Hello Commanders, male and female alike!
Before I start, let me state that I am no native speaker of the English language, so if you find errors, feel free to correct me, as I love to better myself. Also, I followed Elite since the first day it launched after kickstarter, so I can see how it evolved greatly over the years. So if I come over as critical, I do so because I think this game has achieved great things, but could do so much more with the canvas that it created.
With the new beta live and changes to exploration I found myself being pulled back into the game after taking a brake for well over half a year. What I loved the most about Elite was the way it made you feel you are flying a real spacecraft. Especially after I opted for a dual stick setup, I found time and time again how I enjoyed just piloting the craft -in realspace that is. Because, lets be honest, it takes quite some time to fly somwhere that is farther than a few hundred LY away.
What drew me into the game in the first place was, I admit, a misunderstanding of the game and its features.
As I had gotten an VR headset some months before I got the game, I was looking forward to searching for a nice planet with a biiiig ocean, landing my spacecraft there in VR and just enjoy the view, sipping a cocktail while I am at it. Well, yeah, that didn't work out, as you can no doubt imagine. But still I tried exploring, and did so time and time again when new changes hit, but found myself coming back again and again to the same question.
Why do most of the star systems look so dull, or "samey"?
This brings me to the heart of the discussion I want to have here. The admittedly grant sounding title is there for a reason. What I want to have is an exchange of thoughts about the subject, think sitting in a cigar lounge, sipping rum and smoking, talking. I don't want to change the game, I don't want to petition Frontier. If something worthwhile comes out of this discussion so be it. But in the meantime I just love taking a thought and getting to the core of it - this being much more fun and far easier together with different people
When I think about games that left me speechless, that took my breath away with visuals or scenarios, that linger in my mind after 10 years or more, there seems to be some connecting features.
One of these games, thematically fitting, is Freelancer. That game had one of the most imaginative game worlds, visually, I have seen to this day in a space game. I still think about the scene when, spoilers, you fly through the alien jumpgate and find yourself facing a wall, going to infinity up and down from you - with a planet orbiting close to it, its shadow giving you a sense of scale, leaving you in awe, goosebumps on your back. And all this with over ten year old graphics.
If we look to a genre that is somewhat more far removed form the space-sim that is Elite, we could bring up RPGs or Adventure Games, like The Witcher 3, Zelda: Breath of the Wild or Horizon:Zero dawn. I group these games together because for this discussions sake they managed to do the same thing: They made me stop while playing, lean back, and just enjoy the view, some times for more than fifteen minutes. That is quite a long time in a game standing still and doing nothing.
Another game that comes to mind when generating a feeling of longing and wanting to know more about the game world was Mass Effect, 1+2, to a lesser extend 3. I remember the first time landing on Illium in ME 2, walking between the people there, looking out over the city, flying cars zipping all around. Imagining what was going on down there, what daily live must be like on this planet. Or another scene where you are invite to a party in some rich guy's house. Standing on the balcony, silhouette of a big city far in the distance, again, flying cars coming and going. Standing there for half an hour and just dreaming of visiting there, being able to explore it.
So what do this gameworlds have in common for me? They are all not realistic, but stylized. We can argue about the Witcher and Horizon, but something tells me that though they look realistic, they achieve that look by exaggerating some qualities, how light works, how the environment looks and so on. Also they are embedded inside a world that has shown to have surprises, fun ones at that and "unrealistic", so it sends my imagination flying looking at the horizon in these games...
And here we hit the heart of the problem I am having. Because try as I might, I could not but my finger on it what the problem for me with Elite and how it looks is.
Sure, most explorers in Elite will know the feeling of saturation after jumping for the 200th time, every sun beginning to look the same, whether it's a dwarf or giant. So is it that the game is incapable of generating stunning visuals? I think not, if you look at some of the videos on youtube - although there could be a point made about framing, composition and editing that makes these videos great, not the "raw" footage.
Also, I thinking about white dwarfs and neutron stars, these are some of the most stunning looking star systems, for me mostly because they look so much different from others. Or I remember when I first found one of what I like to call a "tropical space station", complete with palm trees and parks. I was feeling some of the longing I felt in other games then, wanting to delve deeper in to this station, see what it has to show.
Another point I would like to make are the alien ruins - especially the guardian ones. Maybe there are other, greater, things planned for the future, but what is there at the moment disappoints from an explorers point of view. The feeling I got from these ruins was "human settlements with blue color scheme". Complete with skimmers and beacons to scan. I understand that these are the game mechanics that we have, bit I still couldn't help getting a sense of deja vu "exploring" these ruins. Maybe what I wanted to see was something really mind boggling, like tower a kilometer high, or a tunnel system equal as long. A building with real alien looking architecture, looking lived in and abandoned, other than dead....
There could be said a lot more, but I am hitting you all with a wall of text as it is already. And after all I want to have a discussion here!
So what are your thoughts about this subject? Do you think Elite could be enhanced by going into a somewhat stylized directory - one that in a way guardian tech shows already the stating point of? Or are more in favor of a game world being realistic to the core? And what is it that you love about these kind of game worlds - thinking about how it could enhance Elite?
