The Cobra Mk4 - The Pilot

Deleted member 110222

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Yeah it was more a theoretical point. I personally don't think small ships are worthwhile for strip mining due to lack of space for both cargo and enough limpets. It'll just take to long to strip a rock so I tend to stick to core hunting for small ships (given you spend most of your time flying rather than staying stationary) and big ones (like my T10) for strip mining. Although the T10 is fitted for all eventualities.
Don't get me wrong. Nothing wrong with having all options.

But it is a bit pointless. Better to choose what type of ore you are hunting then outfit accordingly.
 
The Kraits are the thinking (rich ?) man's Cobra .... does anything, including mining of course ..... and kills intruders ... no need to run away :)

After a Cobra III or IV has void opal mined a couple of times, there's probably enough in the kitty for both models.
 
Yes it can mine. Trust me. Anything you think you know about the Mk III? I know it better.

Especially in non-combat roles. I have no idea what you think the Mk III is missing for mining. So please enlighten me.

And the Mk IV can't "do it all + mine" either. If you think it can... You don't have as much of an understanding of Cobras as you think you do.

I just mean you can't really set it up to do mining AND all the other things, whereas, you can set it up to do ALL THE THINGS, at the same time, with one set up (except mining)

Mining has so many special modules, that it's the one thing you have to leave out of a "true" multi role ship.

I like to make ships which can engage in combat, search and rescue, piracy, exploring, various scenarios, and preferably, thargoid combat, without having to dock to change activity - so you can wander around and just do whatever comes up.

I'm not in any way saying the MK3 can't do mining! It absolutely can, just that, it can't then do everything else without swapping out modules.
 

Deleted member 182079

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I just mean you can't really set it up to do mining AND all the other things, whereas, you can set it up to do ALL THE THINGS, at the same time, with one set up (except mining)

Mining has so many special modules, that it's the one thing you have to leave out of a "true" multi role ship.

I like to make ships which can engage in combat, search and rescue, piracy, exploring, various scenarios, and preferably, thargoid combat, without having to dock to change activity - so you can wander around and just do whatever comes up.

I'm not in any way saying the MK3 can't do mining! It absolutely can, just that, it can't then do everything else without swapping out modules.
This is true. I know because I'm currently running a CMk3 multirole. Mining & Goiding as you say requires some module exchanges alright, and also certain specific scenarios (that require the relevant limpet controllers).

And as a bonus, it's so much fun to fly, unlike other multiroles that could do pretty much everything due to their large size.
 

Deleted member 110222

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I just mean you can't really set it up to do mining AND all the other things, whereas, you can set it up to do ALL THE THINGS, at the same time, with one set up (except mining)

Mining has so many special modules, that it's the one thing you have to leave out of a "true" multi role ship.

I like to make ships which can engage in combat, search and rescue, piracy, exploring, various scenarios, and preferably, thargoid combat, without having to dock to change activity - so you can wander around and just do whatever comes up.

I'm not in any way saying the MK3 can't do mining! It absolutely can, just that, it can't then do everything else without swapping out modules.
Neither Cobra can do xeno unless running specialist build. So you can throw that ideal out of the window.

As for the other roles mentioned before Xeno? Mk III absolutely can do them all in one.

Either way though you are misunderstanding what a multi-roles ship actually means. It doesn't mean "can do everything at once". I mean they can but you will be slaughtered by specialist ships if running hybrid.

Multi-role actually means your ship can be configured to do anything easily... Via outfitting. It's a common misconception that people have, thinking multi-role = never have to outfit again.

Actually multi-role ships are more reliant on outfitting changes than any other class.
 
Neither Cobra can do xeno unless running specialist build. So you can throw that ideal out of the window.

As for the other roles mentioned before Xeno? Mk III absolutely can do them all in one.

Either way though you are misunderstanding what a multi-roles ship actually means. It doesn't mean "can do everything at once". I mean they can but you will be slaughtered by specialist ships if running hybrid.

Multi-role actually means your ship can be configured to do anything easily... Via outfitting. It's a common misconception that people have, thinking multi-role = never have to outfit again.

Actually multi-role ships are more reliant on outfitting changes than any other class.

I agree mostly, but I actually have run a Krait Mk2 that would do everything at the same time except mining (including anti xeno)

It wasn't great at any of them, but it could do them - I even took out a Cyclops or two with it, it's not easy though.

It was something like this.

https://s.orbis.zone/5384

it can pirate, packhounds make knocking out thrusters a breeze - (if you pick your targets!)
it can take out goids - Guardian weapons make this viable - plus some Guardian fighters for multicrew (a gunner can even use the flak launcher and plasma charger for some extra help)
it boosts at 539m/s which is pretty respectable,
it's got a "decent" jump range nearing 30Ly
you can check out planets (you even have probes for this), repair megaships, save people from megaships, or rob them with the hatch breakers - 16t might not be much cargo space, but if your stealing void opals from players as a pirate that's still a nice wad for a full hold (and you have to manually scoop so you don't really have time for much more if the cops are on the way)
It can do pretty well in a fight (with NPC's) too, people under value gaurdian weapons, they work pretty well against human ships they just aren't as good as engineered human weapons - but nothing on this ship is as good as it could be.

It can't :
Mine.
Refuel things in distress calls (shame...)
I dunno, I can't think of much else it physically can't do.

I'm aware what multirole ships are - I just like trying to make "Omni role" ships.
 
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Deleted member 110222

D
I agree mostly, but I actually have run a Krait Mk2 that would do everything at the same time except mining (including anti xeno)

It wasn't great at any of them, but it could do them - I even took out a Cyclops or two with it, it's not easy though.

It was something like this.

https://s.orbis.zone/5384

it can pirate, packhounds make knocking out thrusters a breeze - (if you pick your targets!)
it can take out goids - Guardian weapons make this viable - plus some Guardian fighters for multicrew (a gunner can even use the flak launcher and plasma charger for some extra help)
it boosts at 539m/s which is pretty respectable,
it's got a "decent" jump range nearing 30Ly
you can check out planets (you even have probes for this), repair megaships, save people from megaships, or rob them with the hatch breakers - 16t might not be much cargo space, but if your stealing void opals from players as a pirate that's still a nice wad for a full hold (and you have to manually scoop so you don't really have time for much more if the cops are on the way)
It can do pretty well in a fight (with NPC's) too, people under value gaurdian weapons, they work pretty well against human ships they just aren't as good as engineered human weapons - but nothing on this ship is as good as it could be.

It can't :
Mine.
Refuel things in distress calls (shame...)
I dunno, I can't think of much else it physically can't do.

I'm aware what multirole ships are - I just like trying to make "Omni role" ships.
Omni-role made sense back when we didn't have module storage. Now we do though, CMDRs like you and I can happily own only one hull and use module storage to have different builds available at our favourite station.
 
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