MISSION: Assassinate Derpy McFannybaws
1. We think they're in System ABC.
2. Arrive in System ABC.
3. Message: Hmn, they're not in System ABC, locate contact Dippy Derpface in System XYZ
4. Arrive in System XYZ.
5. Locate Dippy Derpface.
6. Dippy Derface: "LOLOLOLOLOLOL They're actually in System ABC after all... LOLOLOLOL back you go."
7. Go back to original system.
I have NEVER seen this mission logic ever play out as anything other than a meaningless distraction involving a return to the original mission system.
Which is a shame, because it has real potential:-
- Meet contact... AMBUSH with Derpy McFannybaws and a huge entourage of wingmen
- Track Derpy McFannybaws across several systems, the financial stakes going up each time
etc. etc.
FDEV, please, if you can't make this game logic interesting, then please take it out, because it's just a pointless and frustrating distraction that never breaks formula and never enhances the mission in any way whatsoever. I'm guessing it's broken, rather than incomplete, as I can't imagine any game design meeting concluding that this is an entertaining mission logic. [down]
1. We think they're in System ABC.
2. Arrive in System ABC.
3. Message: Hmn, they're not in System ABC, locate contact Dippy Derpface in System XYZ
4. Arrive in System XYZ.
5. Locate Dippy Derpface.
6. Dippy Derface: "LOLOLOLOLOLOL They're actually in System ABC after all... LOLOLOLOL back you go."
7. Go back to original system.
I have NEVER seen this mission logic ever play out as anything other than a meaningless distraction involving a return to the original mission system.
Which is a shame, because it has real potential:-
- Meet contact... AMBUSH with Derpy McFannybaws and a huge entourage of wingmen
- Track Derpy McFannybaws across several systems, the financial stakes going up each time
etc. etc.
FDEV, please, if you can't make this game logic interesting, then please take it out, because it's just a pointless and frustrating distraction that never breaks formula and never enhances the mission in any way whatsoever. I'm guessing it's broken, rather than incomplete, as I can't imagine any game design meeting concluding that this is an entertaining mission logic. [down]
Last edited: