The Balance of ATR response BGS-wise

Ugh...and now they're turning ATR response DOWN??? *sigh*

The solution to excessive BGS murder is simple:

Stop using weak ships for security, Elite AI and give all sec ships chaff and HRPs

Weight BGS murder effect to the value of the ship (so big cargo / sec ships affect more than weak ones). This will stop farming as all ships are roughly equal in influence (weighted 2:1 for sec kills)

Make ATR persistent once you hit a threshold, so they spawn in space to chase you

I still think murder should be a valid tool, and that since it involves risk and sacrifice it needs to have a decent payoff.
 
Stop using weak ships for security, Elite AI and give all sec ships chaff and HRPs

Weight BGS murder effect to the value of the ship (so big cargo / sec ships affect more than weak ones). This will stop farming as all ships are roughly equal in influence (weighted 2:1 for sec kills)

With a medium ship built to fight, it takes maybe 20-30 seconds, from first shot to the time you core out the power plant of an Elite security Anaconda, with all fixed weapons.

Make ATR persistent once you hit a threshold, so they spawn in space to chase you

This would definitely help.

Atr response in nav beacon is deadly. 300k bounty on my head. But i did try to stay for that extra kill!

I'm still finding the ATR response highly inconsistent, even in High-Sec nav beacons.

This is the uncut version of a video I posted earlier, starting at the timestamp where I'm just about to enter the Nav beacon, and already have a 134 million CR bounty on my ship: https://youtu.be/4VCUqbF1_EE?t=3700
 
Last edited:

Jane Turner

Volunteer Moderator
https://forums.frontier.co.uk/showt...-Top-5s-and-impact-on-BGS-and-Powerplay-metas

Ill add this here.

Was posted in a Powerplay context but relevant to BGS work too. New bounty system removes a valuable source of intel.

Tracking wanted players is one of our most useful bits of intel (to the point of making sure the top 5 is active by not paying small bounties. You can track a rogue player on a murder rampage through your systems rather than be obliged to visit every one and make a guess about what has happened from the discrepencies between bounties issued and bounties cashed. Even just by the time taken and the security level. I'd kill for a more accurate bounty board and worry about a less informative one!
 
Do you think it'll also help to use the cheapest viable ship to commit occasional crimes in, rather than our billion credit super-engineered battle wagons?

E.g. if I just need to carry out a planetary-scan of a private data point, would I be better going in a basic Sidewinder, as it's enough to get the job done while keeping the bounty value to an absolute minimum?
Or, if dropping in at a beacon/Res-site for a little strategic murder and getting out again quick, I'd imagine a much smaller/cheaper ship could do that perfectly well.

Tested skimmets in beta 1. A rated Dbe. 3 missions 7 mil rewards (would have been 14 but i took influence rewards). 350k at IF to ckean the ship. Skimmer kills did not add to notoriety so no bounty multiplier.

Perfectly viable as long as youre not doing it in a corvette.
 
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