The Elite Dangerous ingame reputation system thread

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    Votes: 32 100.0%
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I was just about to take it back... but you still sound hyperbolic and silly.

It's a couple days after a major update. Take a breath.

Posting without reading even the op doesn't make one look silly, however...

The whole point is that FD would do themselves a lot of favours by releasing their major updates at a different time. When they announced the Friday release many of us said 'Oh, here we go again'. It was predictable, and predictably bad. A lot of players have taken time out from the game but have come back to see if 1.3 has introduced gameplay which will entice them back . If the game is crashing, disconnecting, obviously buggy and in need of more time in beta what do you think their reaction will be? Why would Frontier not see this and say, 'Hey, let's be smart and ease this major update in, see if anything crops up before the weekend'?

Titus, I agree.. whoever is making marketing decisions at FD needs to have a serious word with themselves. This has been the case for a long time, from their bizarre use of social media and obfuscating facts to 'create hype', the way they tout stuff in newsletters when it isn't ready to deliver, to the inaccurate state of their main game page on the site and the pressure to release at certain times.
 
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I''l just refer to what I mentioned in this now closed off thread.

It's a long read.

https://forums.frontier.co.uk/showthread.php?t=149489&p=2328861#post2328861

The tl;dr version: back then, I thought the very specific context of offline, non-hostile (i.e. from Allied to Friendly) major faction (superpower) reputation decay should not occur as it does not make sense for rep to fade if you go on holiday or are off sick, but all other instances (online and offline major and minor faction Hostile reputation decay, online-only major faction Allied reputation decay, online and offline minor faction Allied reputation remaining static) were fine. Taking these into account, I offered a somewhat convoluted solution together with scenarios as to how it would play out, including special situations such as how exploration, belonging to a Power or seeking military promotion might affect all of this.

I don't know if it's a solution everyone will agree with, or if it could be done more simply while retaining the same level of sense, but it's what I've got right now.
 
I, and most others, have been playing for a long time with little to no problems. (or you'd see every comment about Elite mired in terrible reviews.)

I've had a (mostly) hiccup free experience since 1.3 launch, and I know most folks are in my shoes. You're looking for perfection and using industry terms to
make your points like "look at Reddit!" "Look at Steam!"

You can go to any game's Reddit or Steam forums and see flaming posts. Go to Witcher 3's forums, a game that was widely given 10s across the board, you'll see
endless people DESTROYING the game.

A few 'developers' like you nerd raging about some connection issues after an update is silly and hyperbolic.

A few? Try at least 20 people last night all on Teamspeak - starting with transaction servers crashing constantly, unable to accept friend and wing requests, RES bounties not being given out, then the eventual server crash - unable to log in or no commander data being loaded (even the errors were inconsistent). Add to that plenty people on Twitter, Reddit, Steam and forums here all with the same issue. This was between 7pm - 11pm last night - 4 hours of constant issues, during many people's core playing time.

And you are maybe mis-understanding me? When the game works and is stable, it's great! I am certainly not looking for perfection - like you say 'devs' like me release software all the time and aware they cannot and will not be 100% bug free - that's just stupid to think that it would be achievable.

But when it comes to releasing major patches, Frontier seem to lack even basic quality standards. They rush to push out code that hasn't had any release candidate cycle - it goes straight from Beta to Production, has had very little stress testing in a real-world environment.

FYI I dropped my 10 to a 6 on Metacritic. I still stand by that 6 right now. I was hoping to raise it to a 8, but nothing I've seen personally makes me want to.
 
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Posting without reading even the op doesn't make one look silly, however...

The whole point is that FD would do themselves a lot of favours by releasing their major updates at a different time. When they announced the Friday release many of us said 'Oh, here we go again'. It was predictable, and predictably bad. A lot of players have taken time out from the game but have come back to see if 1.3 has introduced gameplay which will entice them back . If the game is crashing, disconnecting, obviously buggy and in need of more time in beta what do you think their reaction will be? Why would Frontier not see this and say, 'Hey, let's be smart and ease this major update in, see if anything crops up before the weekend'?

But many are enjoying the hell out of it. I just got through 2 5-6 hour sessions with no problems, surrounded by people digging the update.

Lots of us are still in the learning curve of how to adapt to Powerplay, but it doesn't mean it's not a huge improvement.

This whole thing about "everybody's crashing" and "nobody can play" is silly. OP can't connect consistently, and he's been having this issue (as he's made clear) fo 9 months now.

Sounds like a 'you problem'

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A few? Try at least 20 people last night all on Teamspeak - starting with transaction servers crashing constantly, unable to accept friend and wing requests, RES bounties not being given out, then the eventual server crash - unable to log in or no commander data being loaded (even the errors were inconsistent). Add to that plenty people on Twitter, Reddit, Steam and forums here all with the same issue. This was between 7pm - 11pm last night - 5 hours of constant issues, during many people's core playing time.

