The Alien Ruins: Mengy's stellar map theory for your enjoyment

Frawd, if you're still there, could you do a couple of side elevation shots? It'll take me a few days to get back there ...
 
SKSKYi-2.jpg

I thought these were where obelisks once stood but this one looks out of place?
 
I still feel there is something that is being collectively missed but its pretty close i think

Oh there is certainly a lot more to discover and unlock from these ruins, no doubt about it. I still think it's a stellar map, but most likely the rest of the ruins provide more details about that map, details we currently are missing and might even need.

I had another look up there yesterday; from the ground, everything seems less precise and less clear-cut than the aerial map shows. Additionally I got different measurements for the distance from the pyramid summit to the centrepoint of the main circle pad.

You can't use the centerpoint of the main pad, you need to use the intersection of the three structures on top of the pad, that's where the distance from peak of north pyramid to intersection is 368m. I've also noticed that you can't use the latitude and longitude coordinates to calculate the distances that you can physically measure with the SRV's, they never match. My hunch is that the lat & long just aren't precise enough to calculate usable measurements.

I do think my map has issues though, the two systems it points to are very uninteresting, and none of the commanders scouring them have found anything of note. For example, I'm beginning to wonder if I over analyzed it a bit. I got my galaxy map coordinates from a 3D model I constructed using the ruin dimensions, but I have to wonder if that was wrong? The ruins creator might have just intended to use the features as a map communicating pure 2D distances between systems, irregardless of the Z axis, so I'm going to try making my model a purely 2D map and check those new coordinates to see if they point to anything of interest. I still think I'm on the right track, that 368m distance between the large pad and the peak of the north pyramid (matching the 368 lys from SOL) is just too coincidental to ignore for me.
 
Mengy. I see where you're coming from about the map could be in 2D, rather than 3D.
Considering the nature of the clues FD have laid in the game to date, a 2D map seems more likely.
Something that isn't obvious at first glance, but probably doesn't require much trig to uncover.
If it's a 2D map, where would the search area be?
 
Interesting, so you are saying spin my map 90° clockwise based on Sol and scale it up by a factor of 10, then alpha target theoretically could be Cassiopia A in the Formadine Rift at about 11,800 lys? Then what would the large landing pad represent? It would have to be a system about 3680 lys from Sol, and at about 7° negative from Sol on the galactic Y axis. I wonder where that puts beta target then too?

When I get home I can try that out, I didn’t do much experimenting with scaling the map up or down, that 368m distance had me convinced the map was at a scale of one meter to one light year...

So far ive checked out a about 20 or so systems on the RR line at 11812.2LY out from sol but nothing much of interest . If anyone else has any suggestions to check out in the area please let me know (Drew Wagar hint hint)
 
As RhymeRhyme mentioned above I too think it is a machine. Specifically there are the four known "beacons w/ancient relics" (light blue dots in Taleden's map in the spoiler) that activate, that is come up from the ground, when you drive your SRV (but not ship) near them. There are four currently known and they stay active, as far as I can tell, for the whole time you are in the instance. I believe the "small ridges" seen on a lot of the ground is some kind of circuitry. All but one of the beacons (the one outside the perimeter) appear to be attached to the "circuitry". I will attempt tonight to activate all the beacons and then take off in the sidey to see exactly where they are positioned in the scheme of things.

Credit to Taleden for this image:
1YnQBI1.jpg

So I tried something a little crazy last night...don't laugh. But I thought, this looks like a teleport circle...so I parked my sidey in the centre of the large circular raised pad. Then drove my SRV to activate all the beacons starting from the bottom left (the one near the small circular pad) to the top right...then drove back to my ship which was unfortunately still there.

But this also got me thinking. Maybe you need to be in your ship and have other people activate the beacons...yeah, yeah, fantasy I know but boy would it be oh so cool if FD incorporated a little alien teleport tech into the game!

@Kuroshio, I am still there so will take some side on shots tonight.

@Iron Orchid, that is what Taleden is calling the "casket"...one of the objects you can collect from around the site. If you are visiting the site soon, maybe we can explore together and test some ideas.

Frawd
 
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@Mengy, I find the Canonn thread a little daunting so don't generally read through it, so can I ask you a question?

Has anything much been discussed about the fact that the moon on which the alien ruins reside (1 B) has an orbital period (year) of 6.9 earth days and a rotational period (day) of -6.9 earth days...so rotating in the opposite direction to which it orbits. Plus, the moon of 1 B orbits 1 B in 0.3 days which happens to be exactly 23 orbits in a single 1 B day/year. That moon is crazy fast!!

