Elite / Frontier The beam or not the beam

This is the question.

I'm curious, what kind of weaponry do you prefer?

The upisdes of beam lasers are obvious - they do more damage per second on average than pulse lasers of similar wattage and are easier to use, especially against small craft. They are not perfect though. They are much bigger, require better cooling, and force pilot to keep the target in their crosshair all the time to inflict damage. On the other hand pulse lasers are much lighter (to the point where pulse laser of given wattage takes up about half the space used by one class weaker beam laser), don't depend on efficient cooling as much (except maybe 30MW mining laser) and do all the damage in short pulse requiring pilot to keep the target in crosshairs for only fraction of second.

Personally I favour pulse lasers. They take up tiny amount of space allowing me to fit more additional equipment (like shield generators), give more firepower per ton as it's possible to fit 5MW or 30MW pulse in half the space taken by 1MW or 4MW laser, respectively, and allow for more efficient time sharing between attack and evasion. I also consider them more elegant weapons, though 30MW with it's extremely slow recharge rate is somewhat impractical and works best supplemented with small (like 1MW) beam laser that's used against small craft.

My current, "heavy duty", configuration for making photographic runs is Asp Explorer with MD3, 30MW pulse on the bow providing some serious forward hitting power to take out large craft like the ICs, and 1MW on the aft to deter/destroy pursuers and swat small fighters. For general use, forward shooting 5MW pulse, with or without 1MW beam on the aft is probably the most practical solution.

Of course, in very large craft you can just mount plasma accelerator and obscenely powerful beam lasers on turrets (usually 20MW) and call it a day.


Your thoughts?
 
If I'm flying the Asp I tend to have a 4MW Beam, just because I'm too blind to use a pulse laser effectively! ;)

I generally decide on the laser depending on the size of the ship I'm currently using. If I'm trading a safe route then I don't bother with a laser to maximise cargo space. If I'm assassinating people left right and centre then I pick the most powerful laser that allows enough space for the other essentials and some fuel space.
 
I much prefer the Beam Laser, as it's much less frustrating to use. But, again, if you say you can use the Pulse Lasers, then why not, especially when they save you some ship space!

Personally, my tactics are to fit Naval Missiles onto my ship, then fire them into my targetted self, then watch a Grave Stone appear. Ace. Never knew the game had a Gravestone ship!
 
I'm a beam man.
As soon as i can get a 1mw beam i will do, and then i'll keep with beams all the way up to plasma accellerators.

As said above, pulses can be frustrating, expecially when you use a mouse and your mouse pad/mouse is a little jumpy.
 
Beam 100% - nothing beats a great big lance of death streaking across the sky. I now want to see things like Laser gatlings and some more projectile weapons. A bit of artillery.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Beam all the way for me. until I can afford a Plasma acc:D
 
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In the X series I used the ships computer to follow the target ship and then blast it to pieces once close enough.

But that doesn't work in FE2/FFE so I end up using the best missles I can buy, let them get close enough to fire on me and do damage (lots of shields needed) pause the game, launch missile and press 7 on the time controls and instant ship destruction.

If i've run out of missiles then I use an energy bomb if i'm being ganged up on. After that I jump to a nearby system them jump back and try to creep down unnoticed.

I also mod the game so I can have as many missles as I like. I try not to cheat too much though as it makes the game boring and pointless.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Beam 100% - nothing beats a great big lance of death streaking across the sky. I now want to see things like Laser gatlings and some more projectile weapons. A bit of artillery.

Or a Lance O D Eath? maybe?:D
 
As said above, pulses can be frustrating, expecially when you use a mouse and your mouse pad/mouse is a little jumpy.

Agreed. No point having 30MW at your disposal if you're targetting isn't up to par, or your equipment is glitchy. One or two pulses going astray against an opponent armed with a powerful Beam or a PA and you're toast!

Which reminds me...opponents that don't stop shooting as soon as you hit them would be good in Elite 4. I know it's useful, but it's not realistic.

I now want to see things like Laser gatlings and some more projectile weapons. A bit of artillery.

Yeah, a big range of weaponry would be great. Any B5 fans will know how cool it was in the battle of the First Ones against the Shadows! ;)
 
Imagine if you could fix a vibrator to your ship's nose, then stick it up the exhaust of a Panther ship! I bet that big sucker would feel the tickle...hehe! Then again, I do think the game would be better if you could actually find a missing person.

Too random and rude?
 
Which reminds me...opponents that don't stop shooting as soon as you hit them would be good in Elite 4. I know it's useful, but it's not realistic.

There was always something quite satisfying about the crunching sound you got when burning your way through an enemys shields and then on into the hull. I forgot about the whole stopping shooting back thing. I'm sure there was some sort of a reason for it.


Yeah, a big range of weaponry would be great. Any B5 fans will know how cool it was in the battle of the First Ones against the Shadows! ;)

Aye - was well gutted when B5 came to an end and then they started up the Crusades and never finished it - pfft - there just isn't a decent space Scifi around to keep us entertained anymore.
 
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