Probably not, but gotta have some goals..![]()
my plan was with going at 45 for each total ... so either 45 G3, 45 G2 or 45 G1, as the grades share ingredients, and g1 materials are easy to gather on the way... might up that to 60 G3 synthesis jumps...
Probably not, but gotta have some goals..![]()
i'm pretty shure chiggy was referring to max jumprange, your build is close to 60 ly max. jumprange. i don't think you can get a DBE to 60 ly plotted jumprange.
share your loadout, please!
that's mine: https://eddp.co/u/UnXSZFi9
i might drop 1 heatsink... but i dislike empty utility slots![]()
Power usage.I see no reason not to carry a 2D
I see the mining lasers 1D & 2D are the same mass 2t, don't know if that was intended but I see no reason not to carry a 2D. Pity we cant engineer a light weight version at the moment, an oversight by the Devs perhaps.
The smaller one can run constantly without raising the heat levels, the larger one sucks the distributor dry and spikes the temps. I tested in a haz res, with the smaller one, I could gather mats quietly and not draw attention..with the 2D...within 2 fragments popping off..I was being scanned by 20 NPCs at once...
Here ya go...I still have all 4 utilities open...I have uber light weight wake and cargo scanners I may stick there...dunno yet.
https://eddp.co/u/GmhxBlNf
The smaller one can run constantly without raising the heat levels, the larger one sucks the distributor dry and spikes the temps. I tested in a haz res, with the smaller one, I could gather mats quietly and not draw attention..with the 2D...within 2 fragments popping off..I was being scanned by 20 NPCs at once...
hmmm, never thought of bringing mining lasers along for mats, but I guess after your famous rescue, might be worth a thought...never used a boost though that wasn't neutron star induced, though... but why the railguns? for the plasma slug mod to burn fuel? (and I see from your build that you run with no cargo!) isn't it better to get a higher flat jump range w/o weapons or anything, minimizing weight, than to bring a ML and weapons along?
hmmm, never thought of bringing mining lasers along for mats, but I guess after your famous rescue, might be worth a thought...never used a boost though that wasn't neutron star induced, though... but why the railguns? for the plasma slug mod to burn fuel? (and I see from your build that you run with no cargo!) isn't it better to get a higher flat jump range w/o weapons or anything, minimizing weight, than to bring a ML and weapons along?
Power usage.
The smaller one can run constantly without raising the heat levels, the larger one sucks the distributor dry and spikes the temps. I tested in a haz res, with the smaller one, I could gather mats quietly and not draw attention..with the 2D...within 2 fragments popping off..I was being scanned by 20 NPCs at once...
Here's one thing I wish was in ED, a way of grouping my modules for easy on/off with a click, or even assigning a button for each one. So turning on/off cargo bay, or lander, or SLF, could be done with different buttons/keys. It's not a biggie, but it would be nice at times.Powers not a problem if you turn off the FSD don't need that on to shoot rocks.
I haven't done a full circumnavigation yet, so I'm in.
I've been stocking up on mats too. Curently somewhere in the Silentium, but I'm hoping to be able to poke around the edge of the Tenebris and Shallows.
The only thing worse than collecting all those mats was discarding all the others to make room.
I've been stocking up on mats too. Curently somewhere in the Silentium, but I'm hoping to be able to poke around the edge of the Tenebris and Shallows.
The only thing worse than collecting all those mats was discarding all the others to make room.
WOW- I had never considered that you could actually have that many jumps - I could have halved my jumps to colonia and back with that...went on the neutron highway and was jumping an average of 120-130LY - with the injections, is it possible to double that, so reach >250LY jump range?
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synthesis does not add to neutron star boosts afaik.
synthesis does not add to neutron star boosts afaik.
Correct, I've tested (R1), with no change in jumprange or fuel usage.