The Buckyball Racing Club Presents: Braking Badly (Swift-16 Championship, Race 6)

First of all, a big thanks to Caelum Incola for hosting this race. A true celebration of insanity in the best Buckyball tradition. Thank you.

Second, yes, I will host the next race, titled Prison Brake and running from Kelleam Ring in the Slink's Eye system, basically next door to LHS 1541. The race is currently scheduled from the 28th of October to the 5th of November. If you want to bring a carrier - a small hint: don't park directly at the main star 🥵.
 
First of all, a big thanks to Caelum Incola for hosting this race. A true celebration of insanity in the best Buckyball tradition. Thank you.

Second, yes, I will host the next race, titled Prison Brake and running from Kelleam Ring in the Slink's Eye system, basically next door to LHS 1541. The race is currently scheduled from the 28th of October to the 5th of November. If you want to bring a carrier - a small hint: don't park directly at the main star 🥵.
Looking forward to that.
No clue if it would be something my nerves would allow me to enter, but those races are quite entertaining to see unfold sitting in the grandstands...
 
A massive thank you to @Caelum Incola for hosting this race, it was creative, challenging and really good fun, I loved it.

It also led to some hilarious shenanigans as folk melted themselves, some of the unlimited runners went above and beyond!
Shout out to @Shaye Blackwood and @Bruski for the wins, @Kevin The Stabber , @Fish172 and @Epaphus for the podiums and @cookiehole and @Alec Turner for the fastest raw times on the routes.
edit: oh and @Arrowroot 66 , your Whippet finally is on fire 😁


My regulation route was 16 stops, LHS 1541 > Lushertha > Plutarch > Asvinnut > Mikinn > Ross 671 > LHS 1541

- Could be run in reverse depending on obscured jumps, seemed clear most of the final weekend
- Reg Cobra could do 5 jumps between LHS 1541 > Ross 671 > Mikinn, which needed white dwarf scooping or manual plotting. A nice wrinkle to save a jump but a rogue WD cost me time on my best run, manual plotting would have been faster.
- The extra jumps to Medzistha for the shorter SC wasn't worth it vs the longer Asvinnut SC time.

For the heating I started out planning to heat on the way but not knowing much about heat mechanics I hadn't realised silent running doesn't work in supercruise, so that meant at the star before the final jump or maybe at a station.
Some rough testing made it clear that outside the final station was best, lowered the risk of module failure ending the run, and my little knowledge was that the faster you built the heat the less (relatively) your modules suffer from damage it meant the Cobra's hull was the failure point.

* So outside the finishing station Hennan, turn on silent running, charge the FSD to a jump I wouldn't take and boosting in circles let me build over 600% heat in less than a minute, then head to the pad and a little more time for the hull to drop below 10% for that extra bonus before landing.

My 3rd run was the sweet spot for the weekend.

Source: https://youtu.be/l4TA4vyTTCc
 
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I've added a couple of 'All Entries' tables to the #2 leaderboard post as promised. This allows you to see some CMDRs progressions with their multiple submissions and compare overall times against each other. :)
 
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Well I am taking that as some kind of a win at least!

What a fantastic race! Sadly just didn't have enough time to get into this one but reading all the commentary both here and in the Discord was brilliant and, as always, it's great to see so many people really getting stuck into this one.

Congrat's to the winners and all the cunning and diverse methods they came up with for cooking their ships and a massive thanks to @Caelum Incola who's done a magnificent job of organising his first race. Here's to many more!
 
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Many thanks to Caelum Incola for hosting and to everybody for sharing their experience!
Unfortunately I couldn't spend as much time testing and racing as I planned, but it was a fun race with lots of interesting new ways to screw up :D

I spent way too little thought about heat optimization and also somehow forgot about the no-fines-time bonus (managed to avoid the trespassing fines once or twice by leaving before the countdown reached 1:20).
Congrats to Bruski, Sgurr, Shaye, Sulu and all the others who spend much more thought on how to use game mechanics properly!

Route (work done by EDTS, but not accounting for jumprange increase due to selling cargo):
1. Ross 671 (with neutron boost)
2. Mikinn (neutron boost)
3. Asvinnut (important to turn neutron routing off now due to the extra time spent neutron scooping)
4. Plutarch (repair to be able to survive more heat)
5. Lushertha
6. LHS 1541 overheating while charging the final jump

16 jumps total, probably worse in reverse due to neutron locations. I had to accept obscured jump targets due to the limited time for attempts, and because I never finished my spreadsheet for calculating the time windows when no jumps are obscured on a given route.

Video of my fastest raw time (final time on the board had a better heat bonus aswell as docking with 0% hull):
 
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Adding my thanks to @Caelum Incola for coming up with and organising a fantastic race.

I used Commander's Toolbox to plot out 3 alternative routes, depending on which Survey station I was leaving out. Avoiding the long supercruise to Cook Station in Asvinnut gave a longer route with 2 more jumps so I only tried it once. So:
LHS 1541 > Ross 671 > Plutarch > Medzistha > Asvinnut > Mikinn > LHS 1541 - 18 jumps
LHS 1541 > Ross 671 > Mikinn > Asvinnut > Plutarch > Lushertha > LHS 1541 - 18 jumps
The leg to Ross 671 could be 2 jumps or 3 and I thought I would have do some half-empty fuel tank stuff until I found setting up the jumps before loading cargo always gave 2 jumps, and was unaffected by adding cargo later, so 18 jumps became 17. I thought the 5 jumps from Mikinn back to LHS 1541 would be great for overheating while scooping, so that became my favoured route. Never gave reverse routes much thought.

I did not know boosting around in circles with a fully charged FSD was a thing, I do now!

Anyway, here is the video from my fastest run, the 2nd route and the only time I had no obscured jumps with it. I thought I could come back the following morning and re-run it to overheat more, but no, leaving Heisenberg Reach was now about 45º below the horizon to the next star and it took too long.
This is just under 30 minutes in the Cobra, and I'm working on a blooper reel to follow.
 
Thanks for hosting Caelum, this was certainly a change of pace from the races so far in the championship.
Learnt a lot of new things about how heat works over the past week, given another week I might have surpassed the sillyness Brusky managed as well. 😆

Build for the last few runs: https://s.orbis.zone/n2j1
Theoretical working build if I had more time: https://s.orbis.zone/n2oq

Best run, and one of the few that survived the cooking:
Source: https://youtu.be/kkKH9k2ZrgY


And some bloopers:
Source: https://youtu.be/5bbowdzNjlg
 
"Hull integrity now at 19%." I guess that was the hull integrity of your life pod... ;)
She was a little slow to keep up when I was seriously blowing myself to bits... :)
Great stuff. This admission might say more about me, but the co-pilot voice add on thingummy that you have sounded like they said 'Tea-bagged CMDR' every time you blew up. ;)
Oh gawd, now I can't hear it any other way :)
Thanks for hosting Caelum, this was certainly a change of pace from the races so far in the championship.
Learnt a lot of new things about how heat works over the past week, given another week I might have surpassed the sillyness Brusky managed as well. 😆

Build for the last few runs: https://s.orbis.zone/n2j1
Theoretical working build if I had more time: https://s.orbis.zone/n2oq

Best run, and one of the few that survived the cooking:
Source: https://youtu.be/kkKH9k2ZrgY


And some bloopers:
Source: https://youtu.be/5bbowdzNjlg
My wife watched the bloopers, and was calling out "Too bad, commander" every time you blew up! :D
 
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