And you are maybe mis-understanding me? When the game works and is stable, it's great! I am certainly not looking for perfection - like you say 'devs' like me release software all the time and aware they cannot and will not be 100% bug free - that's just stupid to think that it would be achievable.

But when it comes to releasing major patches, Frontier seem to lack even basic quality standards. They rush to push out code that hasn't had any release candidate cycle - it goes straight from Beta to Production, has had very little stress testing in a real-world environment.

FYI I dropped my 10 to a 6 on Metacritic. I still stand by that 6 right now. I was hoping to raise it to a 8, but nothing I've seen personally makes me want to.


whatever, man. enjoy thinking your metacritic rating is an issue. (nobody's holding their breath waiting for you to up it to a 7)

you've been having trouble for 9 months? something's wrong on your end. your '20 people on teamspeak' don't speak for the majority. Don't get it mixed up.
 
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I don't mean to be a noob, but I also think theres a bug with the reputation, since my reputation with the federation constantly drops (even when I am in the middle of federation missions) and when I do federation related (pro federation) mission my rating with them just stabilizes and stops dropping, not once since the patch got out did my rating go up and I am only at cadet rank... So for me this means its useless to try and play for any faction (witch means factions ingame are useless for now, GG).
 
But many are enjoying the hell out of it. I just got through 2 5-6 hour sessions with no problems, surrounded by people digging the update.

Lots of us are still in the learning curve of how to adapt to Powerplay, but it doesn't mean it's not a huge improvement.

This whole thing about "everybody's crashing" and "nobody can play" is silly. OP can't connect consistently, and he's been having this issue (as he's made clear) fo 9 months now.

Sounds like a 'you problem'

I'm afraid your post displays an 'I have no problem, so it's not a problem' attitude. I've been largely free from major issues although I was not playing last night. This changes nothing. Many people have been experiencing serious issues. Many of the bugs we identified in beta are still there, along with quite a few new ones including (apparently) at least one majorly exploitable glitch.

Step back and consider it. How would it not be better for Frontier to release the update at a quieter time and give themselves breathing space, time to put out patches, before peak hours hit? Especially when they must be aware that this patch is a big thing for many who have drifted away from the game.
 
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I... I kinda like this change.

It always felt weird to me that I could be allied to all three major factions, and basically need to do nothing to keep it that way.

It is said that the decrese will stop just below the friendly/allied border. So, really, you just have to log in, do one good thing for the faction, and you're back to allied. Not hard, not much time needed, and just makes the rep system still relevant in the "end-game".

Truth to that. But why not just turn things around: you loose reputation for factions when you are ONLINE. So if you spend all your online time deep in Alliance space, it's no surprise that your imperial and federal reputation decay. But if you are off for vacations for a week or two, you don't come back to the game and get hit with a huge rep loss.

Inside the game, the same goal would be reached, but the "punishment" for having a life next to the game would be removed.
 
I'm afraid your post displays an 'I have no problem, so it's not a problem' attitude. I've been largely free from major issues although I was not playing last night. This changes nothing. Many people have been experiencing serious issues. Many of the bugs we identified in beta are still there, along with quite a few new ones including (apparently) at least one majorly exploitable glitch.

Step back and consider it. How would it not be better for Frontier to release the update at a quieter time and give themselves breathing space, time to put out patches, before peak hours hit? Especially when they must be aware that this patch is a big thing for many who have drifted away from the game.

You seem to be under the assumption that everyone thinks like you or is having your experience.

I'm sorry you can't connect sometimes... that's a bummer. However, I see far more threads about how to adapt to Powerplay than how people aren't playing.

Of course folks that are having a hard time technically are louder.. they're angry! However, there's a whole lot of folks playing, and only very few are complaining of game shattering problems.


If you've had problems for 9 months, there's something wrong on your end.
 
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But many are enjoying the hell out of it. I just got through 2 5-6 hour sessions with no problems, surrounded by people digging the update.

Lots of us are still in the learning curve of how to adapt to Powerplay, but it doesn't mean it's not a huge improvement.

This whole thing about "everybody's crashing" and "nobody can play" is silly. OP can't connect consistently, and he's been having this issue (as he's made clear) fo 9 months now.

Sounds like a 'you problem'

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whatever, man. enjoy thinking your metacritic rating is an issue.

you've been having trouble for 9 months? something's wrong on your end. your '20 people on teamspeak' don't speak for the majority. Don't get it mixed up.

Do you even read, bro?

No for the most part I've not had that many issues. Even on major patch releases.

