Í'd definitely agree.
IMHO nothing wrong with bringing out toys for folks that enjoy combat against Thargoids or enjoy combat in general...
But there's quite alot of things that would (finally) deserve far more attention. Especially in the light of all previous combat-focused developments.
For example, we got all those landable Planets and even after the entire Season has ended, there's still essentially almost nothing to do down there on uninhabited worlds.
Engineers still don't even have a single Blueprint for Mining Lasers and even the Scanners/Limpets came very late to the show, often only offering the generic mods quickly slapped onto most non-combat Modules just so we have anything at all there.
But of course 20+ Weapon mods at Day 1.
In a Game world spanning some 80000LY and currently offering some 2.4*10E127 km² of unused real estate on Planet Surfaces, pewpew just only does so much.
this...
seriously took the words right outta my mouth.. was about to say almost exactly the same thing.
if exploration was a bit more interesting, I 'd do it a lot more.... In fact it's why I bought the game to be honest, I was blown away when I heard there was a whole 1:1 scale virtual galaxy to 'explore'... then, once I got my hands into it, I was very underwhelmed to say the least.
I now focus on combat, which isn't necessaraly a bad thing I guess as I quite enjoy it, but it's not why I bought the game... I keep waiting for the other aspects of it to be improved to the point where it's actually interesting at least, but so far it's been extremely stale... this is legit the only game where I feel I need to fire up netflix or a youtube documentary while I 'play' so it doesn't feel so much like a damned chore ... at least during any acivity other than straight up combat.
it's a shame really, so much wasted potential here.