Just fit turret mounted weapons everywhere except the huge hardpoint and fit a gimballed weapon there, alternatively fit speaker missiles everywhere and get your NPC or multicrew fighter pilots to knock the shields down for you.Yes, clickbait title is clickbait.
Having played around with Coriolis, and realised just how much shield you can bolt to a Cutter, I decided to build something just for farming CZs, Pirate POIs and similar stuff.
Thing is, erm, it actually isn't very good.
Sure, the shield is all but impregnible but combat is just plain dull.
It can't really keep targets in it's sights and I was, literally, nodding off while I was waiting for it to turn and re-acquire a target.
It doesn't really have insta-kill DPS and a lot of my targets would run away and, because it takes so long to turn, I couldn't chase them, mass-lock them and finish them off.
Honestly, the Outlaw Annie that I built a few months ago is better at PvE combat-farming.
I think the biggest problem is the weapons.
It's using a 4A beam, a bunch of MC's and a couple of PAs.
It does a decent enough job of exploding things like Annies but, for anything smaller, they take a couple of hits and then flee... and I can't turn fast enough to chase them.
Funny thing is, my Trade-Cutters just have an "average" weapon loadout (combination of lasers and MCs) and I've never felt like I was at a disadvantage but I guess, when flying a trader, if you can make your attacker run away it's a "win".
Anybody got any suggestions for tactics to use when flying a Cutter in combat, or weapons that work well with it?
Sure, the shield is all but impregnible but combat is just plain dull.
And for conflict zones ensure the corrosive effect is enabled still...then the Armour rating will drop and the Beams will work on Armour better not just kinect weapons...
We do Know due to the CAPI from Fdev releasing the data on imports to web sites...I wish we had real numbers on some of this stuff. Like I want to use pulse's on my Krait and eventual Corvette because I'm tired of running out of milti-cannon ammo. So okay, how does the pulse lasers armor piercing values (G5 Focused) compare to the corrosive experimental effect for multi's?
No clue, no data or numbers. Just player impressions.
Yes, many suggestions I offer work better on a Corvette and even an Anaconda at times. But they are so UGLY versus the awesome beauty of a Cutter developed in the Empire who will eventually rule the galaxy.The only real thing I can think of to improve the Cutter in pve is to get a Corvette.
The Cutter has enormous shield capabilities that will keep it alive almost forever but combat wise it's a drag and very unenjoyable imho.
So my answer is, get a Corvette.
We do Know due to the CAPI from Fdev releasing the data on imports to web sites...
Focused lasers are still worse than corrosive multi cannon once you go over medium class weapons..
As the CAPI and player logs gave the weapon stats which are cloned on ship building web sites via CAPI ship imports...
and we know the T10 has the highest armour... So set target as t10 and set up both items..
We know laser fall of distance is very bad so focused is bad for cutter as cutter works better at range...
No Armour can resist focus as the focus laser is stupidly high pen rating... the issue is that focus lasers do not do as much damage to start with on large and huge enable ships...
Having to use Pulse over burst lowers the damage even more over multi cannon...
Never been ganked by a frag clipper, amIrite?All the Imp ships are bad for combat.
Never been ganked by a frag clipper, amIrite?![]()
Uh, so you only fly Viper IIIs, Cobras, Eagles and gasp iCouriers?Never been in a ship slow enough or squishy enough that they'd try me.
Uh, so you only fly Viper IIIs, Cobras, Eagles and gasp iCouriers?![]()