The Elite Dangerous ingame reputation system thread

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Well it only makes sens , anyway ranking up if very fast... plus think of it like this say you had a best friend when you were 12 and never saw them until you were 75 he want think of you as best friend.
and anyway I think it just reverts back to neutral , its realistic and in a game about living a life it makes sens
 
Normally when it comes to conveniences in-game and allowing for busy lives, I'm all for it. But I think in a mechanic such as this (if we are talking about the same thing), I think it's good to have a decaying standing if others are working and you aren't. When it comes to the voting influence, those that put the most time in should have the most sway. And I say that as a very casual player.

Perhaps they can do something in the vein of how Hearthstone handles it's ranking system. Your rank can go up and down in a season depending on your performance and the performance of others, but at the end of the season you are rewarded based on the highest rank you achieved during the season, not your final ranking.

This might be a good middle ground to reward those who were able to play in spurts but couldn't maintain it over the course of the cycle, while still giving those who contributed the most the most voting power.

Ignore this post if I misunderstood the argument!
 
Nice, clean solution everyone understands...and which has worked perfectly well so far.

I don't quite understand why this "decay over time" thing is being introduced.

What's the motive, the idea behind it ? What is it supposed to achieve or to balance ?

Is this some sort of "dailies", trying to trigger people to log in ?

I don't get it.

The notes say it decays from the extremes, it's meant to go both ways, You should also slowly regain rep if your hated with that faction.

My rep got hit in game, but it wasn't from decay, it was from signing up with a power that was opposed to the local power/Feds - it was a one time big hit.
 
I wouldn't have as much of a problem with rep decay if the rep system was a) not buggy, as i feel stuck and b) had a progress bar for factions, powers and the natiol powers. But as it stands i have little time to grind and then regrind rep wit the factions i need to to make progress. I have work and a family life.
 
Reputation is for factions not powers.

For powers it is much worse in the first place. They use a competitive ladder where you are reevaluated every week. If you happen to take a week off the game, or do a longer exploration expedition, welcome to the same rank as someone who just joined that power.
 
Don't like it. Among other things (like having any kind of life outside the game), it also forces you to stick to one area of occupied space in the galaxy.
 
Supposedly, yes.

And I can see reputation decaying somewhat... but it ought to be something that happens over a period of months, not days. And it ought to be something that just... having a presence should prevent it.

If your reputation decays, it should be because you haven't been in that system in a long time. The old, "Oh, CMDR Moonshadow... we thought you were dead, hadn't seen you in months," sort of thing.

As long as you show up in a system and do something from time to time, your rep ought to be preserved. People don't forget their heroes just because they're out of action a couple of weeks. Likewise, they don't forget their mortal enemies in such a time.

This makes totally sense. Repped !
 
For powers it is much worse in the first place. They use a competitive ladder where you are reevaluated every week. If you happen to take a week off the game, or do a longer exploration expedition, welcome to the same rank as someone who just joined that power.

Yep I agree that's a bad mechanic (and did so on the other thread where you brought it up :))
 
Another vote for a very gradual change back to neutral. This could be balanced by the game caching your rating from your last completed mission...
E.g you're a hero in a system, but you clear off to do something else for a while. You come back and people have forgotten who you are, but you go off and do an errand and then its 'Ah, that commander X' and your rating resets to hero. Of course if you go and do some skullduggery then your previous good rep is quickly forgotten.
 
Really dont mind the decay time, but it should only decay when a player is online/playing, that means if someone has a long break they basically come back to where they left off.
 
I also second the ideas that
- reputation should decay, if at all, only over a long (looong! several weeks per rep level!) time
- that time should be based on play time, not real time, i.e. every day you play but don't contribute anything to a specific faction counts towards the number of days (weeks!) needed to set back your rep level with that faction towards neutral
 
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So yes, we fly "space" ships, but dont have good enough quality comms, or even galaxy wide messaging services to send messages from far away, telling that we are indeed alive. Total realistic mechanic.

One would presume if you cared enough about them to stay in touch, you would go see them every now and then.
 
I don't know about you guys, but I think this is a terrible mechanic. I'd like to see this change be discussed here, but please, let's keep it civil =)

In theory it makes sense. You need to foster a relationship to keep it going. Just have to make sure it's balanced, it is a game after all. It would suck that after I take a break or go on vacation, that I come back to find the Empire hates me just because I didn't give them a call and ask how their day was.
 
I'm not sure the Friendly reputation is a result of the decay mechanism ; in my normal game I'm Unfriendly to Feds (because I was caught smuggling 3 months ago...), Neutral to Alliance and Friendly to Empire.
In 1.3, I got triple Friendly.

So maybe reputation was just reset to an arbitrary value ?
 
The notes say it decays from the extremes, it's meant to go both ways, You should also slowly regain rep if your hated with that faction.

My rep got hit in game, but it wasn't from decay, it was from signing up with a power that was opposed to the local power/Feds - it was a one time big hit.

Yes, i understand it works both ways.
My question remains though, why is this being introduced ?
Is there a purpose in terms of gameplay for it ? (for example, slowing progression)
I'm not even saying it doesn't sort of make sense (if the decay is tied to playing time, not real time), just curious if there's "more" to it.
 
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Deleted member 37733

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It's just an excuse to make players grind because there isn't enough to do in game. No other online game implements a system like this and that's because it's a rubbish idea. I won't bother grinding rep only to lose it, so if that means some parts of the game are locked out to me I guess I will get bored quicker and stop playing sooner.

Some of us have lives outside and can't afford to spend the time repeating the same tasks over and over again. Sisyphus anyone?
 
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Logged out last night allied with everyone - logged back in tonight and now friendly with everyone..
Even worse I'd done stuff for feds and alliance last night to boot.

Something definitely out of whack here
 
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