The Dangerous Games: The Rise to Power!

Well, I got bored, made a couple of graphs regarding player group sizes participating in this event.

Note, the numbers aren't perfect because they rely on INARA for data, and Mercs of Mikunn, SEPP and the two communist groups data is scant at best.

http://s26.postimg.org/7dvcoct1l/Size_Manpower.jpg

http://s26.postimg.org/zcpif7uo9/Size_Proportion.jpg


LOL.... Yes, yes. This is completely correct. I realize now that DF trowled through the Inara groups to set up their alliance. Smart.
 
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Well, I got bored, made a couple of graphs regarding player group sizes participating in this event.

Note, the numbers aren't perfect because they rely on INARA for data, and Mercs of Mikunn, SEPP and the two communist groups data is scant at best.

Unfortunately we don't really use Inara. We have a presence on there obviously, but it doesn't accurately reflect the size or capabilities of AEDC. Sorry, but your graphs don't really represent anything useful.
 

Goose4291

Banned
Unfortunately we don't really use Inara. We have a presence on there obviously, but it doesn't accurately reflect the size or capabilities of AEDC. Sorry, but your graphs don't really represent anything useful.

As I said, they're not perfect.

It does however show you the size of the competition you're up against.
 
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I mean yea the numbers look like that, but the competitive element come June 30th isn't the number of players you can field. I'd estimate that 80% of it will be how many committed hauler players attuned to Cutters each side can field, because from my experience in CGs it's the top 10% of players who really carry the totals, the level of players who push hard to 20k/30k each CG. Not super interesting, and the fact that hauling will make up the majority of the action from the looks of things is p. depressing compared to EVE gameplay, but it is what it is and it's a fair contest.

The other 20% will be the combat bond CGs, kill lots and lots of stuff in combat zones in Wings. Funtimes. I wouldn't imagine it's that hard to create custom combat bonds for Capital Ship "kills" either, if a CG for killing Cap Ships was jammed into 2.1 that'd be neato, but probably unrealistic since Frontier won't want to make a CG not all players can participate in. Murdering cap ships is probably the apex of fun gameplay in ED PVE atm though.

Considering the fact that Cutter numbers and the highly engaged players are such a big part of it, and there's a lot of ups and downs between now and June 30th, the result really isn't predictable. 2.1 release of Elite Dangerous leaving beta around June 7th (hopefully for Queen's Birthday long weekend), is a long time before Rise to Power, the player spike might have played out by then. Not to mention recruitment can happen between now and then.

Large numbers of players are also guaranteed to desert the game on No Man's Sky's release date, that's a firm and locked in thing, this event could fall over entirely all 6 parties decide to not play Elite Dangerous. Heck I have a running bet with my friend that Elite Dangerous will not see a 4th expansion and support will end after the 3rd, final expansion in 2017, not because of Star Citizen but because of No Man's Sky taking the playerbase and leaving nobody purchasing expansion two and expansion three. This is despite ED really being Frontier's cash cow and the thing keeping the lights on there for them, alongside mobile. But nobody really knows.

Before EXO joined i would have said AC/DC or w/e the Mahon powerplayers are called were the favourites honestly, nobody grinds harder than Mahon powerplayers except maybe for Mypro & EIC Spacetrumps. Maybe Galcop is now, maybe it isn't, it depends how many players quit for No Man's Sky.
 
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Goose4291

Banned
Nice work, well we have a Giant there. :D

To help you with more detailed Data of SEPP: our Inara is pretty up-to date. Some ppl on their way back are missing there and of course I can't predict how many supporters we will have but to give you a Number: I'd say we currently have 22 CMDRs working for the SEPP player faction on a regular basis. ;)

So we have only a few CMDRs but us making it to the Top 5 shows their dedication to the cause. [up]

EDIT: may I ask what Data you used for the Group size vs player numbers chart?
Systems vs players?

All I did was ran it on player numbers from Inara. They are graphics to show the estimated group sizes by numbers.

I'll tweak it a little later, including mercs numbers based in their own forum numbers
 

Zac Antonaci

Head of Communications
Frontier
Well, I got bored, made a couple of graphs regarding player group sizes participating in this event.

Note, the numbers aren't perfect because they rely on INARA for data, and Mercs of Mikunn, SEPP and the two communist groups data is scant at best.

http://s26.postimg.org/7dvcoct1l/Size_Manpower.jpg

http://s26.postimg.org/zcpif7uo9/Size_Proportion.jpg

Inara sadly probably isnt the best way to judge these groups.

