The whining will never stop, give them god mode in game, then mebbee it will. jeez
yeah yeah yeah whine and whine deal overcome and adapt. wow
yeah yeah yeah whine and whine deal overcome and adapt. wow
I'm sure I covered this in my previous comments in the beta thread, but I'll state my opinion here too:
1. I think a time based system for this is not the right approach. It should be based on activity. (So things you do in the game are calculated and the net result applied, more or less how I think it's worked before this update.)
2. I think that an activity for one Major Faction should inversely affect your influence of the other two. (So unlike before, you shouldn't be able to become Allied to all three simultaneously, but only one at a time.)
3. I think if there is a time based cooldown needed, it should only apply to the Hostile to Unfriendly. (Although, personally, I think it's more challenging if you have to work it off as well, just like before the update.)
I think these time based cooldown mechanics are a simplistic answer to avoid creating a more sophisticated background simulation. However, I think that ED isn't going in that direction, like X3 or EVE, so I think it's just a case of make the best of it or ask for adjustments if it's not working well.
In that case, I think 20 days is far too short. It needs to be 30 at least, if not more.
If that's where it stops, I actually really like it. I'm mostly a casual player so I don't have time to combat reputation decay - but if doing one mission is enough to get back to allied, I think that's perfectly ok.
Can we all just take a breath before we light the torches and see how it plays out? Do you honestly believe the sky will fall if you go from allied to friendly? If you leave the game for 3 weeks, you haven't done anything to help your faction, so why should you have the same rep?
I think it should decay if you are not doing anything to actively promote it. I'm on an exploring CG right now and doing nothing for my rep. I think it should all decay because I've basically dropped off the grid and into the black.
Can we all just take a breath before we light the torches and see how it plays out? Do you honestly believe the sky will fall if you go from allied to friendly?
another silly, silly thread which i cant even bother to comment on. lets dumb down some more shall we...
The decay is very slow. If you complete, like, one mission a day or even a week, you'll be fine. Even if you never do a mission, your rep will only drop from Allied to Friendly, or Hostile to Unfriendly. Chill out dude.
Pompus... loose rep and you have to pay higher fuel and repair bills and suffer more interdictions.
And why should you not have to give up your real life to keep your reputation up in Elite at all times, like its a job? because its a game.
If anything, reputation should decay if you're in the game, not on exploration, but hanging around in populated space yet not doing anything for your faction. That's the only time your reputation should decay, if at all. I've never seen any stinking game where your reputation decayed, turning into an infinite Gerbil wheel for the simple minded.
And basically, by the reasoning FD officially claims, we're all being punished so bad guys can get out of their bad rep. Now if that really was the aim, there would be no need to decay anything but bad rep.
I smell subterfuge, stealth nerfs and dishonesty.
And when I go overseas for six weeks (as I do several times a year) or have to work for 7-10 days in a row all my hard work's gone down the drain. Real people often don't have time to play every day or sometimes even every week. And don't tell me to "chill out", it makes me want to do very angry things to you.
100% THISAnd in the last 48 hours, you've quantified this? How many times have you been interdicted by police in a friendly system. For me, interdictions occur, less that 1 in 20 regardless of my rep. Fuel and repair bills? How much higher?
Please give us some real numbers and not some sky is falling doomsday predictions.
Before people start screaming about "all their hard work going into the toilet" perhaps we should quantify what is actually at stake. Until I see some numbers, based on observation and fact, I will continue to contend that 48 hours is not sufficient enough for anyone to judge the effect of rep decay other than perhaps what's printed on your right hand display in your cockpit.
100% THIS
Are the people in this thread up in arms about ACTUAL hard facts and figures? Or are you knicker wetting about possibilities, theories and principle you object to?
Because until I has seen some actual figures about HOW MUCH you can lose and HOW QUICKLY you lose it I cant make an opinion.
