The Elite Dangerous ingame reputation system thread

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    Votes: 32 100.0%
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I think the only way your reputation should decay is if you do something opposed to the interests of a faction in question. Killing their members would certainly qualify :) MMOs do tend to invent these annoying little mechanics to make players log in for reasons other than wanting to play, and while it can be somewhat effective in the short term, I think it serves to actually push the players away in the long term. There's a point when most people just get tired of being punished for not playing and decide they don't care anymore. The way to make people keep playing is to improve your content, not punish them if they don't log in as often as the developer wants them to. Especially given the fact that a significant portion of the ED player base are people who played the original Elite back on it's ZX Spectrum and C64 variants. In other words, not teenagers, but people with careers and families who want to play when they can and not be punished for not being able to be a regular at all times. It's a bit of a failed move in my eyes.
 
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Option 3: I have no problem with rep decay per se. You should do stuff to keep your rep. However, I do have a problem if I lose rep when I sleep, when i have just spent the last couple of hours doing stuff. I also do not like losing rep for exploring. There should be a mechanic that gives you increased rep for selling data that negates all the rep you have lost, and gives you a rep increase based upon the data you are selling. After all you are handing in data for possible faction expansion.

Or maybe stop decay if player is outside of inhabited systems bubble.
 
I'm not a huge fan of reputation decay (mainly because it's just cost me about a week's worth of grinding when I was on a vacation, going from allied with the Alliance down to apparently low friendly - saying low because several days worth of grinding faction to get back to allied still hasn't gotten me there), but I can live with it if there are ways to migitate it.

I quite like your option 2, since if every minor faction of, say, the Federation, is showering you with roses every time you dock, it would be odd if the Federation itself merely thinks "eh, he's ok". If nothing else, the politicians of the major faction, slaves to publicity as such figures are, should step in and Do Something. So while it might be too much for any number of allied minor factions to keep you permanently at Allied status, it certainly makes sense for it to either slow down the decay, or increase the threshold for where the decay stops - say an hour or two's grinding to get back there at a very high number of allied minor factions.

Another thing that I consider practically required if there's to be a decay system is for the decay to only start when you're inactive with a faction. Basically, the decay is the in-game equivalent of the "but what have you done for me recently" effect, right? So there should be no decay while you're still actively doing stuff for them and not giving them a chance to forget you exist. Make it a period of as little as 24 hours if you must, before the decay starts, but definitely make it long enough that people won't lose reputation simply due to getting a night's sleep. Any shorter than 24 hours actively discourages participation for anyone who isn't able to play long enough to beat a day's worth of decay. Obviously, longer would be better, ideally at least 48 hours to let people be Not Home during the weekends without penalties.

TLDR: Not a fan of decay in general, but if we must have it, I like Option 2 plus I feel there's a need for a period of not actively working for a faction before the decay starts. Given those migitating factors, I can live with it.
 
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I'm not a huge fan of reputation decay (mainly because it's just cost me about a week's worth of grinding when I was on a vacation, going from allied with the Alliance down to apparently low friendly - saying low because several days worth of grinding faction to get back to allied still hasn't gotten me there), but I can live with it if there are ways to migitate it.

I quite like your option 2, since if every minor faction of, say, the Federation, is showering you with roses every time you dock, it would be odd if the Federation itself merely thinks "eh, he's ok". If nothing else, the politicians of the major faction, slaves to publicity as such figures are, should step in and Do Something. So while it might be too much for any number of allied minor factions to keep you permanently at Allied status, it certainly makes sense for it to either slow down the decay, or increase the threshold for where the decay stops - say an hour or two's grinding to get back there at a very high number of allied minor factions.

Another thing that I consider practically required if there's to be a decay system is for the decay to only start when you're inactive with a faction. Basically, the decay is the in-game equivalent of the "but what have you done for me recently" effect, right? So there should be no decay while you're still actively doing stuff for them and not giving them a chance to forget you exist. Make it a period of as little as 24 hours if you must, before the decay starts, but definitely make it long enough that people won't lost reputation simply due to getting a night's sleep. Any shorter than 24 hours actively discourages participation for anyone who isn't able to play long enough to beat a day's worth of decay. Obviously, longer would be better, ideally at least 48 hours to let people be Not Home during the weekends without penalties.

