Ugh...and now they're turning ATR response DOWN??? *sigh*From an ex BGS guy: https://forums.frontier.co.uk/showt...-the-new-system-some-observations-suggestions
Whats changed? Not much really.
Ugh...and now they're turning ATR response DOWN??? *sigh*From an ex BGS guy: https://forums.frontier.co.uk/showt...-the-new-system-some-observations-suggestions
Whats changed? Not much really.
Ugh...and now they're turning ATR response DOWN??? *sigh*
Stop using weak ships for security, Elite AI and give all sec ships chaff and HRPs
Weight BGS murder effect to the value of the ship (so big cargo / sec ships affect more than weak ones). This will stop farming as all ships are roughly equal in influence (weighted 2:1 for sec kills)
Make ATR persistent once you hit a threshold, so they spawn in space to chase you
Atr response in nav beacon is deadly. 300k bounty on my head. But i did try to stay for that extra kill!
https://forums.frontier.co.uk/showt...-Top-5s-and-impact-on-BGS-and-Powerplay-metas
Ill add this here.
Was posted in a Powerplay context but relevant to BGS work too. New bounty system removes a valuable source of intel.
Do you think it'll also help to use the cheapest viable ship to commit occasional crimes in, rather than our billion credit super-engineered battle wagons?
E.g. if I just need to carry out a planetary-scan of a private data point, would I be better going in a basic Sidewinder, as it's enough to get the job done while keeping the bounty value to an absolute minimum?
Or, if dropping in at a beacon/Res-site for a little strategic murder and getting out again quick, I'd imagine a much smaller/cheaper ship could do that perfectly well.