I can't really talk about specific APIs or platforms (NDAs prevent me from going into any deails) - but I will say that Vulkan and DirectX12 are very similar in how they operate, so porting from one to the other is significantly easier than the initial port from DX11. To clarify, I mean the Vulkan isn't likely to be a focus for us going forward with our technology - it's primary advantage is a slightly wider Windows market, and Linux / Steam OS (which we don't have any plans to support in future titles). It's all about picking the best APIs for the platforms we develop on (as a company, not just Planet Coaster), and as much as we'd like it to be so (it'd make our lives a hell of a lot easier!) Vulkan isn't it right now.
Cheers
Andy
As said interesting. I know you develop for Windows and Xbox which will be pushing DX12 and that is fair enough but to suggest that only a slightly wider windows market seems rather off considering that W10 only makes 25% of market. That shows a lot more than a slightly wider market is left. Though mind I guess if you are talking about the future and a few years from now to move to DX12 then it would be different in that hopefully the market share would move forward of course.
No problem and understand your views as a company it just seems very different and almost the opposite stance to the other devs I talk too which just makes it interesting and wish could know more (❤︎❤︎❤︎❤︎ NDA).