Do I need to turn in the CG mission in order to receive the CG reward?
Yes, but credits reward only for now. The FSDs will be available on Friday.Do I need to turn in the CG mission in order to receive the CG reward?
This is precisely where and what I did. The refresh was reliably 10 minutes exactly like you said. It fluctuated between 70 tons to 190. It got me to the top 10%.If you're going to do the "hang around at one port" approach, use Rock in Chrysus - it regenerates the fastest by a substantial margin, so you should be able to pick up around 100t every ten minutes. Not the most interesting way to do it but should get you safely into the top 75% in an hour or two.
Alternatively, hop around a bunch of them grabbing a bit here and there and you should be able to get a few hundred tonnes an hour.
The CG wasn't due to finish until Thursday and rewards are usually allocated on the following Friday. This has been the case for some time now.![]()
That doesn't entirely match up with my experience, but mostly does.Quoting myself from another thread...
I don't think it works like this, I was sitting at the Rock with two accounts logged in and the exact same amounts spawned for them every tick even though one was horizons and the other odyssey.What I do know is that I was controlling the time at which the goods refreshed at Taras Hub while I was there, by buying it entirely out each time. If someone else clicked into the market and saw the goods available in those few seconds before I bought them and was able to buy them as well, then depending on when they hit the Buy buttons
The exact in-game refresh time changed every time I bought the goods out to zero, based on how long it took me to hit the Buy button. It wasn't a set time sent from the server like the Mission Board refresh at 00,10,20,30,40, and 50 in the hour.I don't think it works like this, I was sitting at the Rock with two accounts logged in and the exact same amounts spawned for them every tick even though one was horizons and the other odyssey.
The refresh timer is just some cached server-side market data that's sent to the client every 10min - not sure if the caching is timed by the client or server, but it doesn't really matter either.
Yeah, when loading my carrier with Thermal Cooling Units in the bubble I had a ~6000 cargo disparity on the market between accounts because they arrived in the system at different times. With one account showing the 6k cargo and the market being drained on the other. The account showing the cargo was able to do several more runs before a braben tunnel (horizons) forced a relog and an update to the supply values.I've also seen situations - where very rapidly cycling goods off a station to a carrier for an experiment - where something like the following happens:
I’m sure it will, and I think that’s the point, but not necessarily what I think you’re saying.This could easily be tested if you idle at a station producing goods without anyone buying them up for more than 10 minutes and see if the amount keeps going up without relogging. It could also be that the amounts going up/down are handled differently and updated at different times.
The behavior you are describing does make it sound like the ten-minute interval is maintained by the client - the transaction servers rarely register things with such timing precision, much less repeatably as you observed. But others have confirmed that there are lags of up to several minutes between when one player buys out a market and when another player sees it empty. It seems likely that the client and server are independently tracking the reduced supply, which ensures that the player who bought the stock immediately sees the correctly depleted supply, even though the server may not process that transaction for seconds or minutes. The magnitude of this effect is probably at its greatest in CG systems, where the transaction servers are very heavily loaded.The exact in-game refresh time changed every time I bought the goods out to zero, based on how long it took me to hit the Buy button. It wasn't a set time sent from the server like the Mission Board refresh at 00,10,20,30,40, and 50 in the hour.
As I said, with two accounts, you know the refresh timer, and if both accounts are able to get into the Buy screen once the goods respawn, then whichever account hits the Buy button first resets the timer. This does confirm what Ian said though, that if two accounts get into the Buy screen before they disappear from the Market for everyone else due to the server communication they can both buy the full amount of goods and it won't "go negative."