The Dangerous Games: The Rise to Power!

This is very true.

Frontier gave us a great character (Archon Delaine) and then lumped us with a rubbish weapon and poor bonuses, so we have few players and do not have resources to RP or develop a decent story for our power.

The dedicated players require quick cash in order to fortify and prep. After a while you come to the realisation that very little about the mechanics of Powerplay have little in relation to what a power would actually be doing. At that point the RP drops away and it becomes a numbers game.

Personally, I'm hoping that if the Border Coalition wins, Frontier gives it some unique mechanics to make it make sense on a thematic and geographic level. Specifically I'd be thrilled if we could get lower than normal fortification cost in low-income systems and higher than normal costs for high-income systems. This'd both fit the Coalition's lore as a populist movement among the underdeveloped, neglected outer colonies and allow it to fulfill it's primary function (to keep other PP factions out of space where player groups are trying to play the BGS without interference). Also, seeing as the three main groups in the Coalition exist in a vast desert of low-income systems, it'd make sense if their model was balanced towards the idea of having abnormally large amounts of low-income systems exploited/controlled with the trade-off being that it's much less efficient for them to expand into more competitive systems.
 
This is very true.

Frontier gave us a great character (Archon Delaine) and then lumped us with a rubbish weapon and poor bonuses, so we have few players and do not have resources to RP or develop a decent story for our power.

The dedicated players require quick cash in order to fortify and prep. After a while you come to the realisation that very little about the mechanics of Powerplay have little in relation to what a power would actually be doing. At that point the RP drops away and it becomes a numbers game.

Indeed. And I think it goes for most 'powers'.
 
Personally, I'm hoping that if the Border Coalition wins, Frontier gives it some unique mechanics to make it make sense on a thematic and geographic level. Specifically I'd be thrilled if we could get lower than normal fortification cost in low-income systems and higher than normal costs for high-income systems. This'd both fit the Coalition's lore as a populist movement among the underdeveloped, neglected outer colonies and allow it to fulfill it's primary function (to keep other PP factions out of space where player groups are trying to play the BGS without interference). Also, seeing as the three main groups in the Coalition exist in a vast desert of low-income systems, it'd make sense if their model was balanced towards the idea of having abnormally large amounts of low-income systems exploited/controlled with the trade-off being that it's much less efficient for them to expand into more competitive systems.

FDev have been very clear that no new mechanics will be added to PP when the new power is added.

The Dukes of Mikunn is the actual PMF being used, thus the number of systems they control and where they are in the galaxy, is what will be used for the basis of the new power.
The other 2 coalition members have had to drop out (thus their systems have nothing to do with the Power) but their lore will be incorporated in the Power.

The area of space that the Dukes of Mikunn are in is no worse that that which Delaine and Antal are in, nothing but low population extraction economies.
 
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For those trying to understand the UGC/AI war, please find attached:

http://brorlandi.github.io/StarWarsIntroCreator/#!/KGbUlyAa3TU2-RDVHml

omg it's barely Sunday and I think you just made my WEEK! :D

Interesting to see all this coalition building. And the DG by now seems to involve just about every player group of significance. Looking forward to see this kick off! This promises to become an epic June.

it's already becoming quite an entertaining May... omg we have another 31+ days of this before it even starts!? :D bw-ahahahahahahahahahahhahahah
 
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Most of the Coalition systems are like that. And that's what we'll try to change!

All the small powers in PP would love to change the current overhead cost calculations, which completely ignores the population of the systems, and total number of systems, but only looks at the number of control systems.

This would remove the advantage all the larger powers have, which would be the main reason why FDev wouldn't want to change the formula.
 
All the small powers in PP would love to change the current overhead cost calculations, which completely ignores the population of the systems, and total number of systems, but only looks at the number of control systems.

This would remove the advantage all the larger powers have, which would be the main reason why FDev wouldn't want to change the formula.

Actually many of yours appear to be better. Its one of the reasons powers haven't tried to expand here. They are break even or negative before overhead is considered for most.
 
That's not necessarily true. The reason why some powers may not have tried it is because overheads are linked to distance from home system.
 

Goose4291

Banned
That might be another reason the Border Coalition might be more viable than than the others, as their lore supports them being out where the other power play factions don't want to spread.
 
Like for all the people speculating over Powerplay, please stop. I'm almost certain that any Powerplay overhaul FDev implements would be part of a headline release for a patch, aka it'd be the "feature" for 3.2 like 2.1 has engineers and 2.2 has ship launched fighters/multicrew/something. That isn't going to happen from Rise to Power by any stretch, they'll just use the tools they put in Stellar Forge to add a power, back when they implemented powerplay and thought they were going to be killing powers all the time, b4 whining and a general hatred of powerplay set in.
 

Jane Turner

Volunteer Moderator
Actually Zac.... I've been meaning to tell you

No no no no I'm joking... I realise now that not everyone gets my slightly warped sense of humour, or more accurately irony doesn't communicate well without facial expressions and voice tone.
 
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Actually Zac.... I've been meaning to tell you

No no no no I'm joking... I realise now that not everyone gets my slightly warped sense of humour, or more accurately irony doesn't communicate well without facial expressions and voice tone.


Doh, for a second there Jane I thought you were about to announce a coalition with AEDC - yes I have a warped sense of humour too ;)
 
Achenar Immortals have declared war against the UGC...
OK, let's see what's coming next...
but I'll give you an advise....

Play in OPEN GAME... not in Group...
Are you men or mice?

Interesting... Talking about other groups while working in PG. You seem to be a very noble group!




But please, continue to complain about us. We can deal with it. ;)
 
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I'm more amused you're still selling this as Achenar Immortals vs UGC, despite amassing massive support from outside your own player base when you already outnumbered them 2 to 1.

Its an Imperial thing :)


So... about this wildcard vote starting "soon"
 
+1

I really shouldn't want to give a filthy space-mongol more rep, but you deserve it!


And good point, wasn't it supposed to be up today?

Well, two of the Wildcard coalitions are going at it because AI wanted to flex their muscles, that might have something to do with it. Open war between two contestants might mess up the poll considerably.
 
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