Greetings,
I think the Alliance Chieftain is going to be the most popular combat oriented ship in the game for 2018. Why? It appears to have been the first ship designed to fully integrate with the beyond 3.0 update for a perfect platform to design your custom version. The weapons convergence is right on and any weapon in the arsenal will work. If one is starting out with pulse lasers and multi-cannons to you are really good with PAs, rail guns and frag cannons this toy will work. You are a missile attack a settlement player you are going to love this. Stock there are no real limitations on power and can change those pulse lasers to beams. It has the power, thrusters, FSD, distributor, maneuverability, shields etc with no real loss we have to compensate with other ships in the past.
Add in engineering and it is going to get crazy. A combat setup with lots of hull and module reinforcements, shields, boosters etc still gets a 19 LY jump range. With the new Engineering I'm hitting 61.1 percent on the FSD jump range with a hardened combat ship with a 30+ LY jump range. Only 11 jumps across the bubble from one Engineer to another. C3 DD thrusters hit 386/482 M/S. Only a C1 power plant upgrade and I have more power than I really need.
The one negative is that it uses fuel unlike a Python which is much more efficient. An Explorer will need a fuel tank. A 4A fuel scoop takes a lot more time versus a 5A but I keep the 5A shields for combat. I think that the point was this ship was designed along with the Beyond 3.0 update to show off what is possible. Sneaky these Frontier Devs...You decide.
Regards
I think the Alliance Chieftain is going to be the most popular combat oriented ship in the game for 2018. Why? It appears to have been the first ship designed to fully integrate with the beyond 3.0 update for a perfect platform to design your custom version. The weapons convergence is right on and any weapon in the arsenal will work. If one is starting out with pulse lasers and multi-cannons to you are really good with PAs, rail guns and frag cannons this toy will work. You are a missile attack a settlement player you are going to love this. Stock there are no real limitations on power and can change those pulse lasers to beams. It has the power, thrusters, FSD, distributor, maneuverability, shields etc with no real loss we have to compensate with other ships in the past.
Add in engineering and it is going to get crazy. A combat setup with lots of hull and module reinforcements, shields, boosters etc still gets a 19 LY jump range. With the new Engineering I'm hitting 61.1 percent on the FSD jump range with a hardened combat ship with a 30+ LY jump range. Only 11 jumps across the bubble from one Engineer to another. C3 DD thrusters hit 386/482 M/S. Only a C1 power plant upgrade and I have more power than I really need.
The one negative is that it uses fuel unlike a Python which is much more efficient. An Explorer will need a fuel tank. A 4A fuel scoop takes a lot more time versus a 5A but I keep the 5A shields for combat. I think that the point was this ship was designed along with the Beyond 3.0 update to show off what is possible. Sneaky these Frontier Devs...You decide.
Regards

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