There are a lot of groups that arent on Inara who have sizable rosters. Frogs and Ghost Legion have embraced it and you see groups like Paladin Consortium and EXO on there. So you will naturally see a slant towards GalCop.

I have no doubt that on paper GalCop probably do have the largest collective of pilots. But I dont think that should be taken for granted.

First of all, there are a number of groups that either aren't involved or have kept very quiet - A LOT of quiet influential groups. These and the indipendant votes will be a huge part of the campaigning.

In addition as groups fail to qualify for each stage there is a large number of groups who will then be available to offer support to their group moving forward, It's kind of a "I want to win but if I can't win I want these guys to win". Or could also be seen as a "I want to win but if I cant win I DEFINATELY DONT want these guys to win".

I think there are some groups in the wildcards here that might fly on in under the radar too. Some of those guys have allies that haven't been mentioned too much at all on these discussions.
 
In addition as groups fail to qualify for each stage there is a large number of groups who will then be available to offer support to their group moving forward, It's kind of a "I want to win but if I can't win I want these guys to win". Or could also be seen as a "I want to win but if I cant win I DEFINATELY DONT want these guys to win".

Maybe I missed something in how this will work.
Will there be multiple stages where the worst performing PMF is kicked out until it is down to 2 PMF competing against each other?
 
In addition as groups fail to qualify for each stage

Are there any informations on the rules and proceedings yet?
As in:
How is the winner determined?
Will there be stages and how will success be measured?
Is there a total or is it last CG wins? Points? Winner takes it all or points for 2nd and 3rd place in initial CGs, etc.?
 
Zac, will these CGs be locked to, or at least weighted towards, Open Mode?

This is an adversarial contest for a position in Powerplay - which is meant to offer massed adversarial PvP; so I think the competition should take place in Open Mode.
 
Please, not this thread too. Or i bring up the offline client!

You want to compete in this competition in an offline client..? Huh.

Yes having clarity on the rules of engagement (whether Open only, or All Modes) actually IS relevant to this topic, shocking I know.
 
Inara sadly probably isnt the best way to judge these groups.

There are a lot of groups that arent on Inara who have sizable rosters. Frogs and Ghost Legion have embraced it and you see groups like Paladin Consortium and EXO on there. So you will naturally see a slant towards GalCop.

I have no doubt that on paper GalCop probably do have the largest collective of pilots. But I dont think that should be taken for granted.

First of all, there are a number of groups that either aren't involved or have kept very quiet - A LOT of quiet influential groups. These and the indipendant votes will be a huge part of the campaigning.

In addition as groups fail to qualify for each stage there is a large number of groups who will then be available to offer support to their group moving forward, It's kind of a "I want to win but if I can't win I want these guys to win". Or could also be seen as a "I want to win but if I cant win I DEFINATELY DONT want these guys to win".

I think there are some groups in the wildcards here that might fly on in under the radar too. Some of those guys have allies that haven't been mentioned too much at all on these discussions.


The NCAA March torunament, in Space! LOL!
 

rootsrat

Volunteer Moderator
Inara sadly probably isnt the best way to judge these groups.

There are a lot of groups that arent on Inara who have sizable rosters. Frogs and Ghost Legion have embraced it and you see groups like Paladin Consortium and EXO on there. So you will naturally see a slant towards GalCop.

I have no doubt that on paper GalCop probably do have the largest collective of pilots. But I dont think that should be taken for granted.

First of all, there are a number of groups that either aren't involved or have kept very quiet - A LOT of quiet influential groups. These and the indipendant votes will be a huge part of the campaigning.

In addition as groups fail to qualify for each stage there is a large number of groups who will then be available to offer support to their group moving forward, It's kind of a "I want to win but if I can't win I want these guys to win". Or could also be seen as a "I want to win but if I cant win I DEFINATELY DONT want these guys to win".

I think there are some groups in the wildcards here that might fly on in under the radar too. Some of those guys have allies that haven't been mentioned too much at all on these discussions.

Words of the wise.

Thank you , Don Antonacci, you're a good man for a villain ;)
 
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They've already confirmed it was cross all modes and not be locked into open only

Sorry Goose, but I've just gone back through all the Dev posts in this thread - there has not been any comment here that I can see about the Game Modes and the Competition - please could you refer me to where this was confirmed?
 
You want to compete in this competition in an offline client..? Huh.

No. Just the constant open bonus discussion permeating every single thread is about as interesting as the offline client discussion was at the end of beta.

There 4 Open vs. Groups vs. Solo threads. Everything has been said. Just not by everybody.

And after more than a year this same issue coming up everywhere is tedious.
 
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