The Bounty Hunting & Bounties tips, and general discussion thread

Ok I shot a NPC and because it was a Eagle on stupidly low health driving into my beams I destroyed it with my Vulture. 6600 bounty I can live with that so I go to pay it off not only to find that is no longer possible but 6 DAYS I cannot get to my ships without sacrificing and I cannot use my main ships in the system in which because of time limits I spend lots of my time in.

That time limit is absolutely bonkers for one ship death and yes it was an accident. CHANGE IT!

I have some time off, so it looks I have to go back to TK hell in World of.... all because of one small incident. GET YOUR ACT TOGETHER ITS NOT ROCKET SCIENCE.


A Pretty Peeved off Beta Test Player....
Oh please, just last week I had an 79,600 smuggling fine and decided to bounty hunt to get the extra 300 cr so I'd have buyback money still after paying it but a stupid NPC flew full speed through my line of fire(split second to react missed of course) then *poof* 80k bounty for smuggling fine plus assault. I didn't rage on the forum I lived with it and came back today and payed off the legacy fine.
 
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Murder is never an accident ;)


All very true you have to shoot several times to achieve murder, However I agree to disagree in some way I do not like the 7 day max: weight I have been there myself and if it's a regular system you go to then I can understand the inconvenience with it, however the biggest mystery to me is the H-Jump? it's like what is that all about for example you accidental shooting couple hundred credit fine no problem 9mins of WANTED status fine. weight about 9 mins go to station>> H jump ?? ok whats that so once figured out you jump out the system jump back in again??? to clear wanted status NOW THAT is just plain silly what a waste space time why not simply pay you do's after waiting?? I stillcant understand this idea even today dont make any sense. could do with a new tweak on this one.
 
Wow I am raging on the forum, now that's a real troll comment. Funny you haven't mentioned the time element. So you 'lived with it' so you obviously have an opinion about the time element. Was it 7 days or a few hours and if 7 days then you stayed away for a week?

Over to you Daish for a considered answer...
 
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Ok I shot a NPC and because it was a Eagle on stupidly low health driving into my beams I destroyed it with my Vulture. 6600 bounty I can live with that so I go to pay it off not only to find that is no longer possible but 6 DAYS I cannot get to my ships without sacrificing and I cannot use my main ships in the system in which because of time limits I spend lots of my time in.

That time limit is absolutely bonkers for one ship death and yes it was an accident. CHANGE IT!

I have some time off, so it looks I have to go back to TK hell in World of.... all because of one small incident. GET YOUR ACT TOGETHER ITS NOT ROCKET SCIENCE.


A Pretty Peeved off Beta Test Player....

you "killed" someone (AFAIK pilots who are not part of the pilots federation do not get our magic escape pods - certainly it seems that way anyway after reading legacy) and you are annoyed that you are wanted for 6 days? Working as intended imo.... I do not think the NPC will think it was a small incident.

IMO the current implementation is far far far (FAR) better than the one we had before where players could just wipe off their bounty on a whim.

PS it is a sad state of affairs where disagreeing with a post, esp a major ranty toys out of pram post is considered trolling!.
 
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Simple solution, buy a sidey and fly back into the system, find a commander who wants some free money, invite them to kill you, they get your bounty and you're a free man. Problem solved.
 
Lol let the real trolling begin. NPC's have families too - http://thenoobcomic.com/comic/25/ Sorry just couldn't resist :)

See this is the difference between players who just want to play a pew pew pew video game and those who are trying to immerse themselves in the elite lore and actually role play.

so to you they are just NPCs ripe for farming and are irrelevant outside of that, but for me they are pilots who are not part of the pilots federation with mixed flying ability.

if "dog the bounty hunter" **** shot and killed some civilian in the head because they panicked and ran in front of his gun like an idiot, he would be arrested. It is the person with the gun who is responsible for policing how they use it.

If you want to ridicule role players that is up to you, it is no skin of my nose, and am thick skinned enough to not take offence, however, if i want random arcade shooting i will play War Thunder, or Star Conflict.


****(I actually have no idea if he carries a weapon or not, I can honestly say i have never watched more than 2 mins of that contrived rubbish!)
 
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A week is too short for murder in my opinion ;)

To keep my bounty high I need to keep returning to the same cluster of star systems where I'm wanted every week to stay wanted....so annoying.

I'm looking forward to the new 'Interstellar Bounties' update though...should be interesting!
 
Role playing **rolls eyes** then who is to say that the Eagle driver with less than 1% of his health wasn't in fact a suicider who planned this from the start as he drove deliberately into a Vulture Beam Lasers which are designed to claw down a Capital ships screens.

