The end of the “tick”?

There was a very old idea (pre-1.0 design discussions) that undiscovered-to-you stars would only appear on the map as potential destinations after you'd done some sort of scanning process from a nearby system - perhaps selecting the star visually from the skybox and then some sort of sensor minigame - to pin down its location precisely enough to jump to it. This would have included "dark systems" without primary stars, to allow jumps in sparser areas to be made, and also to allow people to figure out personal shortcuts even in the bubble and potentially avoid bottleneck systems, or skip across a gap.

It never made it into any released version, of course, and with so much of the game now based around the idea that travelling a couple of hundred LYs doesn't take all that long, there's no way it can possibly come back later.
Yep, that one is a pipe dream ...
 
I think Dual Universe has tested more than 2000 players in the same instance, 100 seems entirely feasible.
It has, but there is a big difference in how they plan to do combat:

Combat. Much of the combat system in Dual Universe is still under development. However, combat will be more about tactics than reflexes, because construct and player combat will function on a tab-targeting system, rather than an action (aim and shoot) mechanic.

It's not going to be a twitch based combat system, which likely help. They won't have 10000s of bullets to track in real time for instance.
 
Ok .. I mean, I realize that elite wasn’t made for huge pvp combat scenarios, but I think the non combat oriented community would like to have big group meetups, maybe some rave party on a planet surface :)
 
Ok .. I mean, I realize that elite wasn’t made for huge pvp combat scenarios, but I think the non combat oriented community would like to have big group meetups, maybe some rave party on a planet surface
Without doubt, but do such niche occasions really warrant the significant trouble of making it happen.
 
Ok .. I mean, I realize that elite wasn’t made for huge pvp combat scenarios, but I think the non combat oriented community would like to have big group meetups, maybe some rave party on a planet surface :)
Not really to be honest. I am very happy in small groups.

And I like combat, just not bothered about huge 100 player fights.
 
  • only show stars on the gal map that have been discovered.
ok but then how do we discover the undiscovered star? We can only plot routes to stars visible in the galmap.

I suggest that undiscovered stars are only shown within a certain range, let's say the ship jump range multiplied by 4 (to allow neutron star boost).

or (which is actually my favourite solution):

Add a new scanner with a new gameloop to discover stars in the galmap
 
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They wouldn’t be so niche if they could happen
It'd still be a lot of work for something with little baseline gameplay significance. I'd rather have the team work on content that improves the everyday regular gameplay instead of accommodating laggy slideshow get togethers.

I'm not saying that huge mass launches wouldn't be cool, it's just that they wouldn't be worth the effort.
 
ok but then how do we discover the undiscovered star? We can only plot routes to stars visible in the galmap.
The original DDF apparently had a mini game where you had to launch probes at an unknown system to set up a Nav Beacon before you could jump to it.
Sounds a good but VERY different game, we probably wouldn't have made it to Sag A* yet. It also explains some of the "eh?" regarding the Nav Beacons we have.
 
I’m sad that didn’t make it into the game, but I can see that it would have been difficult to implement. The main problem would be maintaining the full list of discovered systems updated on the client.
 
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