Attention CMDRs,
FOMO Research herein presents fellow CMDRs with optimisation charts and tables for engineering the best HD Shield Boosters for your ship. Fly safe CMDRs.
SUMMARY
0A - all out max boost, when you don't care about weight and power draw.
Recommended for all large ships. Consider for small and medium ships wanting to preserve utility slots for other goodies needed in bounty hunting, pirating, or defensive combat. Also for combat ships (of any size) wanting to shield tank weaker/battered/more agile opponents in reverse with big guns (a ship ideal for noob pilots).
0D - a good balance between boost, weight and power draw.
Good for building small (and lighter medium) combat ships wanting to shield tank without sacrificing too much speed and agility. Also when power generators are undersized e.g. Vulture. FDLs may consider this option with it's 6 slots and relative light weight.
0E - the lightest and lowest power draw.
Good for building small fast hit and run combat ships. Also consider for small long range trading ships where you feel the need for a wee bit more shielding.
Additional Notes
Shield boost, mass and energy draw is not the only consideration when using HD boosters. Thermal resistance counts for a lot. It's recommended to complement the shear MJ boost you're getting here with thermal resistance from your base shield generator and/or Thermal Resistant Shield Boosters (rule of thumb: no more than +50% thermal resistance, the benefits drops off thereafter).
CHARTS
LOOK UP TABLE
FOMO Research herein presents fellow CMDRs with optimisation charts and tables for engineering the best HD Shield Boosters for your ship. Fly safe CMDRs.
SUMMARY
0A - all out max boost, when you don't care about weight and power draw.
Recommended for all large ships. Consider for small and medium ships wanting to preserve utility slots for other goodies needed in bounty hunting, pirating, or defensive combat. Also for combat ships (of any size) wanting to shield tank weaker/battered/more agile opponents in reverse with big guns (a ship ideal for noob pilots).
0D - a good balance between boost, weight and power draw.
Good for building small (and lighter medium) combat ships wanting to shield tank without sacrificing too much speed and agility. Also when power generators are undersized e.g. Vulture. FDLs may consider this option with it's 6 slots and relative light weight.
0E - the lightest and lowest power draw.
Good for building small fast hit and run combat ships. Also consider for small long range trading ships where you feel the need for a wee bit more shielding.
Additional Notes
Shield boost, mass and energy draw is not the only consideration when using HD boosters. Thermal resistance counts for a lot. It's recommended to complement the shear MJ boost you're getting here with thermal resistance from your base shield generator and/or Thermal Resistant Shield Boosters (rule of thumb: no more than +50% thermal resistance, the benefits drops off thereafter).
CHARTS

LOOK UP TABLE

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