I haven't seen it but some commanders have reported that the extra fuel tanks mass means that when plotting a route this affects the longest range distance used.
There is nowhere on the bubble/sag a route where you won't be able to hit a scoop able star within 10 ly, so IMHO extra tanks aren't needed.
What gets boring fast is waiting for a plot to appear (so have the best jump range you can) scooping, so get the best scoop you can too.
i'm nearly home in my hauler, if I jump, honk, scoop, jump only I can manage around 1.5kylies an hour.
If you want max return:- Jump, honk, open system map, scan atmosphere worlds & gas giants, stars etc, then scoop and jump out. Depending on the size of the system this could take you 5 mins or 30 mins. You have to manually target a world and teen wait for the scan to complete if you have a surface scanner.
there's a pdf somewhere here that shows what's worth it.
Finally I would rebind (if you can I am PC) gal map, system map, target ahead and next jump on route to be easily accessible as these are the ones you will be using most.
Good hunting!
There is nowhere on the bubble/sag a route where you won't be able to hit a scoop able star within 10 ly, so IMHO extra tanks aren't needed.
What gets boring fast is waiting for a plot to appear (so have the best jump range you can) scooping, so get the best scoop you can too.
i'm nearly home in my hauler, if I jump, honk, scoop, jump only I can manage around 1.5kylies an hour.
If you want max return:- Jump, honk, open system map, scan atmosphere worlds & gas giants, stars etc, then scoop and jump out. Depending on the size of the system this could take you 5 mins or 30 mins. You have to manually target a world and teen wait for the scan to complete if you have a surface scanner.
there's a pdf somewhere here that shows what's worth it.
Finally I would rebind (if you can I am PC) gal map, system map, target ahead and next jump on route to be easily accessible as these are the ones you will be using most.
Good hunting!