It has terrible on target time in close range vs. gimbaled (thanks to sway), generates more heat (vs. G pulse) AND a G pule does an insane ~45% more DPE. That in essence cuts its C7 PD down by several classes for what, ~26% less DPS than a G pulse? Yeah, that doesn't sound horrible at all. It's a mystery why very few people use them. Turrets sound just so awesome.A C3 beam turret does almost as much dps as a C3 g pulse (14 v 18), but stays almost constantly on target if on a good hard point like the Cutters top ones.
https://forums.frontier.co.uk/showthread.php?t=140240
Turrets aren't a weakness, they are a weapon, especially given the terrific shields of the Cutter which keep you in the fight while they strip away opponents shields (and make mince meat of small ships set to fire at will). I'm experimenting right now with beam turrets on top (2 medium, 2 large), which rapidly takes down shields, and 1 huge and 2 medium G cannons at the bottom (a nice mix as mediums easier to hit with but huge does terrific damage, including to shields). Plenty of power in the capacitor for a fitting like this, beams constantly on target doing damage, and pot shots with the cannons. Fun.
.
.
That and on target time rarely matters in larger ships (as long as you can keep you WEP drained without the use of beams and minimal thermal weapons).
Last edited: