

Let’s say for the sake of the argument that these will occur in one in every 1,000 systems. (They’re probably a lot rarer, but it’s keeping things simple.)

Finding these things means going to system after system until finding one. The System Map provides the readiest way of spotting whether a system has one.

So for ADS the time taken to find one is roughly:

- time for (jump + honk + check system map + scoop fuel) * 1,000

With the FSS an extra step is introduced between ‘honk’ and ‘check system map’.

So with the FSS, the time taken to find one is roughly:

- time as per ADS + (average time for full FSS scan of system) * 1,000

Can’t say what the average FSS scan time is as it’s highly dependent on number of bodies in a system, but let’s say it 1 minute. That’s an increase in time taken of 1,000 minutes.

The extra thing to then overlay on that is that for some people, using the FSS is not a pleasant experience.

It’s understandable why it’s all impacted on some people negatively and why they would want something more akin to the ADS.

(Again, not sure how up you are on all this stuff, so my apologies if I’ve just restated stuff you’re already well aware of.)

Someone else can probably provide a better estimate of rarity of the Stellar Forge oddities. marx maybe, if they’re around.
You're conflating playstyle with higher efficiency. It was also more efficient to shoot down immobile enemy NPCs.

In this same line of logic, pursuant to the FSS adding time being "worse", would you consider it to be "better" if a scan wasn't necessary at all? If you jumped into a system and got the full map without the honk, and got the discovery credit just by passing through, would that be superior?

Meandering to the orbit of the point, it's Elite Dangerous. It's not exactly an instant gratification game, so expecting Exploration of all things - the choice where people can spend between days and years in the dark of space - to contain a fast-moving mechanic is a little inconsistent.

Cruising back a bit, let's bounce off of that combat comparison just slightly. A "good" fight isn't regarded as one where you just blow the target into a memory in a couple seconds flat. Challenge is a factor in satisfaction with outcome; it's why puzzles exist and aren't just a picture in a box.

Keeping that in mind, what was the challenge in the ADS? At best, there was a chance to get what you were looking for when you jumped into a system, and outside of stellar-forge related factors, finding it was binary; push the button and you find everything in the system. Nested orbits, planet configurations, even the stuff on the other side of the star(s) in your face. The "explore system button" showed everything just like that, no mystery or challenge.

At the very least, the FSS has you scoping around, specifically angling for what it is you're finding in the system. But more, there is the chance something can be missed - something unimportant to another explorer could be just what you wanted to put your name on. Or you could breeze right by something somebody else was looking for.

You spend a far lower percentage of your time waiting for your FSD to charge and cool down with the FSS compared to the ADS. Faster is not always better; clearing more systems faster is not "more exploring", because a vast majority of time is going to be dedicated to jumping from one star to another. The biggest variable in honk-jumping is pointing toward the next jump.
 
Telepresense.
Insta-respawn to stations upon destruction
Powerplay
There are mechanical requirements for these to exist, except for Powerplay, which exists solely for some people to complain about.

Similarly, it makes no sense for both ADS and FSS to exist in the game. That's like having all the weapons and also the option to have your loadout include a "kill enemy ship" button.
 
It’s a boring, PITA to use, though.
That’s my main gripe - the unspeakable inanity of operating it.
Pointing at a circle and clicking a button after maybe moving back and forth a little is literally the same as jumping from system to system with FSD.

I can't imagine exploration is much fun for you in the first place if you hate that.
 
Pointing at a circle and clicking a button after maybe moving back and forth a little is literally the same as jumping from system to system with FSD.

I can't imagine exploration is much fun for you in the first place if you hate that.
Also just pointing at a coloured orb which you cant actually see and floating towards it to watch a circular animation start and finish before you even get to see it. Sounds great.
 
You see, this is the problem with this whole thread. If people could just accept that other people find different things fun, then there'd be much less argument.

One doesn't have to like dogs to accept that other people like dogs, so why is the FSS or ADS so different?
I think the problem is more people taking something out of context so it better suits their response. Or is that just you?
 
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