A massive thank you to
@Caelum Incola for hosting this race, it was creative, challenging and really good fun, I loved it.
It also led to some hilarious shenanigans as folk melted themselves, some of the unlimited runners went above and beyond!
Shout out to
@Shaye Blackwood and
@Bruski for the wins,
@Kevin The Stabber ,
@Fish172 and
@Epaphus for the podiums and
@cookiehole and
@Alec Turner for the fastest raw times on the routes.
edit: oh and
@Arrowroot 66 , your Whippet finally is on fire
My regulation route was 16 stops, LHS 1541 > Lushertha > Plutarch > Asvinnut > Mikinn > Ross 671 > LHS 1541
- Could be run in reverse depending on obscured jumps, seemed clear most of the final weekend
- Reg Cobra could do 5 jumps between LHS 1541 > Ross 671 > Mikinn, which needed white dwarf scooping or manual plotting. A nice wrinkle to save a jump but a rogue WD cost me time on my best run, manual plotting would have been faster.
- The extra jumps to Medzistha for the shorter SC wasn't worth it vs the longer Asvinnut SC time.
For the heating I started out planning to heat on the way but not knowing much about heat mechanics I hadn't realised silent running doesn't work in supercruise, so that meant at the star before the final jump or maybe at a station.
Some rough testing made it clear that outside the final station was best, lowered the risk of module failure ending the run, and my little knowledge was that the faster you built the heat the less (relatively) your modules suffer from damage it meant the Cobra's hull was the failure point.
* So outside the finishing station Hennan, turn on silent running, charge the FSD to a jump I wouldn't take and boosting in circles let me build over 600% heat in less than a minute, then head to the pad and a little more time for the hull to drop below 10% for that extra bonus before landing.
My 3rd run was the sweet spot for the weekend.
Source: https://youtu.be/l4TA4vyTTCc