Frawd
 
@Mengy, I find the Canonn thread a little daunting so don't generally read through it, so can I ask you a question?

Has anything much been discussed about the fact that the moon on which the alien ruins reside (1 B) has an orbital period (year) of 6.9 earth days and a rotational period (day) of -6.9 earth days...so rotating in the opposite direction to which it orbits. Plus, the moon of 1 B orbits 1 B in 0.3 days which happens to be exactly 23 orbits in a single 1 B day/year. That moon is crazy fast!!

Not that I've seen Frawd, no.

So, I spent a good part of tonight at the ruins with a few other commanders, and we used multiple SRV's to do a lot of surveying. A few results from all of that work:

1. Multiple SRV's are more accurate for this kind of surveying than using ships, and easier.
2. We got numbers that very nearly matched Hamalot's surveying measurements.
3. Some of my previous measurements were indeed off, not by much, but by enough.
4. Taking exact measurements is almost impossible since the "top" of a peak or the "center" of a pad is slightly subjective, and just a wheel's length one way or another can add or subtract a meter or two from the measurement.
5. Surveyed measurements on site are much more consistent and tight than plotting lines in CAD on a JPG. If you could take an aerial pic that was guaranteed to be centered, level, and square, it might be doable, but I have no such picture, and the actual in game measurements are what I'm going to be using from now on.
6. The in game lat & long coordinates can't be used to measure distances like this. They just don't have enough unit places to get the precision needed.

With all of this in mind, I'm revising my map. It now looks like this:

gFHWSoA.jpg


Yeah, for the time being I'm putting ranges on some of the distances between systems. Let's call them "tolerances". Even with the markings and structures and guides at the ruins to mark the center of the pads, the pyramids have no such markers, so the "peaks" are more areas than points. And even with the markings on the pads there is still leeway on the actual ground with the SRV's for a meter or so difference. This isn't an exact science, and that is going to make interpreting this map (if it even IS a map!!!) more difficult.

My next job is going to be using these ranges entered into my 3D coordinate model (which works extremely accurately now) to find good candidate systems in the galaxy map which match not only the spatial coordinates but also the distances between systems measured from the ruin site, using both SOL and the ruins system as markers. After I have a list of matches compiled I'll post them here for discussion so everyone can see what my model turns up. My hunch is that it will only be a few systems total. My hope is that I find something very unique or obviously worthy of investigation. My fear is that I'll find nothing at all, lol. I'll know more tomorrow night.

For now though, I would recommend that commanders stop searching the two systems from my previous map, namely COL 132 SECTOR CN-Z B30-10 and IC 2602 SECTOR PS-J B9-10. The COL system is definitely out of range of the new measurements, but the IC system looks like it still might fall within the ranges, even if it's not a very interesting nor promising system. Still though, I'd hold off scouting their surfaces any further until I go through all of the ranges first.
 
Ok, so tonight I activated all the beacons then hopped in the sidey and took pictures from the air. As it turns out only one of them rests on any of the "circuitry", and that is the one near the pyramid:

Here are the images, starting from the beacon on the lower left (the one near the small circular pad) and moving to the one at the top right which is outside the perimeter:

#1 Not touching "circuitry":
fcLE278.jpg


#2 Not touching "circuitry" (this is the one near the hole in the wall):
ThEcjRg.jpg


#3 Touching "circuitry":
Zq2rtwG.jpg


#4 Not touching "circuitry" (this is the one outside the perimeter):
YfV7aBq.jpg

Another thing I noticed when looking at the large pyramid inside the perimeter. It has lines/rays ("circuitry") which spread out towards the large circular pad. It kind of looks like it is "projecting" the large pad or is in some way connected. The outer rays seem to be tangential with the out circles of the pad while inner rays are tangential with the inner circles of the pad.

XFmkbsV.jpg


Frawd
 
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Here are the two side images requested by Cmdr Kuroshio:

uTpcay4.jpg


QhCOQ9x.jpg

Finally (for tonight :) ) on a hunch I explored the exact opposite side of 1 B to see if there was anything there as well:

The images say it all: NOTHING

NxXdAqR.jpg


2MFoTiM.jpg

I also tried the same coordinates of the ruins but on the moon of 1 B (1 B A): again NOTHING (but it was pretty)

8WAO38u.jpg


kKCJJk0.jpg

Frawd
 
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Finally (for tonight :) ) on a hunch I explored the exact opposite side of 1 B to see if there was anything there as well:

The images say it all: NOTHING

Except my understanding of planetary coordinates is pretty woeful. I thought that the opposite side of the planet to 31.7848 S, 128.9231 W was 31.7848 N, 128.9231 E. When in fact the exact opposite side is 31.7848 N, 51.0769 E...

