Yes, clickbait title is clickbait.
Having played around with Coriolis, and realised just how much shield you can bolt to a Cutter, I decided to build something just for farming CZs, Pirate POIs and similar stuff.
Thing is, erm, it actually isn't very good.
Sure, the shield is all but impregnible but combat is just plain dull.
It can't really keep targets in it's sights and I was, literally, nodding off while I was waiting for it to turn and re-acquire a target.
It doesn't really have insta-kill DPS and a lot of my targets would run away and, because it takes so long to turn, I couldn't chase them, mass-lock them and finish them off.
Honestly, the Outlaw Annie that I built a few months ago is better at PvE combat-farming.
I think the biggest problem is the weapons.
It's using a 4A beam, a bunch of MC's and a couple of PAs.
It does a decent enough job of exploding things like Annies but, for anything smaller, they take a couple of hits and then flee... and I can't turn fast enough to chase them.
Funny thing is, my Trade-Cutters just have an "average" weapon loadout (combination of lasers and MCs) and I've never felt like I was at a disadvantage but I guess, when flying a trader, if you can make your attacker run away it's a "win".
Anybody got any suggestions for tactics to use when flying a Cutter in combat, or weapons that work well with it?
Having played around with Coriolis, and realised just how much shield you can bolt to a Cutter, I decided to build something just for farming CZs, Pirate POIs and similar stuff.
Thing is, erm, it actually isn't very good.
Sure, the shield is all but impregnible but combat is just plain dull.
It can't really keep targets in it's sights and I was, literally, nodding off while I was waiting for it to turn and re-acquire a target.
It doesn't really have insta-kill DPS and a lot of my targets would run away and, because it takes so long to turn, I couldn't chase them, mass-lock them and finish them off.
Honestly, the Outlaw Annie that I built a few months ago is better at PvE combat-farming.
I think the biggest problem is the weapons.
It's using a 4A beam, a bunch of MC's and a couple of PAs.
It does a decent enough job of exploding things like Annies but, for anything smaller, they take a couple of hits and then flee... and I can't turn fast enough to chase them.
Funny thing is, my Trade-Cutters just have an "average" weapon loadout (combination of lasers and MCs) and I've never felt like I was at a disadvantage but I guess, when flying a trader, if you can make your attacker run away it's a "win".
Anybody got any suggestions for tactics to use when flying a Cutter in combat, or weapons that work well with it?