This is the first one in a while that I've had these bad issues, and seeing others having the same.

This isn't about me, this is the perception that Frontier are however ruining their reputation by pushing out bad software because of "marketing reasons" and yes it's not the first time.

And yes, it's not a majority but you might want to check out some of these http://www.helpscout.net/75-customer-service-facts-quotes-statistics/

Take it in and realise it's more than enough.
 
Do you even read, bro?

No for the most part I've not had that many issues. Even on major patch releases.

This is the first one in a while that I've had these bad issues, and seeing others having the same.

This isn't about me, this is the perception that Frontier are however ruining their reputation by pushing out bad software because of "marketing reasons" and yes it's not the first time.

And yes, it's not a majority but you might want to check out some of these http://www.helpscout.net/75-customer-service-facts-quotes-statistics/

Take it in and realise it's more than enough.



So... you're not really having many problems, and never really did. But you're complaining about something happening once and a while to people that aren't you.

Fantastic. Enjoy. I'm going back to taking over Cartoi.
 
Imagine if they spent half the money and time on development as they do on a marketing blitz and integrating dedicated player feedback into that development.

I'm a newcomer, but I've already put a lot of time into this game and this is my first 'update' and I'm just sitting here, shaking my head. I bought Ark Survival Evolved and am looking at the ESO update now, and hoping this ship rights itself.
 
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You seem to be under the assumption that everyone thinks like you or is having your experience.

I'm sorry you can't connect sometimes... that's a bummer. However, I see far more threads about how to adapt to Powerplay than how people aren't playing.

Of course folks that are having a hard time technically are louder.. they're angry! However, there's a whole lot of folks playing, and only very few are complaining of game shattering problems.


If you've had problems for 9 months, there's something wrong on your end.

Do you even read the posts you're replying to, or just flail at the 'reply' button?

I'm not assuming that everybody thinks like me... I have not made any assumptions about what anybody else thinks... I also quite clearly said that my experience has been largely free of problems, other than the first night when there were a quite a few disconnects. Now, I expect this with a major update.. .the point is that Frontier should also expect this and be able to extrapolate the consequences, ie upset customers. Given that they could easily mitigate this potential upset it seems odd that they choose not to.

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So... you're not really having many problems, and never really did. But you're complaining about something happening once and a while to people that aren't you.

Fantastic. Enjoy. I'm going back to taking over Cartoi.

You're just being argumentative for the sake of it, and not even doing it very well.
 
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So... you're not really having many problems, and never really did. But you're complaining about something happening once and a while to people that aren't you.

Fantastic. Enjoy. I'm going back to taking over Cartoi.

Again you didn't read did you?

Yes I am having problems - major problems with this release. Nothing to do with the gameplay, as I'm stuck 6000ly away from Powerplay space and I can't get back as almost every jump resulted in disconnection - before the servers decided to give up completely.

Beyond that I have a small sample size, but 100% of them were having issues. Extrapolate that out, and even if 50% of people are having the same issues then Frontier have bigger problems on their hands.
 
Frankly I think the 1.3 launch went quite well, aside from the unplanned server downtime. Of course there are bugs, but I have been playing without a hitch and I don't see what the big hubbub is about. I'm sorry to hear that you're having problems, and I agree those shouldn't happen, but none of the people I know have the issues you describe. I'm not saying that either sample set is representative though.

Mind you, the 1.3 betas were far from troublefree for me, so it's not like I'm just glossing over problems here.

I question whether releasing on a Friday is smart in general, and I'd suggest Frontier do new releases at the start of the week instead, but it's not like they released a broken update and went home for the weekend.

I'm hungry for more Elite, and 1.3 is just that. It's not the lord and saviour, but it's a solid step in the right direction. My trust in FD is higher than it was during 1.3 beta.
 
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Frankly I think the 1.3 launch went quite well, aside from the unplanned server downtime. Of course there are bugs, but I have been playing without a hitch and I don't see what the big hubbub is about. I'm sorry to hear that you're having problems, and I agree those shouldn't happen, but none of the people I know have the issues you describe. I'm not saying that either sample set is representative though.

Mind you, the 1.3 betas were far from troublefree for me, so it's not like I'm just glossing over problems here.

I question whether releasing on a Friday is smart in general, and I'd suggest Frontier do new releases at the start of the week instead, but it's not like they released a broken update and went home for the weekend.

I'm hungry for more Elite, and 1.3 is just that. It's not the lord and saviour, but it's a solid step in the right direction. My trust in FD is higher than it was during 1.3 beta.

It's not that anybody sensible thinks they release and go down the pub for the weekend. Just surprising they expose themselves to criticism unnecessarily. It becomes difficult to not suspect that the Friday releases are driven almost purely by the marketing urge for it to go out 'with a bang'.
 