Now now, no need to get all fussy and want to do angry things to me. What I'm saying is it wont be very hard to get back to allied with your preferred faction. The missions that have the icon of a hand with a + above it always reward the most rep, and usually they just want you to go get them some fish or animal meat. You'll be back to allied in no time.
OK so it is the principle you are upset about, thanks for clarifying.It doesn't matter a damn HOW MUCH you lose or HOW QUICKLY. What matters is that you lose it for NOT PLAYING.
If your bank started charging you money for not coming into the bank for a few days, you'd be irate about it, and it wouldn't matter if it was "not much"... well that's what's happening with ED now. I don't mind losing rep if I play to support a different faction, in fact that would make sense. What doesn't make sense is that real life costs you in game rep now.
- - - Updated - - -
Irrelevant how hard it is to get back or how much you lose. I shouldn't lose it for having a real life. I should lose it for being in game and supporting a different faction. And if you're surprised that people get upset when you belittle their concerns you really need a reality check. Don't tell me how to feel or not feel about things.
It doesn't matter a damn HOW MUCH you lose or HOW QUICKLY. What matters is that you lose it for NOT PLAYING.
If your bank started charging you money for not coming into the bank for a few days, you'd be irate about it, and it wouldn't matter if it was "not much"... well that's what's happening with ED now. I don't mind losing rep if I play to support a different faction, in fact that would make sense. What doesn't make sense is that real life costs you in game rep now.
- - - Updated - - -
Irrelevant how hard it is to get back or how much you lose. I shouldn't lose it for having a real life. I should lose it for being in game and supporting a different faction. And if you're surprised that people get upset when you belittle their concerns you really need a reality check. Don't tell me how to feel or not feel about things.
OK so it is the principle you are upset about, thanks for clarifying.
My point is not belittling your concern just that there is a MASSIVE difference between continual lose (not capped) of reputation over a matter of days and a minor capped lose over a matter of weeks. If it is a case, as has been suggested in this thread that it is only a small lose which is capped to just below allied then for me it is not a big problem.
Dudeman, I was never directly speaking to you until you quoted me and started on a directed hissy fit at me. I just happened to post right after you.
Let's say you have an employee working for you; they work hard and earned a raise or two because they deserved it.
Then they disappear for a while.
After 6 weeks they return, wanting their job back. In the time that they were gone, you had hired a new employee who was also a hard worker, and you gave them a couple raises because they deserved it. Do you fire your new employee, and give your old one their job back, paying them what they were earning before they left? Or, do you hire them back, but start them at the original rate of pay until they prove they can be trusted again?
This game doesn't just take place on your computer, there is a background simulation constantly being developed and manipulated by other players. I'm sorry that you are upset about it, but this is the reality of the situation.
Also, we still don't actually know the rates at which our reps are decaying over time. I personally haven't noticed any decay so far, even after going into Fed space and killing their logistic officers. Then again, this update is only two days old now. So, why don't we wait to see how it plays out?
So it is the principle of offline decay vrs online decay. You dont like the fact that the game continues to fact in your existence even though you are not actually online.It's not the principle. The principle of rep decay is fine. It's a good thing. It's the mechanism. You're losing rep (good OR bad) through non-game activities. It's like getting in game credits for going to work, it's just a stupid idea. Rep los or gain should ONLY be achieved as a result of what you do in game.
I don't care if it's one point or one million. It doesn't matter! It's WHY you lose it that matters, not how much.
Of course it matters, there is a massive difference between coming back after two weeks holiday and finding all your rep has gone completely and coming back to find out you need to do a couple of missions to get back to where you were. I want to know the REALITY of what happens rather than hearing people complain about a principle they dont like. Dont get me wrong I GET why you dont like it, just the extent of implementation is what will allow me to make my judgement. If you dont care that is fine, you dont like the principle, but for me (and other by the look at it) we cant make up our minds until we understand that ACTUAL effects.It STILL doesn't matter HOW MUCH or at WHAT RATE they decay. What matters is that they decay for spending time away from the game! I keep saying "apples" and you keep replying "no, because of zebras". They are completely unrelated arguments!