The age of the Pulse Lasers

That's only if you can maintain an on-target lock longer than the duration of the beam's capacitor. If you have a slippery opponent that can get out of your field of view quickly and often... your "Damage per minute" or "Damage per battle" will be higher with a beam. A target that is easy to keep a bead on for long periods of time, you will get more overall damage with the pulses. It 100% depends on your target.
Sorry mate this is not true. I can keep 100% lock in my "slow" Anaconda on ANY NPC target. Btw guys should I post my 1 hour video of a HI RES farming showing how insane my PulseConda is? Tho I would need to remove the audio because I was chatting in skype talking with my hungarian irl buddies :)
 
Sorry mate this is not true. I can keep 100% lock in my "slow" Anaconda on ANY NPC target. Btw guys should I post my 1 hour video of a HI RES farming showing how insane my PulseConda is? Tho I would need to remove the audio because I was chatting in skype talking with my hungarian irl buddies :)

Probably not as insane as if you swapped to beams + gimballed cannons tbh :p, npc's are easy, doing balance around them would be pointless past a certain point.

I can escape an elite cobra in a T9 by sprinting, does that mean the T9 is OP, the cobra needs a speed boost, or is it infact that the AI is bad :p
 
Probably not as insane as if you swapped to beams + gimballed cannons tbh :p, npc's are easy, doing balance around them would be pointless past a certain point.

I can escape an elite cobra in a T9 by sprinting, does that mean the T9 is OP, the cobra needs a speed boost, or is it infact that the AI is bad :p
That is different. We are talking about the same roles here. Weapons and their capabilities. A 2.4M Beam vs a 140k Pulse. Cost should increase performance because at the same time it is much harder to equip. Much less energy to spare so less SCB/Boosters etc. Higher cost weapons (INCLUDING power Mj consumption) should be the pinacle of fitting.
 
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That is different. We are talking about the same roles here. Weapons and their capabilities. A 2.4M Beam vs a 140k Pulse. Cost should increase performance because at the same time it is much harder to equip. Much less energy to spare so less SCB/Boosters etc. Higher cost weapons (INCLUDING power Mj consumption) should be the pinacle of fitting.

It does increase performance, at doing high dps over a shorter period of time.

What changes is that isn't always necessary, infact the worse your opponent the less that matters, that promotes diversity, all buffing them would do is change everything to beams in this circumstance for example.
 
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It does increase performance, at doing high dps over a shorter period of time.

What changes is that isn't always necessary, infact the worse your opponent the less that matters, that promotes diversity, all buffing them would do is change everything to beams in this circumstance for example.
What you are saying is what I want. The expensive/more harder to fit weapon (Beam) to be better in ANY case than the lower cost (Pulse) weapon which costs around ~17 times less (2.4M vs 140k) and uses half the power (1.8 Mj vs 0.9 Mj). Yes I want that weapon to be superior in every way much like people in other games aim for higher cost/tier items. I understand that beam is supposed to be more of a burst/nuke weapon but that doesnt explain why is it so much harder to fit and why does it cost that much if it is even worse in sustained DPS than a simple Pulse.
PS: You can try to balance for PVE. Other games have done so why couldnt Elite as well?
PS2: Beams have worse armor pen vs Pulses. I melt PowerPlants faster with Pulses so there is that also....
 
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It does increase performance, at doing high dps over a shorter period of time.

What changes is that isn't always necessary, infact the worse your opponent the less that matters, that promotes diversity, all buffing them would do is change everything to beams in this circumstance for example.

I agree. But don't you agree FD should do *something* of a small tweak to beams to make them more of an option?
 
I agree. But don't you agree FD should do *something* of a small tweak to beams to make them more of an option?

No, they should tweak missiles and mines heavily because they are so bad at the moment, but pulses are the "normal" weapon that everything gets compared to, it is the simplest weapon with the lowest skillcap. Thats the core of why they perform so well, as multiple posters have mentioned all pulses works amazing versus npc's because you can get 100% uptime, 100% uptime means DPE is pretty much all that matters.

Soon as you make the situation different other weapons gain a role, for example if you joust you really do not want pulses, infact pulses are probably the worst jousting weapon.

If you wanted the laser that needs looking at most its bursts, which have some strange gimballed/turret relationships and probably have too high of a power draw, in return their armour pen is lower though their DPE is pretty good. I find bursts confusing to be honest, I used to run 3xC3 bursts but everytime I try now i feel like the beams are better.
 
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Is this another one of those "OP needs to get gud and blames the game" threads? DarkSydePhil, is that you? I had no idea you played Elite.

Because as far as I can see, the only real problem here is the price disparity between large pulse and beam lasers. Solution is simple, bring pulse and beam lasers in C3 to be closer to each other in price. Instead of, you know, ridiculously buffing one weapon over the other for no reason.
 
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No, they should tweak missiles and mines heavily because they are so bad at the moment, but pulses are the "normal" weapon that everything gets compared to, it is the simplest weapon with the lowest skillcap. Thats the core of why they perform so well, as multiple posters have mentioned all pulses works amazing versus npc's because you can get 100% uptime, 100% uptime means DPE is pretty much all that matters.

Soon as you make the situation different other weapons gain a role, for example if you joust you really do not want pulses, infact pulses are probably the worst jousting weapon.

If you wanted the laser that needs looking at most its bursts, which have some strange gimballed/turret relationships and probably have too high of a power draw, in return their armour pen is lower though their DPE is pretty good. I find bursts confusing to be honest, I used to run 3xC3 bursts but everytime I try now i feel like the beams are better.

So basically, the weapons are all messed up. :)

I hear you. Someone started a "completely useless module" thread, and although the OP was completely wrong, there are a lot of weaps that simply don't get used.

And it seems all the small AI does is joust. Some of the AI condas do it too. That should drive people in bigger ships towards beams I guess. Guys in wee ships can maneuver around and pulse works better for them.

I think we're in a circular discussion now. A few suggestions on price and power requirement changes were made. Lets hope FD know what they are doing and do another balance pass soon.
 
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