Version one of the economic sim actually had the potential for that kind of thing. It was much more realistic, and a lot more sensitive to player actions. It turned out that:
players not wanting to haul low profit goods
+ economies requiring low profit goods to be supplied in order to produce high-profit goods
+ best profit calculator apps and websites
= no high-profit goods to be found.
So Frontier nerfed the economic sim to keep players happy. Today, we have a fairly static economic sim, where it takes a Community Goal to actually cause a system to be out of stock on its exports.
Not that this is about the BGS economy but I am interested. Do you have a source for this? I imagine a lot of folks who run PMFs would be willing to trade low profit goods. we already do so during outbreaks.
I guess the part where I get lost is: what could you possibly want to pay someone else to do, and how would you ever know if they did it or not in the first place? There's nothing anyone can "do" for you that will have a tangible effect on your game that you can actually keep track of.
Like most multiplayer activity in the game as of today. There is and always has been an element of trust. I shouldn't have to explain this. players who do BGS cooperatively inherently trust their accomplices. Same with powerplay. No screenshotting or log validation is free from tampering. From BGS to powerplay. The only activity that is free from that is wing bounty hunting and trading.
And nobody's value for time in the game approaches infinity, ever...If you have the cash to do so, it should be easier to bribe a Cutter pilot vs an FDL pilot - They need the money more..
Not true. They may need larger quantities of credits, in the millions, but they also have relatively easier means of generating credits.
go to etn.io and look at the route from xuanduna:check ring to Yenistani Port. It's a loop trading route. a Cutter can earn over 19 million CR/hour... and this is just a regular trade route. I'm not bringing in Quince passenger missions into this.
As one accumulates more wealth at end game, credits do in fact become near meaningless. I myself have a billion CR in assets and a neat 100 mil in the bank. anyways what I said was that it approaches infinity. I'm not saying it does reach it. I still could use 300 million.
I also agree with your earlier point that the whole economy ship has sailed, hit a reef, and sank. The time to implement such a thing was long ago.
did you watch the design by landfill video in the OP? One doesn't have to improve the current environment bgs economy to produce a PDE. One just layers it on top of the current system much like all the other features we have(planetary landings, engineers, SLFs, passengers, holo-me) They're all largely independent of each other. Same can be said of a PDE.
It looks like the OP is sore that he lost a way of getting other players to make him rich by being the middle man.
Oo- Ad hominem really? Come on, I expect better quality comments than this. We're an engaged passionate community. If you have a good point to put forward, don't hamper it with fallacies.
[video=youtube;IVFK8sVdJNg]https://www.youtube.com/watch?v=IVFK8sVdJNg[/video]
Just to be clear, I'm not part of Teamsters. I've only ever been a client. I have never provided such a service to players using the PDE. I'm just a player who likes to see player driven initiatives flourish.
Yeah, they can be credit sinks as well some of them. Or credit generators. More ways to get credits (without being over the top payments) aren't a bad thing.
As for disparate featutes, its not all bad. At least then if there is a problem in one area it doesn't impact on the other. Currently the only thing that binds a lot of activities together is the BGS, as most actions have an impact on it. Not sayingt this is good or bad, just how it is.
You're right.. it's not all bad. The effect on BGS from largely all of them is peripheral. and... what I mean by the earlier comment you replied to but failed to say was this: Those things you want to see, can exist and doesn't preclude having a PDE layered on top of them.
We don't need to fix the economy, if we just create a new one over it based on a new currency independent from the old one. That's what engineer Commodities kinda do.
Na not going to watch video when you can write it down.
Alright! If you're not going to put in effort to understand what I'm trying to say in full, then, with no ill-will, I'm not going to put in effort to understand what you're trying to say.
I've presented everything in the OP. If you're going to cherry pick what you're going to respond to and ignore bits you can't be bothered to look at... then I don't feel like bending over backwards to say again what's already been introduced. No hard feelings there.
Have a good day ^^.