The Elite Dangerous ingame reputation system thread

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Well if anything I am getting as much permit as I can in live since my playtime is kinda unpredictable. After Powerplay when I need to leave for a week or so when in the middle of working toward a permit, all the previous efforts will be lost.
 
Whilst I agree in essence with rep decay, it is going to totally destroy rep for long term explorers. My latest trip will be about 60 days, so all the rep I would have gained would be totally annulled by then. Need a mechanism to pause it for long term explorers.
 
Well if anything I am getting as much permit as I can in live since my playtime is kinda unpredictable. After Powerplay when I need to leave for a week or so when in the middle of working toward a permit, all the previous efforts will be lost.

How to get reputation-based permit in 1.3:

Go on a exploration edition for a month. Dump all your data on a station of the faction you need the rep from. Become instantly allied, get permit, never again care about the actual reputation that you will inevitably lose anyway.

(Unless maybe in 1.4 FD makes it so you lose permits if your reputation drops below the level required to receive it, which I can now totally imagine them doing. In that case my advice is... we should just collectively ignore permits entirely and treat those systems as nonexistent, and pray FD at least make the bulletin board filter out missions that would require a permit you don't have.)
 
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How will thia affect getting permits for minor factions ? , I've been doing missions for several weeks for independant factions to get permits and I'm only just above friendly ....if I have to take 3-4 days off , am I going to HAVE to spend more weeks getting back where I was?
 
Add two noughts to the decay time and it's reasonable. Always showing down arrow is not. It should take months to drop: people simply do not forget allies THAT quickly. Or enemies, for that matter.
 
I just think it's an all round bad mechanic that needs cutting.
The only time I would approve of players loosing rep is by certain actions (like killing faction ships) or by working for an opposing faction.

Considering the boring grind that I had to do to raise my rep for some factions, FD artificially destroying all that hard work so it was just a waste of time doesn't sit well with me at all.
 
I like the basic idea behind the decay but please keep in mind that people may have limited play-time only. I am currently looking at 2-3 hours a week (on one day) and if I would lose all reputation in between this would really have an impact on my motivation.
 
From the changelog:
- Extremely high and extremely low faction reputations now slowly decay towards less extreme values

I'd have thought this wouldn't mean your rep would change rank - just move closer to the boundary between Allied/Friendly. Perhaps this is a bug?

Assuming my understanding of the change is correct and this is a bug; then I'm not sure there'll be a problem (once it's fixed). If this is intended as-is - then it's got to change.
 
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I just think it's an all round bad mechanic that needs cutting.
The only time I would approve of players loosing rep is by certain actions (like killing faction ships) or by working for an opposing faction.

Considering the boring grind that I had to do to raise my rep for some factions, FD artificially destroying all that hard work so it was just a waste of time doesn't sit well with me at all.

This. Just scrap it, please, FD. Treat it as a novel idea that doesn't really work as an interesting or fun(!!!) game mechanic, an experiment that didn't work out.

I understand you want us have something we have to keep working on. We already have that: community goals, a competition with ladder-based rewards where you have to keep working on it to the end if you want to maintain your reward tier; by the time the CG you are working on ends, the next one usually has already started, so it is not as if players hadn't enough to keep themselves busy.

I'd have thought this wouldn't mean your rep would change rank - just move closer to the boundary between Allied/Friendly. Perhaps this is a bug?

You know what, that would actually make sense. Since a rank doesn't stop once it flips over, but you can gain some buffer above that (so that you don't lose allied status for one mistake), the decay could be limited to only slowly reducing that buffer to a limited (not entirely, you shouldn't be on the brink of losing a reputation level).

I still don't think any such thing is needed at all, but if FD is really dedicated to keeping rep decay as a game mechanic, limit it to shrinking that buffer.
 
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Time should not enter the equation. Actions and behaviour should.

That's like, your opinion, man!

On a serious note, sure. And actions and behavior already do. Though you would absolutely have to have possible actions to take to come back from hostile or allied, ie. the extreme ends.
However, you are arguing against an action taken by FD which probably will not be reversed, since it was taken in the first place. So,iIf it is irreversible, how would you then like it to be implemented? As is or over distance and actual play time?
 
The tip of the iceberg for me is actually the same character for open play/Solo play. This new PP mechanic promotes min maxing and heavy grinding and you know which mode is the most efficient for this: Solo Mode. Instead of offering more player interaction this new gameplay will instead keep everyone in solo for safe grinding of the goals. Voila you have 2 bars racing against each other and the winner is only determined by more time available and not player skill in piloting or anything else. This is beyond dumb imo.
 
The speed of decay, and everything in the background simulation, is accelerated during the beta phase for testing.

That's fair enough, but I went from Allied with the Alliance to Friendly in less than 24 hours real time, so that's what in beta time, 2-3 days? That sort of speed will do nothing for the casual gamer who isn't going to be grinding away all day every day. And then it is made worse by many of the missions I'm now seeing requiring you to be Allied.

I didn't realise that FDev had built in such a mechanic. Can't say I'm a fan with what I've seen, more so as if you happen to be away from ED for a few days it appears that loads of your hard work will just disappear. Combine with the grind-fest that is the PowerPlay mechaninc and playing ED doesn't appear to be much fun any more...
 
Hi

A few months ago I gained a bad rep with the feds. Since then I blast into fed stations under fire, pick up rep gain missions(not the bounty's as I'm a trader and explorer). I've done multitudes of mission and my right panel just stays on 'hostile'. After a few weeks of doing this i thought something might have changed but is going on for months now. Any way to bypass this? I have not been a bad CMDR since I joined and made an illegal cargo mistake in the beginning.
 
very very bad idea for me, I am a casual player and I play other stuff as well, so this would kill the game for me.

Etienne

Same.
All them hours grinding rep,only to lose it all because of real life.
We should never lose rep if we spent hours grinding it.
(unless we did something bad to that faction of course)
Game killer for sure.
 
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Hi

A few months ago I gained a bad rep with the feds. Since then I blast into fed stations under fire, pick up rep gain missions(not the bounty's as I'm a trader and explorer). I've done multitudes of mission and my right panel just stays on 'hostile'. After a few weeks of doing this i thought something might have changed but is going on for months now. Any way to bypass this? I have not been a bad CMDR since I joined and made an illegal cargo mistake in the beginning.

Maybe a bug, i'm in same situation but didn't try to gain reputation, I don't care the fed
 
Not sure if I like it or not, but I can see how the devs think it might be necessary.

Currently I'm allied with the Feds, Empire and Alliance. To me this should not be possible and renders the whole reputation system pretty meaningless.

I've said in other threads about rep that if the Feds and Empire are in a state of "cold war" as is the central premise of galactic politics then being allied with one should breed distrust or even outright hostility with the other.

It's even more ludicrous to be able to attain rank both militarys simultaneously, unless you are a double agent but then there is no mechanic to blaze that particular trail in game. It's like being a Warsaw Pact general and NATO rear admiral at the same time, just not believable in any universe real or imagined.

So going back to rep decay I can see that it would be useful for getting players realigned and becoming more attached to a particular faction of their choosing.
 
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