It's a sad day when RP'ing is used as an excuse when we are talking about an enforced mechanic which should be assigned to CMDR killing and not to a NPC. Especially as it has a workaround as one poster put it get a friend kill you and it is gone immediately at the cost of a sidey!
 
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See this is the difference between players who just want to play a pew pew pew video game and those who are trying to immerse themselves in the elite lore and actually role play.

so to you they are just NPCs ripe for farming and are irrelevant outside of that, but for me they are pilots who are not part of the pilots federation with mixed flying ability.

if "dog the bounty hunter" **** shot and killed some civilian in the head because they panicked and ran in front of his gun like an idiot, he would be arrested. It is the person with the gun who is responsible for policing how they use it.

If you want to ridicule role players that is up to you, it is no skin of my nose, and am thick skinned enough to not take offence, however, if i want random arcade shooting i will play War Thunder, or Star Conflict.


****(I actually have no idea if he carries a weapon or not, I can honestly say i have never watched more than 2 mins of that contrived rubbish!)

To be fair, "lore" still has to be plausible, and RP optional and not a "must do" to make sense of game mechanics. Ya can RP your way out of (or into) any old nonsense, that doesn't make it good game design.

We all know why that 7 day timer was introduced, it wasn't for lore reasons. It was to combat griefers.
 
Role playing **rolls eyes** then who is to say that the Eagle driver with less than 1% of his health wasn't in fact a suicider who planned this from the start as he drove deliberately into a Vulture Beam Lasers which are designed to claw down a Capital ships screens.

It's a sad day when RP'ing is used as an excuse when we are talking about an enforced mechanic which should be assigned to CMDR killing and not to a NPC. Especially as it has a workaround as one poster put it get a friend kill you and it is gone immediately at the cost of a sidey!

Yes but having said all that, accidentally killing a ship with weapons is quite a rare scenario (ramming is another matter) and in technical terms is very difficult to establish whether it was actually an accident. Previsions for accidentally shooting ships have already been implemented and I don't think the devs should spend further time trying to nerf the system to make it less punishing. Also the penalties for killing an NPC should be the same as killing a player...otherwise the solo crowd will be up in arms about the game being made too easy, and they would have a point.
 
Firstly my ships are parked at that location and I am not about to leave the station with very angry station ships ready to shoot me at the cost of a lot of credits. Also I do not have a lot of time so I usually go to a RES or Beacon with my fighters. So 6 DAYS is STUPID FACE PALM etc. its a game breaker its simply too long for one kill.

This isn't difficult. Since you're already in the station, use navigation or map to lock the system you want to go to. Then launch and get lined up at the back of the station (assuming it isn't an outpost). Set 4 pips to engines, 2 pips to shields. Check the letterbox to make sure it is clear. Get up to full speed by the time you get to the letterbox and boost, boost, boost to get past the patrols. Keep boosting while you're charging. If you want extra protection, reduce your signature by turning off all modules that you can. You can turn off shields and go stealth or leave shields on in case you're flying a boat.
 
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To be fair, "lore" still has to be plausible, and RP optional and not a "must do" to make sense of game mechanics. Ya can RP your way out of (or into) any old nonsense, that doesn't make it good game design.

We all know why that 7 day timer was introduced, it wasn't for lore reasons. It was to combat griefers.

hey do not get me wrong, I think 7 days is not ideal either but it is a compromise between playing a game and actual consequences for your actions...... I would be making it more strict not less and as for players getting in a sidewinder to wipe - this is a different issue, just because players are exploiting a loophole does not mean you shelve the whole actions and consequences and go back to what we had before imo (in terms of the game AI are people too so I think it was always a bigger issue than PvP it is just that the PvPers were the ones most effected by the initial lame laws ).

and @ kalliipar eye rolling? really? what ever! I hope no one ever disagrees with you in real life, you are apt to get a black eye!. Did you go to the Ian Bell school of social skills? (as in SMS pCARS Ian Bell not "Elite" Ian Bell!)
 
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Ok I shot a NPC and because it was a Eagle on stupidly low health driving into my beams I destroyed it with my Vulture. 6600 bounty I can live with that so I go to pay it off not only to find that is no longer possible but 6 DAYS I cannot get to my ships without sacrificing and I cannot use my main ships in the system in which because of time limits I spend lots of my time in.

That time limit is absolutely bonkers for one ship death and yes it was an accident. CHANGE IT!

I have some time off, so it looks I have to go back to TK hell in World of.... all because of one small incident. GET YOUR ACT TOGETHER ITS NOT ROCKET SCIENCE.


