PROPOSAL:
Much noise has been made about finding a compromise, but I say forget that noise. How about NO ONE compromises!! It is true, there is no real way to combine the systems that won't destroy the integrity of the either the Old or the New system, so we can only have one set or the other. But I don't see why we can't have both sets of scanners in the game. Hear me out: as long each set will only work with its paired scanner, eg New with New and Old with Old, but no mixing of Old ADS + New DSS (or New ADS + Old DSS), because the technologies are incompatible. Of course, both sets would still be able to launch probes.
I think I would actually be just fine with this because the new set has some rather serious advantages:
NEW SYSTEM BENEFITS:
1) infinite range
2) easier cherry picking
3) faster scanning with no travel times, and will allow for use of probes without necessarily increasing the time relative to the old system
OLD SYSTEM BENEFITS:
1) instant reveal of system map
2) you can still watch Netflix
3) will take FOREVER once you add probes to the old point+travel+wait mechanic, which gives you more time to watch Netflix per system
ANALYSIS:
If the diehard fans of the old ways want to hold onto their old ADS and old DSS combo why not let them? They'll be moving along like happy little snails. As long as they're happy who cares how much faster people with the new set collect high value tags?
But perhaps the best argument to made here is that Combat pilots and even miners have a seemingly infinite set of possible loadouts. But Explorers really only have one possible loadout. I know this is asking Frontier to create code for 2 new modules, but I have to ask: don't explorers deserve to have options too?
POSSIBLE ISSUES:
The issues I foresee (besides having two versions of the ADS/DSS mucking up the code):
How to give people in deep space the option of upgrading. This could be done in several ways: A popup dialog at 3.3 launch asking if they want to upgrade or keep the old set for their current ship. Or automatically upgrade the new system so people could try it, and then let people know that if they didn't like it, they could simply contact Customer Service to have their scanners reverted to 3.2. People will likely know by the end of Beta, so maybe an Opt Out form could be created as well.
Wings would have to be altered so that they only share Level 2 or Level 3 scans (ie DSS or basic scanned objects). Currently they share all Level 1 scan data (eg ADS honk data). So if you have people with different sets in the same wing you have infinite honk + infinite scan = massive exploit.
One other possible issue is based on an unknown: if the new USS discovery mechanic relies on the distribution filter to resolve them (which I suspect it might since they used the word "skill" to describe finding them), then people with the old set of ADS/DSS might have to keep using the old USS mechanic of bumping into them in SC, which will still be a valid way to find USS in 3.3 btw. Also, explorers aren't really running into USS very often anyway. I explored for 5 hours last week looking specifically just for USS and found a total of TWO, so this may be a non-issue for most people who want to hold onto the old set.
Much noise has been made about finding a compromise, but I say forget that noise. How about NO ONE compromises!! It is true, there is no real way to combine the systems that won't destroy the integrity of the either the Old or the New system, so we can only have one set or the other. But I don't see why we can't have both sets of scanners in the game. Hear me out: as long each set will only work with its paired scanner, eg New with New and Old with Old, but no mixing of Old ADS + New DSS (or New ADS + Old DSS), because the technologies are incompatible. Of course, both sets would still be able to launch probes.
I think I would actually be just fine with this because the new set has some rather serious advantages:
NEW SYSTEM BENEFITS:
1) infinite range
2) easier cherry picking
3) faster scanning with no travel times, and will allow for use of probes without necessarily increasing the time relative to the old system
OLD SYSTEM BENEFITS:
1) instant reveal of system map
2) you can still watch Netflix
3) will take FOREVER once you add probes to the old point+travel+wait mechanic, which gives you more time to watch Netflix per system
ANALYSIS:
If the diehard fans of the old ways want to hold onto their old ADS and old DSS combo why not let them? They'll be moving along like happy little snails. As long as they're happy who cares how much faster people with the new set collect high value tags?
But perhaps the best argument to made here is that Combat pilots and even miners have a seemingly infinite set of possible loadouts. But Explorers really only have one possible loadout. I know this is asking Frontier to create code for 2 new modules, but I have to ask: don't explorers deserve to have options too?
POSSIBLE ISSUES:
The issues I foresee (besides having two versions of the ADS/DSS mucking up the code):
How to give people in deep space the option of upgrading. This could be done in several ways: A popup dialog at 3.3 launch asking if they want to upgrade or keep the old set for their current ship. Or automatically upgrade the new system so people could try it, and then let people know that if they didn't like it, they could simply contact Customer Service to have their scanners reverted to 3.2. People will likely know by the end of Beta, so maybe an Opt Out form could be created as well.
Wings would have to be altered so that they only share Level 2 or Level 3 scans (ie DSS or basic scanned objects). Currently they share all Level 1 scan data (eg ADS honk data). So if you have people with different sets in the same wing you have infinite honk + infinite scan = massive exploit.
One other possible issue is based on an unknown: if the new USS discovery mechanic relies on the distribution filter to resolve them (which I suspect it might since they used the word "skill" to describe finding them), then people with the old set of ADS/DSS might have to keep using the old USS mechanic of bumping into them in SC, which will still be a valid way to find USS in 3.3 btw. Also, explorers aren't really running into USS very often anyway. I explored for 5 hours last week looking specifically just for USS and found a total of TWO, so this may be a non-issue for most people who want to hold onto the old set.
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