The Elite Dangerous Universe

Excellent post. Pretty much describes what I'm looking for in the galaxy. The feeling that space is really big. Not just a trip to the shops :D

That's just peanuts compared to space...

Edit: Beaten to it :)
 
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Speaking with PCGamesN, Braben said Elite: Dangerous is set in a randomly generated Milky Way with over 100 billion star systems, including our very own Sol.Each system can have up to 100 objects in it, leading to plenty of opportunities for the player – a “truly giant galaxy of vast numbers”
As real world exo-planets are being discovered almost daily it would be cool if there was a way of including these in game somehow, along with their parent stars. It would be topical if nothing else.
 
As real world exo-planets are being discovered almost daily it would be cool if there was a way of including these in game somehow, along with their parent stars. It would be topical if nothing else.

The way real life research is heading, in this field, I'd imagine It would be a full time job for updating and integrating planet & Star data in the game! :)
Will Frontier Developments be needing graduate or DR's of Astronomy advertised on the staff recruitment board in the future!? :eek: :D
I think by reading some of the earlier posts scattered about the forum, we've got several future players that are already well 'seasoned' in this respect so.....:cool:

'Elite Dangerous' "The Genuine Gamers Universe"....:)

Jack.
 
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For a real sense of scale I would like the background star-field to truly reflect your location in the galaxy. I'm hoping the galaxy has true thickness this time, so that you could travel to a system far above the galactic plane and look down across the face of the galaxy, or travel to the core and see the sky full of dense star fields, or travel to the galactic rim and get a real sense of loneliness with so few other stars around and the bulk of the galaxy viewed in one direction. For me that would really bring a sense of scale to the game-world.
 
space contracts with time

In the sense that space seems incomprehensibly huge to us now because of the time it takes for us now to get from point A to B.

Lets do a rollback only 200 years or so....

It probably would have taken months to travel from London to New Zealand in the most advanced ship available. Back then, I'm sure the distance would have seemed incomprehensibly huge. Now it takes less than a day with the most advanced ship available.

Now roll forward 1200 years to the Elite world and consider what speeds the most advanced ships will be capable of. A trip between stars then, may well be like a trip down to the local shops now.

You get my drift.
 
Ever since FFE I've wanted to be able to point my ship toward a star and think, "Right, let's go that way and see how far we get". Of course without time acceleration which I don't think we're getting - not much chance of that. It's shame to look at the stars and know that they're just a few pixels 'representing' other systems. Be more fun if I could look at a star and think, "I know this is a game but that star system really is 'over there' so I'm off" and not just jumping to another system.
 
In the sense that space seems incomprehensibly huge to us now because of the time it takes for us now to get from point A to B.

Lets do a rollback only 200 years or so....

It probably would have taken months to travel from London to New Zealand in the most advanced ship available. Back then, I'm sure the distance would have seemed incomprehensibly huge. Now it takes less than a day with the most advanced ship available.

Now roll forward 1200 years to the Elite world and consider what speeds the most advanced ships will be capable of. A trip between stars then, may well be like a trip down to the local shops now.

You get my drift.

The Cutty Sark was built to carry tea as fast as possible back to England, built in 1869.

The return journey took 122 days, but on the outward journey Cutty Sark set a record time of 73 days from London to Sydney
 
For a real sense of scale I would like the background star-field to truly reflect your location in the galaxy. I'm hoping the galaxy has true thickness this time, so that you could travel to a system far above the galactic plane and look down across the face of the galaxy, or travel to the core and see the sky full of dense star fields, or travel to the galactic rim and get a real sense of loneliness with so few other stars around and the bulk of the galaxy viewed in one direction. For me that would really bring a sense of scale to the game-world.

I asked DB about this during the KS, specifically the idea of a dynamic background in each system, he seemed hopeful it could be done.
 
Being able to get away from the hidden loading screens of jump drives/gates would be amazing.

But rather than just doing a star wars/trek streaks of light and dust why not make it like: A Slower Speed of Light

Its a game that gradually decreases the speed of light based on the number of orbs the player collects. It's more of a tech-demo but it shows off scientificially "accurate" modelling of visual distortions, time-dilation... all the fun aspects of approaching the speed of light!

Though, a little part of me is hoping for Ludicrous Speed!

"They've gone to plaid!"
 
One of the things that I've always liked in Elite is the fact that you could visit some "real" locations, of which you can read about in starmaps and astronomical books and articles. I hope this will be the same in Elite: Dangerous.

Except Beta Lyrae. I hyperspaced into there and the game crashed every time. *edit* I see someone beat me to it on that one.

...space seems incomprehensibly huge to us now because of the time it takes for us now to get from point A to B.
Lets do a rollback only 200 years or so....
It probably would have taken months to travel from London to New Zealand in the most advanced ship available. Back then, I'm sure the distance would have seemed incomprehensibly huge. Now it takes less than a day with the most advanced ship available.
Now roll forward 1200 years to the Elite world and consider what speeds the most advanced ships will be capable of. A trip between stars then, may well be like a trip down to the local shops now.
You get my drift.

I get your drift, but I don't think you get the scale. The scale of the problem of us getting to the other side of the galaxy is more like an ant getting to Pluto than us 200 years ago getting to New Zealand.

I hope the hyperspace jumps between stars actually show streaks of light where the 'background' stars would suddenly 'move'. That would give an awesome sense of scale

That would be cool, but not many stars would move a perceptible amount relative to the other stars around it. It certainly would look nothing like Star Wars.
 
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