A Pretty Peeved off Beta Test Player....

I gained a similar bounty in a system I was in. So I went elsewhere for a couple of days. I popped back into the system and I was not wanted. Great! I went to pay of the fine.
Just as I was entering the letterbox. Scan! Wanted! Bang! bang.
Boost into the Orbis.
Wanted! Fine!
Beggar it!
Quick 180. Boost! 4 pips to Shields and close my eyes.
Open eyes. I'm still alive. I run.

That was fun.

It is what you make of it. :)
 

rootsrat

Volunteer Moderator
Ok I shot a NPC and because it was a Eagle on stupidly low health driving into my beams I destroyed it with my Vulture. 6600 bounty I can live with that so I go to pay it off not only to find that is no longer possible but 6 DAYS I cannot get to my ships without sacrificing and I cannot use my main ships in the system in which because of time limits I spend lots of my time in.

That time limit is absolutely bonkers for one ship death and yes it was an accident. CHANGE IT!

I have some time off, so it looks I have to go back to TK hell in World of.... all because of one small incident. GET YOUR ACT TOGETHER ITS NOT ROCKET SCIENCE.


A Pretty Peeved off Beta Test Player....

Sorry, but you gotta watch that trigger finger Commander. There already is a friendly fire forgiveness mechanics in game, but it applies only to shooting shields of a non-targetted ship. Any hull damage is an assault.

Accidents happen, you gotta live with that.
 
Ok I shot a NPC and because it was a Eagle on stupidly low health driving into my beams I destroyed it with my Vulture. 6600 bounty I can live with that so I go to pay it off not only to find that is no longer possible but 6 DAYS I cannot get to my ships without sacrificing and I cannot use my main ships in the system in which because of time limits I spend lots of my time in.

That time limit is absolutely bonkers for one ship death and yes it was an accident. CHANGE IT!

I have some time off, so it looks I have to go back to TK hell in World of.... all because of one small incident. GET YOUR ACT TOGETHER ITS NOT ROCKET SCIENCE.


A Pretty Peeved off Beta Test Player....

well as a fellow beta tester I can assure you its working as intended... After all it was introduced in the 1.3 beta test... At least the bounty and following timer for the initial assualt charge is actually minor at 400 credits and about 6 or so minutes before it coverts to a legacy fine...

It DOES NOT stop you going to the system and my basis of saying this is because the last 2 days I have been doing civilian killing missions which have me sitting on about a 100K or so bounty although the credit returns from the missions exceed over 1 million in total :D and I fly back to the same system to do more of them when they come up and the only impact in reality is that I have to jump in and out of the nav beacon every now and then when the heat gets too much...

Heck I even take missions which require me to land at the stations in 2 of the systems where I am wanted because of these kill missions... The secret is DO NOT GET SCANNED when entering the station and the world is good or land at outposts if you really need to go there for something
 
I just don't bounty hunt in Shinrarta, period. That's where all my ships are parked, and I often trade from there, so it would be annoying to have a bounty there - so I avoid that. I don't shoot anything there (well I might if I got interdicted by a pirate, but the chance of getting a bounty from that interaction is minimal).

So you have a in-game inconvenience? Learn, adapt, work around it. That's the way the world works too.
 
I'm no habitual law breaker so I'm not in the habit of hiding from police, but I've had a few bounties from stray shots or defending myself against Powerplay NPCs in their own systems. The only time I had any problem was on my way into a station while making almost no effort to avoid the police. They scanned me, denied docking, and started shooting - so I turned and ran, got out of range, healed my shields and went back to dock. I'm not sure I've even been scanned on the way out of a station.
If you're in a combat ship and can't leave a station and jump to supercruise or hyperspace before being scanned and destroyed, then sorry but I think you need a better ship! ;)

I think the time-limited bounties make sense, yes it can be annoying to have to leave (or be careful in) your favourite system, but there's plenty out there and you should be able to get any decent ship out of that station to play with :)
 
Sorry, but you gotta watch that trigger finger Commander. There already is a friendly fire forgiveness mechanics in game, but it applies only to shooting shields of a non-targetted ship. Any hull damage is an assault.

Accidents happen, you gotta live with that.

Its not the fine, its not the mechanic its the time given for a single event by a non griefing player. 'You gotta live with that' !! I am very disappointed with that throwaway comment my opinion is that as a moderator you should be more careful. I am living with that to all sense and purpose to my current game playing a weeks BAN.

BTW can I have your comments on the Dormant re-activating for a FURTHER 7 days once detected by another Guard NPC?
 
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