It's a well written review but I can't really say that I agree with it.
What I do agree on is that the in-the-cockpit experience of flying your own darn spaceship is second to none, especially if you have an oculus rift (I can't imagine playing ED any other way at this point), and that it never gets old.
However I just honestly can't agree on the content side of things. Because honestly at this point ED is pretty much a tech demo. A very cool tech demo exactly because of the in-the-cockpit experience pointed out above but honestly a tech demo is pretty much all it is. And no there isn't a lot of things to do and no it doesn't take hundreds of hours to nooks and crannies of the content. The content consists of fetch quests, random spawns and badly written, typo filled text boxes (that sometimes aren't even in the game) detailing something that might resemble lore if there just was any sign of those things existing in the sterile and personality lacking universe the actual player sees him/herself.
ED is at its best in the first few hours when you're just learning new cool things (again about that in-cockpit experience) but once you get to the point where the main game mechanics (flying around, pew-pew, and basic mechanics for all the professions) aren't new to you anymore the whole thing starts breaking down. Because at that point what your focus is going to be on is the actual content of the game, the meat on the bones so to say, and the sad fact is that it's lacking in the extreme.
In classic MMORPG terms ED is a game with second to none movement and fighting mechanics, gorgeous graphics and an unprecedented world size but the world is a flat plain with a few trees and houses here and there, there are only 5 or so quest templates that get repeated over and over again throughout the world and 4 of those ask you to collect and deliver pig intestines. On top of this the enemy difficulty is same across the whole world, enemies are spawned randomly and the orcs and NPCs you meet are gone the next time you visit the same place. There are only 3 house models, no castles, no secret hideouts for your enemies, nothing to collect, craft, own, find, only money. There are no bosses that you dream of catching and beating, no famous difficult game zones and every faction in this world is nothing but a progress bar on some random UI element.
I mean I don't think ED needs to fix all this to be considered a good game in my eyes but I do know that adding to the width by planetary landings or station/ship internals or fps modes isn't going to help. Thargoids might though.
What really is needed is content. There needs to be something to collect (for example ship upgrades that are hard to get, trophies etc), something to find (secrets such as hidden pirate bases, mysterious phenomena etc), some characters to interact with, new looking places to visit, variety of missions that lead to different outcomes and open different opportunities, dangerous and special areas of space, more of the lore incorporated into the sterile space.
And before at least some of those happen I can't really call ED a good game. A good tech demo and proof of concept certainly, but not a game.