My Conda
Love the Conda though I also use my Python and Asp X a lot as well what with the conda being too big for outposts.
This is the current build (roughly speaking)
https://eddp.co/u/fd6XoK6H I'll see if I can get round to properly adding in the modded values sometime.
The shields are efficient modded with slightly improved strength. 2 Boosters are heavy duty modded and 2 are augmented resistance modded.
Class 4 Beam laser is efficient modded and can run permanently firing on it's own with 3 pips in weapons....which is fun. I also got an experimental effect meaning when it hits it gets rid of more heat at a cost of more when it misses.
3 Burst lasers are long range modded which, importantly, really improves the damage range drop off....4.5km range....you can run but you'll have to run a lot!. A couple of them got armour piercing bonus as secondary.
All multi cannon have increased ammo mod and one has the corrosive shells too which is surprisingly effective.
Power plant is overcharged lvl 1 mod for 41Mw....working on unlocking engineer so i can up this. So I can currently run 4 shield boosters and 3 shield cell banks all the time and all I have to turn off is the cargo hatch.
Distributor is enhanced recharge speed modded..... I recommend this....really, really recommend it! You lose a little capacity but recharge is great. 4 pips in weapons and I can fire everything for quite a while before discharging it.
FSD is range increased Lv5
Thrusters are dirty drive lv 1 (I think)
As for Multicrew I think i'll leave weapons as they are so a gunner will have plenty of all round fields of fire and I can concentrate on getting nose on for my gimbal beam and presenting the lasers / multicanons depending on enemy shield state.