Making a few assumptions:
Works out to ~5000 bytes per system
Over 400 billion systems that is 2 petabytes of storage. DON'T BE ALARMED!!!
Because ever since the original game was created, they've been using whats called procedural generation. This is a set of mathematical rules on how to create a system. Therefore I'd say the storage requirements are very low. Storage would be the least of FD's problems if they ever "had" to release server side data.
- There are on average 100 objects in a system
- Average of two stations per system (actually only a tiny fraction of the systems in a galaxy have human habitation, but we'll ignore this)
- Uses IEEE extended floating point notation requiring 8 bytes
Works out to ~5000 bytes per system
Over 400 billion systems that is 2 petabytes of storage. DON'T BE ALARMED!!!
Because ever since the original game was created, they've been using whats called procedural generation. This is a set of mathematical rules on how to create a system. Therefore I'd say the storage requirements are very low. Storage would be the least of FD's problems if they ever "had" to release server side data.