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I had hoped that PowerPlay would give me incentive to play ED more than I do, but with Rep decay it's going to do exactly the opposite: I'll know that it's pointless to work at increasing my Friendly status to Allied (because the game will automatically reduce it while I'm not playing), so I simply won't bother. i.e. One less reason to play ED, because it will steal any work I put into increasing my reputation above Friendly. Hard core players will probably be fine, because they'll be doing enough jobs to counteract the offline decay, but more "casual" players like me probably won't. It would be far fairer to decay only while I am online, although I think rep decay is the wrong tool for fixing the problems Frontier claim to be trying to fix.

Wait what? I'm a hardcore player who has only "casual" hours to put into E: D. I was hoping PP would give me some long-term goals to aim for in the form of gaining Reputation, but doesn't appear to be so :(

There goes my hopes of gaining audience with Princess Duval, for some, ehh, roleplay time...
 
Rating decay in PP punishes casuals disproportionately (not about Reputation decay)

There has been quite a bit of consternation about how Reputation decay entirely fails to give incentives for casual players to participate in PowerPlay. But decay also affects Rating, which I believe is an even bigger deal: Rating is what gets you tangible Benefits in the form of modules and perhaps ships unique to a Power, and it is the "currency" you can take with you if you defect to another faction.

Although Mr Braben says that Reputation decay doesn't affect Rating source, Rating decays in a different manner, via the decay of Merits which are used to build Reputation. From PP manual (pdf):

Each rating requires a certain number of merits to be enabled. You gain merits by successfully completing preparation, expansion, fortify and undermine tasks for the power.

At the end of each cycle, the total number of merits you have accumulated determines what rating you will be for the next cycle.

Merits earned from previous cycles still count towards your rating at diminishing rates.

Your merit total from the previous cycle is halved then added to your current cycle value. After two cycles, its value is halved again before being added. After three cycles, the value is halved once more. After four cycles the value is no longer added.

Thus if you take a break from the game, after four cycles you are back at your starting Rating of 1, no matter how many hours you have spent in the preceding weeks or months! Taking a two-week vacation with your family or friends means you are at 25% of the Rating you left with. Higher-tier Rating Benefits will become impossible to reach for the casual player, and turn the already rather grind-y game even more so.

The punishing rate of both Reputation (20 days to back to Friendly) and Rating decay (four weeks) are a slap in the face of casuals, a big, if not the biggest, source of Revenue and thus funding for the continued development of E: D. Do note that even the HC players are affected by the same decay, so the highest-ranked player for months on end would be a nobody within four cycles.

I know life is unfair, and that perhaps hardcore players should get perks above and beyond what they already inherently get from being able to dedicate more hours to the game. But there should be more incentives for casual players to take part in PP, and the dual decay of Reputation and Rating punishes casuals at a much higher degree than the HC crowd.

Rating decay needs to be re-visited, possibly in the same way proposed to fix Reputation, i.e. it doesn't decay when you're offline.
 
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So, before i write a reply based on false information - said decay (nullification) only happens when you don't do a thing across the whole 20 days / 4 weeks, thats about correct? Just asking, last time i heared i read something about 10% merit decay, not 50%.
 
So, before i write a reply based on false information - said decay (nullification) only happens when you don't do a thing across the whole 20 days / 4 weeks, thats about correct? Just asking, last time i heared i read something about 10% merit decay, not 50%.

Would be great if I was wrong. As stated in the OP, I'm going with the PP Manual, which very clearly states that Merit decays at the 50% weekly rate, without any mention of factors which might prevent or slow the decay. Not my fault if the official manual is incorrect or incomplete.
 
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So, I have stopped playing the game for a while now. Decided to come back and give PowerPlay a go. As expected, I wasn't able to connect to the game. It has been like this since alpha. Major patch gets released....servers break. Oh well, I was kinda expecting it so I wasn't too upset. Now, that I've actually managed to play around with 1.3 for a little while. I have come to realize that FDEV still does not care about the players that spend a lot of time in the game. There are still no missions that require larger ships. Still no Anaconda skins. And as usual the new mining mechanics didn't get play-tested for the larger ships either. As a result mining doesn't scale well with the larger ships, since the higher tier collector limpets are broken. Basically, everything is still as it was. The game is great until you get an ASP and then it is downhill from there. :( Anyway. I agree with what has been said in this thread. Frontier seems to be shooting themselves in the foot a lot. Hopefully, FDEV's process will improve before the Xbox version goes live. As someone here mentioned before, it is possible that the xbox kiddies won't be as patient as we have been so far. If you think people are complaining a lot now, just wait until the Xbox crowd gets unhappy.
 
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