TLDR: Not a fan of decay in general, but if we must have it, I like Option 2 plus I feel there's a need for a period of not actively working for a faction before the decay starts. Given those migitating factors, I can live with it.

I think 24 hours delay before decay starts is OK, and if it is 24 hours online time - more than enough.
But it'll still be a decay mechanic - which I don't think is good in general. So as you've said - only if there is no way besides decay
 
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Reputation system must be painful, or else how do you justify the name "Elite"...

And that's probably not even enough for justification. see my Sig for more options.
 
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I obtained my "ally" status with all three major factions far to easily :
Do bounty hunting with warrant scanner, collect your primes with each faction, after 4/5 times, was ally.

Glad to see this is corrected and glad to see my reputation goes down when not working for a faction.
 
Reputation and Ranking

Greetings fellow commanders.

For a while now I have wanted to earn an Imperial Clipper and apparently to gain ranks in the Empire I have to improve my reputation with the Empire and factions belonging to the Empire. But after a bit of bounty hunting to make some money, I ended up Allied with the Empire so atm all the subfactions of the Empire are already allied with me. My current rank is Outsider. I have done quite a few missions since for various factions and no Naval missions has popped up since.

I should note : A Naval Ascension mission popped up right after finishing the first one for Outsider, but it disappeared while I took a bathroom break.

Will doing missions for them still yield more Naval Ascension missions, even though I am already allied with the Empire? Any help is appreciated.
 
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The consensus at the moment seems to be that naval rank progression is not based on your reputation with the major power, but on the number of missions completed for minor factions supporting that power. So you just need to grind missions - find a nice cluster of Empire-allied systems and run missions between them repeatedly, taking missions only for the minor factions that actually support the empire. As for the disappearing mission, that's likely because it spawned before you officially completed your Outsider mission, and was just left on the bulletin board afterwards. It would not have given you an extra rank.

If you have a lot of money, you can perhaps try the method described in This Thread to speed up the ranks, as it cuts out a lot of the time spent flying around at the cost of basically 'bribing' your way up, but as said, it will take a lot of money - several million per rank at the higher ranks, probably, whereas running normal missions will actually make you some money.
 
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Thanks for the answers guys. Glad I'm not necessarily stuck.

If you don't see the next rank up mission in Tamar, you know for a fact that you haven't completed enough minor empire faction missions to make them spawn. The number of missions it takes to get the naval rank up missions is notoriously high and is often regarded as a bug (fd is planning a fix). Fortunately Tamar is also the place to be to complete minor faction missions because it spawns enormous numbers of simple charity missions, which can be instantly completed and counted
 
Went to Tamar, but no mission. Did a few missions for the surrounding factions and true enough, up it popped. So I's Serf now and soon enough i might have me an Imperial Courier. Thanks a lot. Also if FD are planning to make it easier to rank up, all the better.
 
All Federation Missions are decreasing my reputation?

I've been running missions to get from Warrant Officer to Ensign for several days now, and whilst doing missions, I noticed that after I turn them in, my Federation Overall reputation goes down a lot. I'll grab a mission for one of 3 minor fed factions, do the mission, come back and turn it in. When I look at my rep panel, the minor faction I did the mission for goes up, but the other two minor factions in the same system have red arrows that indicate a loss in reputation, resulting in my total Federation rep going down... you can't win because every mission es off more people than it pleases, even the simple "Kill X Pirates" missions.

Halp pls, I want my Fed Driftship.

Thanks,
CMDR RailgunSpoon
 
Currently, the norm seems to be 100+ for that particular promotion. You can see a lot of useful information on rank progression Here.
 
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How many reputation before being able to have rank missions for empire?

Hi Cmdrs!

I've made a lot of charity missions for the Empire, and I'm now friendly.
But for each stations, systems i've visited, still no one is providing a rank mission. I have no rank yet (so that means I'm "Outsider" right?)
I was supposing it would be faster to be just a "Serf" for them. :(

Do you know how far is the threshold for having the Empire searching for a new serf?

Thanks!
 
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