Community Event / Creation The Buckyball Racing Club Presents: Obfuscated In The Outer Rim. 23rd - 31st Dec 3309.

Yeah, for me, the best approach to make some time in this race was to try and have as few jumps as possible.
Throughout the race, I found some other places to make some more time, like boosting through the mailslot on my way out or increasing the speed on the way in as I got more comfortable with my ship - it definitely helped me to have the same type in both classes.
My SC approach also has changed a bit throughout the race, buying me some time sometimes, albeit I'm still far from the gravity shenenigans you do.
 
I know that feeling. I've definitely improved over the years, but the difference between me and those on the podium is how many mistakes and errors I make during a run. One thing I recommend doing if you're recording your runs, and have the time, is to break down your runs into phases. When I take the time to do this, I usually break each "leg" of the race into three or four parts.
  • Launch to Hyperjump dropout
  • Hyperjump dropout to supercruise dropout
    • Optionally, add another leg at the 5 seconds to destination mark for your braking maneuver.
  • Supercruise dropout to Landing.
Once you get enough datapoints, you can see where you need to improve. For example, here's a look at the times I chose to record for the Legacy -> Lombardelli's Legacy leg in Unlimited class, in my Hauler. Didn't really have the time for a full breakdown, unfortunately.

0:04:33Average0:04:38
0:04:07Minimum0:04:07
0:04:47Maximum0:05:02
0:04:43Standard Deviation0:00:18
0:05:02

I can't help but notice that on average my times are typically much closer to my worst time than my best one. :p
 
I know that feeling. I've definitely improved over the years, but the difference between me and those on the podium is how many mistakes and errors I make during a run. One thing I recommend doing if you're recording your runs, and have the time, is to break down your runs into phases. When I take the time to do this, I usually break each "leg" of the race into three or four parts.
  • Launch to Hyperjump dropout
  • Hyperjump dropout to supercruise dropout
    • Optionally, add another leg at the 5 seconds to destination mark for your braking maneuver.
  • Supercruise dropout to Landing.
Once you get enough datapoints, you can see where you need to improve. For example, here's a look at the times I chose to record for the Legacy -> Lombardelli's Legacy leg in Unlimited class, in my Hauler. Didn't really have the time for a full breakdown, unfortunately.

0:04:33Average0:04:38
0:04:07Minimum0:04:07
0:04:47Maximum0:05:02
0:04:43Standard Deviation0:00:18
0:05:02

I can't help but notice that on average my times are typically much closer to my worst time than my best one. :p

Right now, these details aren't that important for me to improve, as there's improvements to be made everywhere. Though I guess some improvements would require a new computer. Those delays I encounter with loading the map or even the hyperspace jumps and SC drops are most likely due to my computer running a game whose minimum requirements exceed the hardware power available.
 
I have been quite methodical on improving. Decide a single point where you are under par and concentrate just on that no matter what happens to the rest of a run. Once you have mastered (or at least got better) then integrate that into your racing. Trying to improve multiple issues at once only leads to half arsed improvements.
 
Right now, these details aren't that important for me to improve, as there's improvements to be made everywhere.

That never changes. There's almost always improvements to be made, whether its in supercruise approach, landing, plotting, engineering, or book keeping. The last one on the list can help identify which area you are in most need of improvement, and once you've developed a good spread sheet, it can automate the generation of bookmarks if you go the video evidence route, like I do. I'm time poor at the moment, so every little bit helps.

Speaking of engineering, I completed the last round of engineering improvements... or as much as I could, given the materials I have on hand. Shaved off that last unnecessary jump from the last race, only to discover that with an Overpowered modification to save mass, the Hauler handles heat poorly. So I replaced with my usual low emmisions plant. Lost half a light year, but it still shaved off that last jump from the last race.


Though I guess some improvements would require a new computer. Those delays I encounter with loading the map or even the hyperspace jumps and SC drops are most likely due to my computer running a game whose minimum requirements exceed the hardware power available.

Oof. My sympathies.

Tonight, with a little luck, I'll be off to Alliance space, to gain access to Bill Turner and finally be able to engineer my life support system, and in the process start to restore my stocks of manufactured materials and data. Got plenty of raw materials, but the other two have some gaps in there. :)
 
That never changes. There's almost always improvements to be made, whether its in supercruise approach, landing, plotting, engineering, or book keeping. The last one on the list can help identify which area you are in most need of improvement, and once you've developed a good spread sheet, it can automate the generation of bookmarks if you go the video evidence route, like I do. I'm time poor at the moment, so every little bit helps.
No doubt about that. And I will definitely keep the book keeping idea in mind for the future. Right now the best way to improve is working on honing my flying skills and gaining more confidence in them. Engineering will go alongside this - all my ships have lost or will lose their assitance systems, so there's flying training in abundance.
Speaking of engineering, I completed the last round of engineering improvements... or as much as I could, given the materials I have on hand. Shaved off that last unnecessary jump from the last race, only to discover that with an Overpowered modification to save mass, the Hauler handles heat poorly. So I replaced with my usual low emmisions plant. Lost half a light year, but it still shaved off that last jump from the last race.




Oof. My sympathies.

Tonight, with a little luck, I'll be off to Alliance space, to gain access to Bill Turner and finally be able to engineer my life support system, and in the process start to restore my stocks of manufactured materials and data. Got plenty of raw materials, but the other two have some gaps in there. :)
I think I'll spend some time collecting all sorts of materials to be able to buy me a few preengineered FSDs. And some other engineering tasks like tracking down the stuff I need to gain access to some engineers that invited me.
After that, I'll be heading out to collect the guardian materials so I can get some of the FSD boosters.
 
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