The Elite Dangerous ingame reputation system thread

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I was allied with the federation when my save were transferred to this beta and my rep went down quickly to friendly
 
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The idea that anything achievement based degrades is a terrible idea. Items, modules, ships fine, but not achievements.

What kind of a motivator is it to achieve anything if you know that immediately after you've succeeded it slowly erodes away over time.

Some will say this is more realistic, I say certain parts of reality shouldn't stray into a game and this is one them.
 
Does this happen if you are hostile with a faction and it goes back to neutral. This would be nice since i would not have wings trying to kill me.
 
Does this happen if you are hostile with a faction and it goes back to neutral. This would be nice since i would not have wings trying to kill me.

Supposedly, yes.

And I can see reputation decaying somewhat... but it ought to be something that happens over a period of months, not days. And it ought to be something that just... having a presence should prevent it.

If your reputation decays, it should be because you haven't been in that system in a long time. The old, "Oh, CMDR Moonshadow... we thought you were dead, hadn't seen you in months," sort of thing.

As long as you show up in a system and do something from time to time, your rep ought to be preserved. People don't forget their heroes just because they're out of action a couple of weeks. Likewise, they don't forget their mortal enemies in such a time.
 
The reputation system does need more tinkering - it's so much work to get your reputation back from a negative position at the moment it's a real killer. However if you kill hundreds/thousands of pirates (whilst farming extraction zones) or achieve a really high rank with a one of the three major powers then it would make no sense for your reputation to decline.
 
If your reputation decays, it should be because you haven't been in that system in a long time. The old, "Oh, CMDR Moonshadow... we thought you were dead, hadn't seen you in months," sort of thing.

So yes, we fly "space" ships, but dont have good enough quality comms, or even galaxy wide messaging services to send messages from far away, telling that we are indeed alive. Total realistic mechanic.
 
Hmmm, not very enthusiastic about that change. Seems a bit unfair on the casual gamer or players unable to commit to playing the game enough to keep their rep up. Also:
One of the things I like at the moment (pre 1.3), is that if you fancy changing "occupation" for a while (i.e. trading/bounty hunting/exploring), you are able to do that - and there's no downside. All good.
With this mechanic: Fancy seeing Sag A. ? Well best do that before building up rep for a power...
 
Hmmm, not very enthusiastic about that change. Seems a bit unfair on the casual gamer or players unable to commit to playing the game enough to keep their rep up. Also:
One of the things I like at the moment (pre 1.3), is that if you fancy changing "occupation" for a while (i.e. trading/bounty hunting/exploring), you are able to do that - and there's no downside. All good.
With this mechanic: Fancy seeing Sag A. ? Well best do that before building up rep for a power...


This.

It wouldn't even be so bad if it only decayed while you were actually in-game, but if it just decays over time regardless then essentially FD are saying if we want to keep the ranks we've worked for, we can't ever stop playing for a while. Hamster wheel anyone?

Not good.
 
Hmmm, not very enthusiastic about that change. Seems a bit unfair on the casual gamer or players unable to commit to playing the game enough to keep their rep up. Also:
One of the things I like at the moment (pre 1.3), is that if you fancy changing "occupation" for a while (i.e. trading/bounty hunting/exploring), you are able to do that - and there's no downside. All good.
With this mechanic: Fancy seeing Sag A. ? Well best do that before building up rep for a power...

Reputation is for factions not powers.

And you can build reputation with a faction through any of trading, bounty hunting or exploring. If you want your reputation with a faction back after going to Sag. A then sell them the exploration data you obtained.

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It wouldn't even be so bad if it only decayed while you were actually in-game, but if it just decays over time regardless then essentially FD are saying if we want to keep the ranks we've worked for, we can't ever stop playing for a while. Hamster wheel anyone?

And reputation has nothing to do with ranks, either.
 
Time should not enter the equation. Actions and behaviour should.

Nice, clean solution everyone understands...and which has worked perfectly well so far.

I don't quite understand why this "decay over time" thing is being introduced.

What's the motive, the idea behind it ? What is it supposed to achieve or to balance ?

Is this some sort of "dailies", trying to trigger people to log in ?

I don't get it.
 
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Maybe if it could be cleared up on how long it would take to say go from allied to friendly, and same with hostile unfriendly when it comes to real server.

If say...it takes 2 weeks or more, then it won't be so bad in my eyes but faster then that and it will affect people that don't play as often and maybe struggle to become allied.
 
Reputation is for factions not powers.

And you can build reputation with a faction through any of trading, bounty hunting or exploring. If you want your reputation with a faction back after going to Sag. A then sell them the exploration data you obtained.

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And reputation has nothing to do with ranks, either.

To gain rank, of course it does, especially for the higher ranks. As of right now, you have to gain reputation with minor factions in your interested major faction before you'll receive a naval progression mission.

Ah jeez, now there's 2 discussions relating to this going on.
 
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