In GTA V you can play tennis. We should be playing tennis in Elite. Come on FDevs pull your finger out. TENNIS!
I wonder if there is planet wimbeldon somwhere.In GTA V you can play tennis. We should be playing tennis in Elite. Come on FDevs pull your finger out. TENNIS!
I understand what you meant. I just find the use of Hans Solo odd. If I was trying to simulate Hans Solo I would absolutely want player empires, player outposts and anything conceivable a player could build to exist for me to dodge around, meet for deals, trade with and smuggle things into.
In GTA V you can play tennis. We should be playing tennis in Elite. Come on FDevs pull your finger out. TENNIS!
Oh everybody complains about content, regardless of game or genre, I'm sure there are even people that compain aboutn the content of that game you reviewed in your thread. I don't think games have so much of a content problem as players have too-much-free-time problem.
Watched a YT video last night of someone musing over why people complain about "lack of content"
I agreed with the author.
Paraphrasing him for those that don't want to watch:
- Cohesion (The game feels like a lot of mini-games bolted together. CQC and PP to name the obvious 2)
- Agency (ability to effect change in the game world - the BGS is but one aspect but even that for me is way too slow)
- Persistence (Gives the ability for the players actions to have a lasting effect on the game. BGS - sure, but blow up 10,000 pirates in a REZ site and they still come for more)
These are things I can understand ... it's not really a lack of content as there are a ton of things to do, but ultimately none of them really matter as what you do has little to no effect on the game itself. There is no reward (other than credits) for your efforts or time which means once the novelty wears off it can cause discontent.
Watched a YT video last night of someone musing over why people complain about "lack of content"
I agreed with the author.
Paraphrasing him for those that don't want to watch:
- Cohesion (The game feels like a lot of mini-games bolted together. CQC and PP to name the obvious 2)
- Agency (ability to effect change in the game world - the BGS is but one aspect but even that for me is way too slow)
- Persistence (Gives the ability for the players actions to have a lasting effect on the game. BGS - sure, but blow up 10,000 pirates in a REZ site and they still come for more)
These are things I can understand ... it's not really a lack of content as there are a ton of things to do, but ultimately none of them really matter as what you do has little to no effect on the game itself. There is no reward (other than credits) for your efforts or time which means once the novelty wears off it can cause discontent.