Thank you for reading,
o7 Cmdr Lord Sydonay
Before I start, let me state that I am no native speaker of the English language, so if you find errors, feel free to correct me, as I love to better myself. Also, I followed Elite since the first day it launched after kickstarter, so I can see how it evolved greatly over the years. So if I come over as critical, I do so because I think this game has achieved great things, but could do so much more with the canvas that it created.
With the new beta live and changes to exploration I found myself being pulled back into the game after taking a brake for well over half a year. What I loved the most about Elite was the way it made you feel you are flying a real spacecraft. Especially after I opted for a dual stick setup, I found time and time again how I enjoyed just piloting the craft -in realspace that is. Because, lets be honest, it takes quite some time to fly somwhere that is farther than a few hundred LY away.
What drew me into the game in the first place was, I admit, a misunderstanding of the game and its features.
Why do most of the star systems look so dull, or "samey"?
This brings me to the heart of the discussion I want to have here. The admittedly grant sounding title is there for a reason. What I want to have is an exchange of thoughts about the subject, think sitting in a cigar lounge, sipping rum and smoking, talking. I don't want to change the game, I don't want to petition Frontier. If something worthwhile comes out of this discussion so be it. But in the meantime I just love taking a thought and getting to the core of it - this being much more fun and far easier together with different people
When I think about games that left me speechless, that took my breath away with visuals or scenarios, that linger in my mind after 10 years or more, there seems to be some connecting features.
One of these games, thematically fitting, is Freelancer. That game had one of the most imaginative game worlds, visually, I have seen to this day in a space game. I still think about the scene when, spoilers, you fly through the alien jumpgate and find yourself facing a wall, going to infinity up and down from you - with a planet orbiting close to it, its shadow giving you a sense of scale, leaving you in awe, goosebumps on your back. And all this with over ten year old graphics.
If we look to a genre that is somewhat more far removed form the space-sim that is Elite, we could bring up RPGs or Adventure Games, like The Witcher 3, Zelda: Breath of the Wild or Horizon:Zero dawn. I group these games together because for this discussions sake they managed to do the same thing: They made me stop while playing, lean back, and just enjoy the view, some times for more than fifteen minutes. That is quite a long time in a game standing still and doing nothing.
Another game that comes to mind when generating a feeling of longing and wanting to know more about the game world was Mass Effect, 1+2, to a lesser extend 3. I remember the first time landing on Illium in ME 2, walking between the people there, looking out over the city, flying cars zipping all around. Imagining what was going on down there, what daily live must be like on this planet. Or another scene where you are invite to a party in some rich guy's house. Standing on the balcony, silhouette of a big city far in the distance, again, flying cars coming and going. Standing there for half an hour and just dreaming of visiting there, being able to explore it.
So what do this gameworlds have in common for me? They are all not realistic, but stylized. We can argue about the Witcher and Horizon, but something tells me that though they look realistic, they achieve that look by exaggerating some qualities, how light works, how the environment looks and so on. Also they are embedded inside a world that has shown to have surprises, fun ones at that and "unrealistic", so it sends my imagination flying looking at the horizon in these games...
And here we hit the heart of the problem I am having. Because try as I might, I could not but my finger on it what the problem for me with Elite and how it looks is.
Sure, most explorers in Elite will know the feeling of saturation after jumping for the 200th time, every sun beginning to look the same, whether it's a dwarf or giant. So is it that the game is incapable of generating stunning visuals? I think not, if you look at some of the videos on youtube - although there could be a point made about framing, composition and editing that makes these videos great, not the "raw" footage.
Also, I thinking about white dwarfs and neutron stars, these are some of the most stunning looking star systems, for me mostly because they look so much different from others. Or I remember when I first found one of what I like to call a "tropical space station", complete with palm trees and parks. I was feeling some of the longing I felt in other games then, wanting to delve deeper in to this station, see what it has to show.
Another point I would like to make are the alien ruins - especially the guardian ones. Maybe there are other, greater, things planned for the future, but what is there at the moment disappoints from an explorers point of view. The feeling I got from these ruins was "human settlements with blue color scheme". Complete with skimmers and beacons to scan. I understand that these are the game mechanics that we have, bit I still couldn't help getting a sense of deja vu "exploring" these ruins. Maybe what I wanted to see was something really mind boggling, like tower a kilometer high, or a tunnel system equal as long. A building with real alien looking architecture, looking lived in and abandoned, other than dead....
There could be said a lot more, but I am hitting you all with a wall of text as it is already. And after all I want to have a discussion here!
So what are your thoughts about this subject? Do you think Elite could be enhanced by going into a somewhat stylized directory - one that in a way guardian tech shows already the stating point of? Or are more in favor of a game world being realistic to the core? And what is it that you love about these kind of game worlds - thinking about how it could enhance Elite?
Thank you for reading,
o7 Cmdr Lord Sydonay
Last edited: