The cult of the Space Legs

Spacelegs are a very tricky thing.

It's rough as the game is in active development, but take a look at what's going on: the game isn't designed as a space-ship game, it's designed as an FPS game with spaceships in it. This means that, while yes ships do play a major role in the game, the structure of traversal, missions, and gameplay loops can all seamlessly include on-foot mechanics without issue.

Bull to the max.

If they showed only astroid mining, trading, dog fighting in space, EVA missions then you would say: this is not the FPS game, as everyone thinks, look at this video!

The technical goal of SC is to have no limits (basically: take the the whisky with you, store it in your ship, fly to different star system, different planet, land on landing zone, pick up the glass, go to your personal habitat and put the glas onto the table. logoff. logon. Glas is there. THAT is the goal of SC, a universe that can be changed. By players.).

This is the goal and NOBODY can or plan that in this scale (not even ED with their fancy universe but their whole game tech is mediocre compared anything else. peer2peer, loosely bound together is really limiting. BGS (server driven) is nice but largely ignored gameplay. FD has no ability to think big, thargoid thursday is enough for them).

Its tragic since EDs engine had the ability to scale up, but they used it only to build a fancy galactic map - that is all about it (stellar forge - what a waste /golfclap. SC is working very hard for this for this feature, 64bit geometric model (done and working) client OCS (done and debugging) is a big step in that direction, with server OCS they can scale up to any size. The difference is that they build a rich and detailed universe with it and do their best to overcome the technical hurdles you will meet on client or server when trying this while FD had this for years and has done: ABSOLUTELY NOTHING).

I find it funny when people point out, that SC is late and still in development, when the best thing FD can do: is keeping their mouth shut or lying (when they speak). They barely haven't delivered ANYTHING worth while if you look back the years. They wasted their time.
 
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Now that was culty!

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The technical goal of SC is to have no limits (basically: take the the whisky with you, store it in your ship, fly to different star system, different planet, land on landing zone, pick up the glass, go to your personal habitat and put the glas onto the table. logoff. logon. Glas is there. THAT is the goal of SC, a universe that can be changed. By players.).

The reality is CIG has dangled the carrot of lofty promises and dreams in front of gullible gamers to open their wallets and give money to CIG. Meanwhile CIG gives people a buggy alpha game that is long overdue while postponing a lot of kickstarter promises and selling JPGs of ships and vehicles that are STILL not in-game. If EA or any other game developer did that people would be outraged.

This is the goal and NOBODY can or plan that in this scale (not even ED with their fancy universe but their whole game tech is mediocre compared anything else. peer2peer, loosely bound together is really limiting. BGS (server driven) is nice but largely ignored gameplay. FD has no ability to think big, thargoid thursday is enough for them).

P2P is not stable, but it is much more complex to develop than standard Client-Server game architecture. Important core features have been improved with the Beyond season of updates and many people like most of the changes.

Its tragic since EDs engine had the ability to scale up, but they used it only to build a fancy galactic map - that is all about it (stellar forge - what a waste /golfclap. SC is working very hard for this for this feature, 64bit geometric model (done and working) client OCS (done and debugging) is a big step in that direction, with server OCS they can scale up to any size. The difference is that they build a rich and detailed universe with it and do their best to overcome the technical hurdles you will meet on client or server when trying this while FD had this for years and has done: ABSOLUTELY NOTHING).

I find it funny when people point out, that SC is late and still in development, when the best thing FD can do: is keeping their mouth shut or lying (when they speak). They barely haven't delivered ANYTHING worth while if you look back the years. They wasted their time.

They have delivered a great many things. See the Development Plans. Meanwhile SC looks impressive but has been in development limbo for 6 years. BTW that kickstarter demo was made by Crytek not Roberts.

Meanwhile SC is still very buggy and the ships are still overpriced and CIG is still shamelessly trying to get more money while already having raised $196 million. CIG is also embroiled in a lawsuit with Crytek. Guess where millions of backer money is going? To pay that lawsuit. Frontier is smarter by using their own custom Cobra Engine.

Frontier is slow with delivering what people truly want (aside from the core feature improvements this year) which is EVA and atmospheric planets. It's do-able, but fans have been waiting too long for that imo. I do hope that it's still coming in 2019.
 
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All what Elite Dangerous really needs are some more players who respect the game for what it comes from, for what it is and for what it wants to be. It's also my honest wish that all players who try to shape this game to their personal gusto might rather look elsewhere. Or try to start their own project. Or just keep quiet and show at least some respect to David Braben, his amazing life work and a great team.

as a strict solo player I can dare to say this. I'm totally immune to flamewars of the naysayers or certain 'influencers'.

Yeah we do pico, that's why we want Legs :)

EDIT: Oh wait sorry I thought that was one of those 'Braben hates legs' posts for a sec :D

I think gusto's cool though. It's just that enthusiastic noises which align with the way FDev's wind is blowing are more likely to be heard ;)
 
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All what Elite Dangerous really needs are some more players who respect the game for what it comes from, for what it is and for what it wants to be. It's also my honest wish that all players who try to shape this game to their personal gusto might rather look elsewhere. Or try to start their own project. Or just keep quiet and show at least some respect to David Braben, his amazing life work and a great team.

Elite Dangerous is already a great game with some flaws. It has much potential as well. People expect more due to competition from other (upcoming) space sims. At least all the road map features that were mentioned in a newsletter should be delivered.

I fully support Braben's core vision for Elite that we are people in a real futuristic setting, not just a ship. So I'm waiting and hoping that one day we will not be "just a ship" and can finally walk around and be free.... :)
 
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I don't want space legs. Here's why...

Lots of folks are wanting space legs to walk around the ship/station/planet. And I get it, I do... however, as we all know, people are fickle. Their wants change. Once someone has SL, FPS is next. "I want to shoot someone!" will be the NEXT rally cry. And how does that work into this game?!? It doesn't.

https://www.youtube.com/watch?v=EM0Gcl7iUM8

Also, at the 1:49 mark, David Braben talks about Being a Big Game Hunter. "Shooting" will be the next step after Space Legs, not because of the fanbase, but because of Braben wants it. Blame him.
 
I find it funny when people point out, that SC is late and still in development, when the best thing FD can do: is keeping their mouth shut or lying (when they speak). They barely haven't delivered ANYTHING worth while if you look back the years. They wasted their time.

I find it funny that people forget that right now you've got to pay anywhere between $20 and $3000 of real life hard cash for spaceships in the slideshow loading screen for Windows BSOD that is currently SC. Frontier has delivered us quite a lot for the price most of us paid. Heck, if I handed over my life savings to Chris Roberts like many people have, I'd sure hope it would have a few more things than Elite Dangerous.
 
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I detest FPS games. If Elite becomes an FPS game I'm done with it.

So you only play using the camera suite and never engage in combat?

If not, you ARE playing an FPS.

First Person: Seen from your perspective.

You just happen to be a ship or an SRV.

So, since you're done, can I haz ur stuffs?
 
I find it funny that people forget that right now you've got to pay anywhere between $20 and $3000 of real life hard cash for spaceships in the slideshow loading screen for Windows BSOD that is currently SC. Frontier has delivered us a whole heck of a lot for the price most of us paid. Heck, if I handed over my life savings to Chris Roberts like many people have, I'd sure hope it would have a few more things than Elite Dangerous.

Jeebus Cripes, 3 grand? Is that like for the whole stable of non-existent ships or is that part of, what was it, some kind of virtual real estate thing too?
 
Jeebus Cripes, 3 grand? Is that like for the whole stable of non-existent ships or is that part of, what was it, some kind of virtual real estate thing too?

The Javelin, a proposed capital ship, has sold for as much as 3k. You can buy all the ships for $27,000 if you like, although you need to have spent a grand to access that 'Legatus pack' ;)

You can buy land too, but that's on top. And yes, it is all insane.

But to stay on topic, if/when Legs hit ED, I do hope they allow more cosmetics to be earned in game where possible. Monetizing cosmetics is the most legit micro-payment system out there, but having some in-game options and rares too is even better ;)
 
Jeebus Cripes, 3 grand? Is that like for the whole stable of non-existent ships or is that part of, what was it, some kind of virtual real estate thing too?
For around $3,000, you get the Aegis Dynamics Javelin, a destroyer sitting at around 345m long, with a minimum crew complement of 23 (that is, 22 NPC's and 1 player, or 23 players).

You could get the Completionist pack which had all the ships for $15,000 but I think they removed that.
They now have the Legatus pack, which has 117 ships, 163 other items and you need to have spent $1,000 or more to be eligible to even view it let alone buy it.
The Legatus pack will set you back a cool $27,000.

I really wish I was joking.

Ninja'd!
 
So you only play using the camera suite and never engage in combat?

If not, you ARE playing an FPS.

First Person: Seen from your perspective.

You just happen to be a ship or an SRV.

So, since you're done, can I haz ur stuffs?

Are you genuinely suggesting ALL Flight Sims AND racing games are FPS' and presumably extending your argument...would be improved if I had to KAM my way to the head before a flight...then KAM my way across to the flight line...up the boarding ladder etc etc before I could fly?
Ridiculous...
 
pilot sim, lol omg you're actually trying to rationalize that kitchen sink development circus

What's so funny? You take care of your pilot. Breath, bowels, eatings, clothing. Commuting to the job. Job slaving. Is pretty much a sims game.

But what can you really expect from unbelievers? They just never wanna believe.
 
Are you genuinely suggesting ALL Flight Sims AND racing games are FPS' and presumably extending your argument...would be improved if I had to KAM my way to the head before a flight...then KAM my way across to the flight line...up the boarding ladder etc etc before I could fly?
Ridiculous...

I am genuinely telling you, beyond and shadow of a doubt, and with unarguable certainty these games ARE first person perspective. If shooting is involved, then they could very well be FOS as well. I know of almost no racing games that involve shooting, but many that are first person.
There are a larger number of flight games that include shooting, from a first person perspective, so yes, that does make them first person shooters.

But Elite as a flight simulator? Sorry, took me a minute to get back up off the ground and my sides are still sore from laughing. Not even. Sure it has SOME elements of a flight sim, but it just as much in common with a racing game as it does a flight sim, and just as much in common with Minesweeper.

But if you engage in combat, it becomes an FPS, unless you’re using the camera suite, then it becomes a 3PS.
 
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