it is happening way too quickly.
This is my only real gripe. It needs to take at least a month to fully decay, in my opinion
it is happening way too quickly.
In my shop, i have some Good customers. Because they re visiting me all weeks, i give them some discount and they re ViP... but, some of them, with time, don't come and after few mouth, come back again in my shop. Do you really think, an old good client can keep his advantage in this conditions ??? Well, the old Vip come back all weeks during some mouth, and he become again a VIP.
In my shop, i have some Good customers. Because they re visiting me all weeks, i give them some discount and they re ViP... but, some of them, with time, don't come and after few mouth, come back again in my shop. Do you really think, an old good client can keep his advantage in this conditions ??? Well, the old Vip come back all weeks during some mouth, and he become again a VIP.
It's totaly logical to find the same thing in ED, the only issue to debate is about how many time without any contact (mission, trade, bounty) it make to loose 1 reputation rank.
Separate the new AI, the new ships, the audio and visual improves, the pods and new missions, and call that update 1.25 and give that to us. We'd be more than happy trust me. Put back powerplay another 2 or 3 months. Tell the gaming press that you're responding to the community and you want to make powerplay as interesting and intricate as possible with community involvement, and for that reason you're delaying.
I'm going to copy/paste my post from another thread, as it deals with this issue.
Let let me tell you a little secret. I've been playing powerplay since beta. No, not this beta, but the Elite beta. I've been on it since last October. Not this version, but my own little version. I was flying around, doing small missions for the good people of Asellus Primus, just trying to get enough cash to get a Cobra. Then, at some point, I arrived at the station and it was all green! They didn't just tell me to observe protocol, but they actually welcomed me! It was awesome! I felt like I'd somehow made allies in this universe, that my actions meant something to someone here.
It was a glorious moment.
I went out and selected other little factions to help around the galaxy, doing missions and building a little empire of allies, trying to help them take systems. And that's been part of my game since. In particular the Purple Mob of LTT 7126 and the Blue Camorra of Ngaliba. When the Blue Camorra had some sort of outbreak I headed there right away, shuttling medicines to them. I actually cared, I felt immersed in the Elite universe.
What's this update going to do? It's going to make them forget about me if I don't go visit them often enough. It's going to take all those little alliances I built and shove them. For what benefit?
This is, after all, the game mechanic which everyone complained about in GTA4. If you had to be "friends" with someone you had to rush off and take them on dinner dates. It became a chore, and Rockstar dropped it like a dead weight for GTA5. Why bring it here?
If I could opt out of this update I would. I've gone from being desperately pumped to play it to finding it rather depressing and dreading it. The 1.3 update is looking like the ultimate immersion killer. The moment Elite goes from being a space simulator, were you can carve your own path, into being just another MMO grindfest using ships as avatars rather than elves and dwarves.
PLEASE FDev. I BEG you. I am not actually typing this on my knees but I would if it would help. PLEASE DON'T DO THIS.
Separate the new AI, the new ships, the audio and visual improves, the pods and new missions, and call that update 1.25 and give that to us. We'd be more than happy trust me. Put back powerplay another 2 or 3 months. Tell the gaming press that you're responding to the community and you want to make powerplay as interesting and intricate as possible with community involvement, and for that reason you're delaying.
In my shop, i have some Good customers. Because they re visiting me all weeks, i give them some discount and they re ViP... but, some of them, with time, don't come and after few mouth, come back again in my shop. Do you really think, an old good client can keep his advantage in this conditions ??? Well, the old Vip come back all weeks during some mouth, and he become again a VIP.
It's totaly logical to find the same thing in ED, the only issue to debate is about how many time without any contact (mission, trade, bounty) it make to loose 1 reputation rank.
Also what about them system passes like you get for say earth?
Grinding missions to get one for a certain system only to come back a week or two later and having to grind all over again because your rep has degraded.
Plz Fd remove this Reputation Decay system it's more of a punishment to many ppl who cannot put in the hours.
No, because the delay occurs only while you're offline.Really like the idea of reputation decay (again, something that should have been in the initial release before players got too used to it not being there). It doesn't make sense to me that, whilst I'm plying my trade in the Federation (yes I do feel unclean), all of my old contacts in the Empire don't move on with their lives and forget about me. "Remember old commander whojamaflip who used to do missions for us? Wonder what happened to him? Ah well... onwards and upwards".
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This whole 'I don't want to redo things I've already done' really can't wash in a limited, but open-ended, 'dynamic' universe. Things move on - the state of the universe should not be static just because you're not there. And the fact that there is decay surely gives an impetus to keep playing to stave off the forces of entropy? Which is worse? Being made a hamster on a treadmill to continually get sunflower seeds, or getting all of the sunflower seeds then not having anything to do? Personally I'll take the former over the latter, YMMV.
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The devil of course is in the detail of the decay rate - if it is made slow enough, so that the decay from fully 'allied' to 'friendly' takes 6 months+ would most people be happy?
No, because the delay occurs only while you're offline.
So? That's the entire point. The universe is supposedly playing out in real time. If you're not there to participate... tough. It moves on <shrug>. Why should you be able to pick up exactly where you left off 6 months ago in a dynamic game.
got the sniffles?So? That's the entire point. The universe is supposedly playing out in real time. If you're not there to participate... tough. It moves on <shrug>. Why should you be able to pick up exactly where you left off 6 months ago in a dynamic game. Same principle as taking a mission, you find you suddenly don't have the real life time commitment to fulfil - you take the hit in-game.
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Now, if we were talking single player (sniff!), or solo rather than open for that matter, with separate save slots (again sniff!), then, by all means remove the decay.
got the sniffles?
The problem is the world changes when you're offline, but doesn't change when you're online.
I take or leave missions knowing full well the time restrictions, I have a choice.
1.4 release: Tribble infection.You also have a choice whether to let your faction connections remain strong or wither. And yes I have the sniffles, it only becomes floods of tears when I look at more than one DDA at a time and thing 'what might have been...'![]()
this is very interesting, but what is the cause of the rep decay, in other words do we just have to be active in a positive way in there regions to maintain it or improve it or does it decay as an opposite reaction to a positive action, for example if I run say a mission for empire and fed and alliance and gain positive faction for them will that hold my decay off or does it now gain me positive empire faction and negative alliance and fed faction as a result of the empire positive faction.Hi all,
To let you know we have changed the rate of decay today to make it a bit slower. The effect may not become apparent instantly (as servers need to update etc) but hopefully over the next few days you will notice a difference. Also just to clarify, your reputation should never decay below friendly (or above unfriendly).
Adam
Really like the idea of reputation decay....