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It really needs to offer a challenge to Commanders of all abilities, experience and equipment levels.
I agree.
More specifically, I think the NPC's are currently too harmless and too stupid, but its not just that where a problem exists, IMO.
When you are in a sidewinder / hauler, it feels like this:
* Reasonable amount of action, interdictions and danger.
* Interdicting NPC's can be accessible.
* Challenging NPC's (especially the big boys) with the need to run, sometimes.
* Fair rewards versus potential losses / costs
* Simple missions but profitable compared to costs.
* Steady progression.
When you are in a python it feels like this:
* Low Action.. 2 interdictions since owning it
* Interdicting NPC's costs more than you can make
* Easy NPC's...far too easy, regardless of rank / ships.
* Low rewards compared with the potential losses / costs involved.
* Simple missions not worth taking due to costs.
* Very slow progression... or hitting a brick wall.
A python versus NPC's feels like you are indestructible.
A python versus another player Python is going to be very expensive, so will result in it not happening, being avoided or me at least.
I don't expect others to agree, it just feels like this to me. So much so that I will be going back down to a small ship and enjoying my "life savings" which instead of having a safety blanket for 2 insurance payouts, I will have 1000+ insurance payouts.. and will be able to cover a loss with a few missions, instead of a lot.
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