I actually dislike games that portray larger ships being able to spin on a dime. That's the main reason I'm not a big fan of Limit Theory right now, as his ships don't seem to have a sense of mass.
But as most have pointed out, that's why turrets exist, in reality and in Elite, so you don't have to steer the larger ships to target the smaller annoyances.
I agree, watching someone fly a ship the size of an Anaconda as if it were a fighter does look ridiculous as the OP pointed out. The g-forces involved when doing that would be unbearable to its occupants and put massive stresses on its superstructure.
But bare in mind its currently a one man ship so those flying them have little choice other than to do the aiming and firing themselves, or rely on auto-turrets which aren't as effective it seems. Once those ships become multicrewed, especially with skilled human gunners who can man the turrets, hopefully we'll see them being flown in a more sensible manner (akin to one of the earlier kickstarter videos where Anacondas in a convoy are being attacked by Vipers but don't go trying to out-fly their opponents). Implementing more G-force stresses and mass may still be needed to "encourage" players flying the big heavy ships to begin relying more on heavy defensive firepower and skilled npc/player gunners.
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