So I went there this morning and found....NOTHING! <sigh>

s1oSEd4.jpg


W1TDGZ2.jpg


Also did an aerial survey from the sidey...nothing:
4rEXYDr.jpg

If anyone wants me I'm sitting on the opposite side of the planet to the ruins, in the dark... :)

Frawd
 
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there is something funny going on on that planet when you shoot the ground. i tried shooting the ground on another planet with the ship weapons and it dont sparkle as it does at the ruins
 
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I made it back to the ruins today after unsuccessfully searching for further structures on the exact opposite side of the planet. The ruins are now in their 3.45 day (earthday) night time...I was hoping to take more aerial pics but the darkness didn't allow it.

I met Cmdrs Waldovenison Smear and Mengy there and me and Waldo hooned around in our SRVs for a time, while Mengy hovered above us and had his breakfast :)

A couple of points I have been thinking about:

1) The large circular "landing pad".
Cmdr Waldo mentioned it to me and I agree that the metal structures at 120 degrees to each other on the "landing pad" certainly look like docking clamps:

q8cpdjq.jpg


Some aspect of a large ship slots down into each of the three clamps from the top, pushing open the two rounded structures in the middle, which move out of the way until the ship part makes it to the gap, whereby they spring back together locking the ship in place.

There are many scrape marks in a general "up-down" direction as evidences in a close-up of the above pic:

gGoJXy5.jpg


2) The pyramid to the south east of the large "landing pad":

I believe this pyramid is somehow involved in the control of the large landing pad. As seen in the pic below there are many "circuit" lines leading from the top of the pyramid to the landing pad and its surrounding circular walls.

FFUJTxu.jpg


Interestingly, a lot of these lines, if extrapolated from their end points (the end of the red lines) run tangentially to the circular parts of the landing pad, either the outer ring, middle ring or landing pad itself (yellow lines). There are some of the lines that do not run tangentially (green lines) but nevertheless seem to run into the pad itself or head towards the southern most "docking clamp". The blue lines don't seem to go anywhere but I felt I had to mark them in.

QHh8Si7.jpg


Could the large landing pad have been used as a landing site for a large, possibly circular ship, and all the other triangular, rectangular and similar structures made up of the obelisks (some with "docking clamps") have been landing pads for smaller different shaped vessels? The active obelisks may have had something to do with that purpose. There is an obelisk on the smaller circular "landing pad" which seems to have had a chunk cleaved from it from above...a landing mishap?

Very intriguing none the less...

Frawd
 
So I spent a lot of today searching new coordinates from my map version 2, with the more accurate ruin measurements. I set a range for each distance giving them each plus or minus a few meters to account for SRV position variances:

gFHWSoA.jpg


Then I put those ranges into a spreadsheet and used my 3D coordinate finder to get search areas in game. After flying out there to investigate the systems which were in the search zones, this is what I came up with:

E8QIQ2C.jpg


Basically, there ain't much of anything at the new LPB (small pad) search zone, only one system with landable worlds was anywhere near the parameters, COL 132 SECTOR XG-B B30-6, just three icy moons around a gas giant. There is an ammonia world in there too, but it's a fairly uninteresting system. For the PB (inner pyramid) Target Zone I couldn't find a single system with any landables in it. I also calculated a search zone for the PB with the Z value identical to PA, or SOL. There are lines connecting the pyramids together at the ruins site, so just in case my assumption that PB is locked to the same galactic plane as LPA and LPB is wrong I decided to see if the pyramids might be locked together on the same Z plane instead. This time I did find a rather interesting system, IC 2602 SECTOR RD-S C4-41:

inbIyBM.jpg

Three landable worlds, two of which are binary worlds very similar to the ruin system with the moon being a potato planet, there is even an ELW in the system. There is a second system in the PB search area at Z = 0 with landables in it too, but they are just some ice moons around a gas giant.

Overall though, my map with the new accurate measurements is leaving me feeling underwhelmed. The ruins might not be a map afterall, or my assumptions about the identical Z plane could be wrong, but that opens up an immense and impossible search area otherwise. I'll probably spend some time searching that PB system at Z = 0, IC 2602 SECTOR RD-S C4-41, it has magma geysers so maybe I can find some of those too, but to be honest without more info or coordinates of some kind from the ruins it's kind of a lost cause trying to search planet surfaces by pure luck. If anyone wants to search these new systems have at it, maybe someone will win the lottery and find something, but at this point I'm not really convinced that my map theory is solid enough to justify that kind of effort. We need more pieces to the puzzle first IMHO.
 
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