The Enemy of my Enemy Pact:
The Enemy of my Enemy Pact is put in place to protect all player owned minor factions. In Elite Dangerous you will find that many groups have a different take on things in the Galaxy. Some like to protect and serve and others like to cause grief around the galaxy. You have your Pirates, Police, Bounty Hunters, Miners, Trader, Military, Mercenaries and many other group playstyles poping up around the Milky Way. Because of these differences there are bound to be fights among each other. So to protect all of these groups I have created The Enemy of my Enemy Pact.
The main rule of this pact will be put in place to protect the integrity of every player owned minor faction in the game. This falls along the lines of undermining home systems. The home system of a player owned minor faction is the bread and butter of their group. With the advancement of Elite Dangerous I have come to find that new groups have popped up around the Galaxy with the sole purpose of evicting anyone that owns a solar system. I find this type of playstyle truly damaging to the game.
Some groups especially the larger PvE groups can be completely destroyed with the loss of their home system. Not everyone that plays Elite Dangerous can just forget and move on. This can cause the disbanding of groups and the loss of players within Elite Dangerous. I feel that after awhile the game will turn into a battle of pointless undermining, loss of population and progress into Major Factions comes to a halt.
If Frontier Development would actually balance out the influence gains and losses of Home systems this pact would not need to be in place and we could progress through the game as intended. But in the current build that is impossible. Not only that, but If home systems are constantly being lost due to undermining Frontier Development may look at the factions as a pointless feature and scrap it. They could, however implement some sort of new Minor Factions feature in the wake of this, but the damage would have already been done to those affected before they had got around to fixing it. Now if a group were to expand into another system this rule of not undermining should only apply to the home system of said expanding player owned minor factions, leaving the new system a prime target to be undermined by other groups. This still keeps the factional combat within the game alive but also keeps the groups that own these factions from disbanding.
Now what if someone does not want to follow these rules? The solution is simple. By agreeing to these rules of engagements you are agreeing as a community of common interests. If a group has a home system that is under attack by another that does not follow these simple rules. Then those that do follow these rules should put all rivalries aside even if only temporary (the enemy of my enemy is my friend). With a much larger force defending a player owned minor factions home system (regardless of previous wars or rivalries), you can prevent them from losing their system and ultimately disbanding. Then after the threat is no longer present you can simply leave as friends, or continue on with your rivalry with one another. This small rule is so easy to follow and even if you completely hate another group, they are entitled to the game just as much as you are, the same could be said for attacking a home system. But i feel attacking causes more damage than it helps. You can however continue to gank, grief and fight your enemies as usual. Just don’t strike them below the belt.
Current rules of engagement:
- Undermining of a Player Owned Minor Factions Home system is illegal.
- Undermining of a Player Owned Minor Factions Expanding system(s) is legal.
- If a Player Owned Minor Factions Home system becomes under attack, those that agree to this pact will aid said faction regardless of prior rivalries or disputes.
- The use of the UA to damage station services within a Player Owned Minor Factions Home system should be treated as an undermining attempt on a home system and therefore is illegal.
- The use of the UA to damage station services within a Player Owned Minor Factions Expanding system(s) should be treated as an undermining attempt on an expanding system and therefore is legal.
By agreeing to this pact you agree to all of the above.
Please post your thoughts on the matter and feel free to suggest any changes or additions. This is meant to be a friendly topic so try and keep the flaming to a minimal. As for group leaders that would like to sign this pact please post below and send me a PM with your Groups name and system. If you would like your system to remain private please let me know beforehand. If you do sign this pact please inform your members to come check out this thread.
And to interject before all of these Khan comments pop up. Corvos has done some minor work on Khan and since taken control of a station. As we are primarily a PvP group we do not maintain our system as others do, those that grind influence are usually the new recruits also grinding out credits in conflict zones. This pact was created because of the resent events of our enemies being undermined by another group. I personally have noticed a pattern and would like to prevent further loss of systems as these groups under attack are primarily PvE groups that work hard for their systems. Corvos has put aside all pirating and griefing to help out those that we fight with the most from the threat of undermining.
Groups that have signed The Enemy of my Enemy Pact:
Corvos:
Khan solar system.
Military Militia:
Hip 6796 solar system.
E.X.O: (Pending new terms, helped create the pact)
Wolf 1301 solar system.
PBSF: (Pending new terms, helped create the pact)
Neto solar system.
Isn't Corvos a griefer group? Kind of like X-Box Code?
Kind of supports my theory.Military Militia concurs with these terms and conditions. Anyone flaming this post against the pact members are your enemies. Just forewarning everybody.