Jane Turner
Volunteer Moderator
There are threads elsewhere talking about the C&P aspects of the ATR response to murder. I'm hoping we can talk about the BGS effect here.
Murder has long been horribly overpowered in terms of its BGS effect. That has been addressed by reducing its negative impact to the equivalent positive effect of a bounty drop. The issue has since then been the ease with which murders can be farmed wrt the time it takes to make a bounty drop. Making it impossible to camp a nave beacon or USS and farm authority should just about balance it up. If its basically one kill and out, that should be right (so equivalent to time taken to interdict and kill a pirate)
Murder has long been horribly overpowered in terms of its BGS effect. That has been addressed by reducing its negative impact to the equivalent positive effect of a bounty drop. The issue has since then been the ease with which murders can be farmed wrt the time it takes to make a bounty drop. Making it impossible to camp a nave beacon or USS and farm authority should just about balance it up. If its basically one kill and out, that should be right (so equivalent to time taken to interdict and kill a pirate)