Thanks David for the reply.
From my own personal vantage point. One thing that would be neat if Frontier were to publish and sell its own 3D roller coaster game would be that off-grid. Having a Path Manager, Alignment manager, and especially a Building Generator as I originally outlined would be great news.
Remember also that there are thousands of flat rides from thrill rides, to especially kiddie rides (which have been mainly absent in RCT3) and that while coasters are important, the flat rides are the real key.
Presuming if RCT3 is or becomes a dead product than what we would like to see is a new game and modeler too as many of us like to make parks and coasters as much as we like scenarios, that will incorporate all of these features. Also would a future game allow us to import and convert existing RCT3 tracks and perhaps even parks that used the original material as provided by Frontier, or maybe even custom materials?
By the way the tracked ride events, and many, not just a few half completed, but many fully stocked themed expansions with generic and themed ride variants as well are what is needed, and accuracy in operation of those rides.
Another flatride thing I'd like to see is a control panel for ride micro management like in the German made Virtual Rides. While it doesn't appeal to a great many people, there are those of us who could appreciate having fun playing ride operator. Well its just a thought. Roller coasters like in no limits, but with the ease of use of RCT3's method of building them as NL is rather difficult to do it in. Another great product but its a different mindset.
Here is another consideration (sure you guys don't wanna hire me???
Just kidding) People want to build their Disneyworlds and Disneyland sized parks without any lag on today's machines. Perhaps there will be a way to connect themed sections or even interconnect themed parks. I thought seriously about this and thought maybe as you get further away the graphics are converted to a distant image 2d only, and a database of basic stats until you zoom in closer. This would free up the processor perhaps to call from a hard disk file that was written too, rather than take up the cpu and memory. While I am not a programmer, perhaps this might work. Its just an idea. Cause right now RCT3's base engine doesn't do very well, as you guys pointed out originally, for larger than mid sized parks at best.
Well those are tonight's ideas, and thanks again David for your previous response. I look forward to your thoughts and Mr. Brookes too.